SAIL - Scriptless Arkham Attack Indicators Lagless
Arkham visual style attack indicators for magic, ranged, melee. No scripts, behaviour and animation driven.
Install:
1. Make sure you have SPID and Scrambled Bugs installed and active. In the json for Scrambled Bugs
2022-12-19 00:45:52 +0000 UTC
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1. Install this mod through your mod manager. Make sure the esp is active.
2. Run Nemesis Engine, tick Book Of Creed patch + patches for any other mods you have installed, Update Engine, Launch.
3. When finished, close out. Make sure Nemesis output is enabled and active.
4. Play game.
Dwarven Hidden Blade is craftable with the "Dwarven Smithing" perk at any forge. Or jus...
2022-11-23 17:33:02 +0000 UTC
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Reupload because I messed up the first few versions; all issues with this mod not working should be fixed in this version. Sorry for the trouble, and thanks for being patient.
A stance mod, with proper UI. Requires SkyUI, SKSE, and DAR.
Comes with multiple designs, stance icons, and transition styles to fit in with various hud mods, packaged into one hud ...
2022-11-02 22:51:08 +0000 UTC
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Do you use moveset stance mods for Skysa or MCO?
2022-10-30 19:41:54 +0000 UTC
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Another smol mod I made because I saw someone that wanted standalone attack canceling by block for use with ADXP/MCO, might as well put it here as a freebie.
This is a mod made for personal use; it is not under active development nor is it a project. Please do not redistribute on other platforms.
Only compatible with MCO/ADXP v1.4 or later; works in vanilla ...
2022-10-23 21:30:32 +0000 UTC
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We have a name for the new assassin's creed themed mod now!
And the hidden blade itself looks absolutely fantastic thanks to model that I commissioned from Mila.
A few questions that I'm sure are going to pop up, answering them pre-emptively:
Q: Will this be equipped like a weapon or an armor?
A: Armor
2022-10-15 22:27:17 +0000 UTC
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???
2022-10-02 21:16:24 +0000 UTC
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It's here!
Requires A NEW SAVE/PLAYTHROUGH
This will be the final feature update before I actually post it on Nexus in about a week from now on.
Bugfixes:
- Fixed repeating forced bounty dialogue for guards when going into smoke bomb
- Fixed companions using warhorns during quests
- Fixed invisible detection messages not show...
2022-09-22 19:47:11 +0000 UTC
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Original plan was to release this weekend but I just keep adding more and more it'll be there soon I promise ;)
Difference between this mod's takedowns and sneak tools? This hooks real time (no menu options or immersion-breaking spells) into the sneak unarmed attack and relies on behavior for less lag.
2022-09-19 20:59:14 +0000 UTC
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What are you most interested in among my upcoming projects?
Just because a choice has low votes doesn't mean it won't be made! It's just to decide the priority of my work, so I can release the most popular choices quicker.
Detail on choices:
Mercenary Mod (Name Pending): AC Odyssey style mercenary system with custom Flash reputation meters that determine ...
2022-09-12 21:00:11 +0000 UTC
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Fixing ̶B̶e̶t̶h̶e̶s̶d̶a̶'s Distar's incompetence (it's a joke, Distar is just too busy to update his fix himself)
Fixes magic and weapon sheathe/unsheathe slowing down the player permanently if done while sprinting.
Difference between this and Bug Fixes SSE fix? This slows you down for just a moment on equip/unequip while Bug Fixes updates speedmult...
2022-09-06 21:49:57 +0000 UTC
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Install Instructions:
1. Make sure you have SPID and Scrambled Bugs installed and active. In the json for Scrambled Bugs, make sure "attachHitEffectArt" is set to true, otherwise you won't see the mod working in game.
2. Install, play.
3. Do not compact formIDs for ESL as the esp will be updated in the future, unless you know what you're doing.
2022-09-02 21:03:59 +0000 UTC
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Changelog:
- Added retracting warhammer with spinning head.
- Fixed bug where shield animations would get stuck when blocking and unblocking too fast.
Instructions:
Install as a mod via mod manager. Replace old versions completely. Make sure mod wins all conflicts.
Patches for modded remodels will be made after public release.
...
2022-08-22 23:20:10 +0000 UTC
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Animated Dwarven shields, maces, staff. Make sure this mod wins all conflicts.
Enjoy!
Report bugs please.
2022-08-07 12:53:19 +0000 UTC
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Yay it's here!
You need to rerun Nemesis for this update to fully work. As usual, keep a backup save if updating mid playthrough.
Additions:
- Custom smoke bomb models and textures by Willow from Skyrim Guild (be sure to thank her!)
- Minor smoke bomb edits: added shatter sound fx.
- Polished throw animation. Now i...
2022-08-06 23:19:02 +0000 UTC
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Retractable dwarven shield showcase, scriptless, lagless, only requires Skyrim ;). Will be available as replacer for dwarven items or as a separate standalone pack.
Don't worry, I haven't forgotten about Book Of Stealth, it'll be updated by the end of this month or the start of the next month.
Cheers!
2022-07-26 14:49:14 +0000 UTC
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Update:
- Added AE support as an option in the new Fomod.
- Micro optimizations.
Credits for SKSE Plugin go to Maxsu
2022-07-22 12:45:58 +0000 UTC
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Features:
- Updated high resolution mask textures! (Thanks to Willow for this)
- Craftable mask variants.
- Mask support for beast races (Argonians, Khajit)
- Shadow blending! (available for DB and nightingale armor only atm)
- Customizable sentry spacing distance (decide how far apart sentries should be).
- Robust MCM Menu.
Bugf...
2022-07-15 13:59:19 +0000 UTC
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Patcher for SCAR v0.85a and later, not for earlier versions or Papyrus SCAR
Requires .Net 5.0+ and HCT 2010 x64
1. Select folder where hkanno64 is installed.
2. Select folder for a single moveset.
3. Click Run Patcher, wait. When it returns complete, continue patching more movesets or exit.
Detects and overwrites old/previous SCAR annotations autom...
2022-07-07 21:09:58 +0000 UTC
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Requirements:
Requires MCO
Does not require Payload Interpreter
Comes with pre-patched animations.
Changes:
-Support for more actions, such as bashing, left attacks, right attacks.
-Now takes into account angle as well as distance
- Robust weight priority system to support multiple actions. Tweak bash, normal attack, power attac...
2022-07-06 12:25:55 +0000 UTC
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Book Of Stealth - Behaviour Based Sneak Overhaul (v0.1)
Not fully tested, there may be bugs. Report them in the discord server.
Requirements: Nemesis (make sure Book Of Stealth patch is checked)
Features:
Dynamic Sentry System:
Cities, major towns, fortresses, camps and bandit settlement...
2022-06-25 00:34:02 +0000 UTC
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So thanks for being patient with me all! I'm now ready to devote my attention towards a new project: Book Of Stealth, a sneak-oriented mod that adds many exciting additions to the game!
What is it?: An extensive mod designed to add new sneak mechanics that mesh well with the base game, as well as enhance existing ones. What are the mechanics? Some of it i...
2022-06-12 00:50:36 +0000 UTC
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v0.13 didn't completely fix the issue of NPCs trying to attack through walls, this is the full fix.
All credits for SKSE plugin go to Maxsu.
Safe to Update Mid Playthrough
2022-05-23 22:38:05 +0000 UTC
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Changelog: Fixed issue where NPC launches the first attack even when the attack target is obstructed by a wall or other object. (This is a vanilla game engine bug, SCAR fixes it incidentally)
All credits for the skse plugin go to Maxsu.
Mid Save/Playthrough Update Safe
New users, Refer to original SCAR SKSE post for install instructions. ...
2022-05-20 17:28:38 +0000 UTC
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**Monitor's note: A written guide by Maxsu for how to add and change the annotations for SCAR SKSE.
This is for users/animators that want to set their SCAR moveset values manually instead of via the patcher for more customization and control.
This requires you to have a basic knowledge of hkanno64 usage (if you do not, can always follow 2022-05-18 13:36:28 +0000 UTC
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If you are having T-Poses when trying to attack, remove the meshes folder in SCAR SKSE.
Any more known issues and fixes will be put here as soon as they are known.
2022-05-16 20:31:24 +0000 UTC
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SCAR Animation Patcher for SCAR SKSE, not SCAR Papyrus. It can be used on animations that have already been patched for SCAR Papyrus, the patcher will automatically detect and overwrite the old format.
Requires:
.Net5 Runtime (.Net Desktop Runtime)
2022-05-16 16:32:05 +0000 UTC
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Essentially SCAR, but uses SKSE instead of papyrus, made by Maxsu.
Features:
- Only for SSE (Skyrim version 1.5.97)
- Completely remade in SKSE, blazing fast speed.
- Now works for any combat target, not just against the player.
- New gap closing mechanic: NPCs will now pick their first attack animation depending on their distance from ...
2022-05-16 12:52:44 +0000 UTC
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Heya patrons,
I'm sure many of you are wondering what I will be up to next month. Well, here's a road-map that provides a quick sneak peek of upcoming content:
First up, in very early May there will be an announcement for the new combat related mod project that I've been working away on! I'm not going to spoil it now (because where's the fun in that), but I think you ...
2022-04-25 23:05:45 +0000 UTC
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Released: 22/4/2022
Mid Save/Playthrough Update Safe (update while out of combat):
Note: For those updating on an existing save, you may have to open and close the mcm menu, then use command:
`setstage ski_configmanagerinstance 1`
(without the backquotes), for the SCAR MCM to show up on an ongoing save.
Hey patrons!
<...
2022-04-22 00:46:24 +0000 UTC
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