Week 41 / Part 1 / 2021
Week 41 / Part 1 / 2021
2021-11-05 14:00:06 +0000 UTC View Post
Week 40 / Part 2 / 2021
Continuing machine design and trying to create shapes that look natural.
2021-11-03 14:00:06 +0000 UTC View PostWeek 39 / Part 2 / 2021
Lets make some textures using a decal / trim sheet inside of substance designer
2021-10-28 13:00:06 +0000 UTC View PostWeek 39 / Part 1 / 2021
Getting decal machine content into Unreal
2021-10-25 13:10:23 +0000 UTC View PostWeek 38 / Part 1 / 2021
Baking decals using the decalmachine tools. Its really good!
2021-10-19 20:46:29 +0000 UTC View PostWe take a closer look at decal machine. really getting into the workflow for using trim sheets within it.
2021-10-19 20:34:57 +0000 UTC View PostThe $1 dollar sub hasn't changed at all as its just basically gaining access to the VODS and content on the Patreon account.
Also the cool discord tag you get. Discord badge coming soon!
For the the second tier or the $5 dollar sub I'm adding the ability to get in touch with me to have a portfolio review direct to you. wont be on YouTube...
If you haven't go check it out
www.dinustyempire.com
You guys asked for it. Self shadowing Parallax Occlusion mapping setup
Week 36 / Part 3 / 2021
We actually end up talking a lot about machine tools in here.
More hard surface research
Machine tools
Mesh Machine
Decal Machine
2021-09-21 08:00:00 +0000 UTC View PostWeek 36 / Part 1 / 2021
In this video i work on trying to get used to mechanical design and how things look when they are machined. trying to understand the look and feel so that the hard surface details in the engine look good.
2021-09-16 08:00:00 +0000 UTC View PostWeek 33 / Part 1 / 2021
This video is mostly Shader work with Distance fields
2021-09-05 14:01:18 +0000 UTC View PostPosting this here early. Talking on detail normals and how to use them even more in expanded look video.
2021-08-29 13:49:04 +0000 UTC View PostWeek 32 / Part 1 / 2021
Take a look at metaballs and blocking out alien shapes for the scene.
We try posing a character and then integrate that character into the alien pillar. Lots of learning takes place in this one.
2021-08-25 09:01:00 +0000 UTC View PostWeek 31 / Part 2 / 2021
Looking at the unreal scene we have started. We get into trying out the brushes in zbrush of the giger set you guys found. Its quite impressive.
End the stream by expanding a bit more on the modular set for the hallway
2021-08-23 08:01:01 +0000 UTC View PostWeek 31 / Part 1 / 2021
Working on planning out the scene. About halfway through the stream we switch to blender and start building out the bases of our modular scene.
2021-08-21 11:28:45 +0000 UTC View PostI am uncomfortable... I think I am heading in the right direction. :)
2021-08-19 22:04:15 +0000 UTC View PostFelt like doing something and decided to record it for you guys! Hope you enjoy!
2021-08-16 09:52:24 +0000 UTC View PostSo some of you might know im working on a alien scene next.
Were gonna start small and try some stuff out before diving into a full environment. When we get to that is there anything your wanting to look into in the process?
Id love to get your thoughts on what you would like us to tackle while working on this new content.
Hardsurface stuff?
Decals? Mesh decals?
Tr...
2021-08-10 10:06:25 +0000 UTC View PostHey everyone! Yesterday I got some feedback on wanting to know what each video is other then the title of the week and part it was streamed.
Super apricated! Im gonna start tagging what is happening in the videos and sometimes a description if it makes more sense that way. Hopefully that can help with clarifying the content.
Thanks again for the feedback and let me know if you have ...
2021-08-10 09:04:46 +0000 UTC View Post