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aurorasfog

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Aurora's Fog - 4 Years in Development!

Aurora's Fog - 4 Years in Development!

Hey! Today the project turns 4 years old and I would like to thank you for your patience and faith in me and in the project. Thank you, it means a lot to me!

The main features of 0.07:

Replayability

  • Some quests can be performed repeatedly, which allows you to gain experience, money and improve relationships with characters;
  • Hostile creatures now...

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May Development Report II

May Development Report II

Hey I've prepared a small report on the work done for you, I hope you will like it ;)

Main Hero

  • Finished work on all animations of movement and combat of the character;
  • Made a small rebalance of the characteristics of the character: the values of damage with weapons and in hand-to-hand combat, as well as max. Health and Stamina values. So now taking t...

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Improved Combat System

Improved Combat System

Hi guys! Uploaded a video with a demonstration of the new character animations and combat system. What do you think about the new animations?


The most interesting changes and features:

  • Added new animations of fists and axe/hammer combat;
  • Added a damage multiplier to the head;
  • Weapons are now placed on the belt when equipped;
  • Completely rew...

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May Development Report

May Development Report

Hey! Finished working on all the animations of movement and interaction. Remove quite a few unnecessary animations and simplify the "animation scheme" that will optimize the game a little. Now I have started working on the animations of the combat system and there is already a little progress.

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April Development Report

April Development Report

Hi guys! A small report for April.

At the end of March, my PC messed up the file with the list of tasks and I had to rewrite everything from scratch, which slowed down the speed of development a little, since everything is fine now. At the moment I am working on a dialogue system, which also affects the submission of quests and the storyline. The most interesting changes are listed below....

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Aurora's Fog 0.06.1

Aurora's Fog 0.06.1

Download Aurora's Fog 

Thanks to the work of the testers, we managed to fix several critical errors and make several significant changes that improve the gaming experience.

Below is a list of changes only of 0.06.1, the full list of changes of 0.06 can be viewed on our 2022-03-13 15:42:14 +0000 UTC View Post

Aurora's Fog 0.05.1

Aurora's Fog 0.05.1

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An update designed to fix critical errors, as well as improve vegetation.

Added:

  • Saving Lockpick state data (durability);
  • Saving Workbench (fire fuel) Data;
  • Saving Plant growth data;
  • Compression of heavy textures: reduced the size of the game by 800 MB;<...

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Aurora's Fog 0.05

Aurora's Fog 0.05

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Main changes and improvements compared to the outdated (0.33) version:

  • Optimization

Optimization has been taken to a new level. On average, fps was increased by 1.5 times, and in houses where there are even fewer objects by 2. A huge number of additional settings have also b...

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November Development Report

November Development Report

Hi! I'm sorry that in the last report I wrote about the release in the first week of November... alas, it didn't work out. But during these two weeks, I have corrected a lot of shortcomings, and also fully introduced a Trading System. Trading will help diversify the gameplay, and it is also rumored that you can buy excerpts from the book Ars Amoris from merchants. They say that this book can he...

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Spooktober Development Report

Spooktober Development Report

Happy Halloween, guys! :)

So the next month of development has come to an end, and, as always, you can read about the most interesting changes below. The release is planned for the first week of November, even if the bug is not fixed (a slightly stripped down version will be released).

P.S .: Unity has just released (from beta) a new version today. So let's hope that all critical bu...

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October Development Report

October Development Report

Hi! Critical errors have not been fixed yet, but if you think about it, it's not so bad, because the work continues and there is still time to add more content and finalize the shortcomings :) By the way, the game page and the updated logo are already ready! :) In the meantime, some news from the development fields for this month:

Added:

  • Saves: Implemented fully working save. ...

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Release Delayed

Release Delayed

Hey, guys. I want to tell you not very good news: the release of Aurora is postponed due to critical errors.

  • Baked lighting does not work in the build (screenshot 1). After several days of trial and error, I came to the conclusion, and after that I found evidence on the Unity website that this error is an engine error. And I decided to switch to a newer version of the engine, from w...

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September Development Report

September Development Report

Hi! A small report for the past weeks. I fixed most of the critical and not-so-critical errors, and also began gradually adding new content. I would like to thank the testers who pointed out the shortcomings, and also took the time to test the fixed versions. Thank you guys, you are the best ;)

Interesting Changes:

  • Fixed a critical Bug with a shaking character: an err...

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Aurora's Fog - Early Access (build 210902)

Aurora's Fog - Early Access (build 210902)

Download 210902 

Download 210906

Hi, guys! I apologize for the delay, it took me 2 days to edit the error with Lip Sync. The problem is that Lip Sync wa...

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August Development Report II

August Development Report II

Hi! I carried out major work on the design of the location: added new trees, rocks and cliffs, as well as a lot of small vegetation. I also worked on optimization: using Dynamic Resolution, I managed to increase the average FPS value by 10-15 units without much loss of quality. Although on the other hand, the increased amount of vegetation makes itself felt in the form of an increased load on t...

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August Development Report

August Development Report

Hi! Finally, I switched to a newer version of the engine, which allowed me to start working on the visual component of the game. One of the main innovations is the updated facial animations and the emotion system. And just for this, I decided to record a video with a demonstration, and a list of the most interesting changes:

Global Changes:

  • The transition to a newer version of...

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Aurora's Fog - Malagdaer & Brynja

Aurora's Fog - Malagdaer & Brynja

A traveling merchant named Malagdar has arrived in the village of Felis. Although there are various rumors about his reputation, he is still one of the few merchants who can get you everything. But you have to pay for everything, otherwise you may find yourself in a debt trap with this secretive Dark Elf.

Plans:

There is still a lot of work, I plan to add 3-4 more quests for a possi...

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Aurora's Fog - Lockpicking

Aurora's Fog - Lockpicking

Most of the padlocks and door locks in the kingdom of Aurora were designed by Gnomes. The earliest versions are the following mechanism: when the key is placed in the hole, the spring is pressed and when the key is rotated, it touches the groove that is located in a certain place at each (or almost) lock and after bringing the key to the rightmost position, the lock opens. Therefore, when break...

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May Development Report

May Development Report

Hi! I work hard on dialogues, quests, and the relationship system. Now quests have several solutions and each option will lead to a different change in the relationship with the NPC, and this, in turn, will lead to the Act :} And now, briefly, the most interesting changes:

1. Ingredients: I took into account that some players from the start of the game will grab and use all the items in a...

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A small report for May

A small report for May

Hi! During the last post, a huge layer of work was done. I returned the quests and dialogues from 0.33 to the demo and modified them to work correctly with the ID system. Also finally returned the village and replaced the NPC house models with newer ones, plus updated the interior.

In parallel with this, I tried a new update for Unity, which will finally allow me to return to normal grass...

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Some news about the development plans

Some news about the development plans

Hey! I was planning to make a post yesterday, but decided to first finish a new model of the house and just demonstrate the development process. So, let's go in order:

1. What are your plans?

Since most of the RPG elements have been refined and improved, I decided to start adding content, namely:

  • Add new models of houses to the village, because the old ones were taken fr...

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Aurora's Fog - Improved UI, Dialogue and Sleep Systems

Hi! I've had a lot of work with the code this month, namely: rebalance of stats, improved sleep system and dialogues. I'm also slowly starting to introduce a modified AI that already has attributes, stats, and skills. By the way, the plans for this case are to make a race system that will add unique properties to each NPC, depending on the race, namely: the volume of steps, perception in the da...

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Aurora's Fog - RPG Demo: Quests, Perks & UI

Aurora's Fog - RPG Demo: Quests, Perks & UI

Hi! I want to apologize for not making the post earlier, according to the plans, it was supposed to be released on Sunday, but the perk tree was only at the initial stage (although it is not quite finished yet:D). And now some news:

  • [Equipment] Implemented all slots for clothing. Previously, only two slots worked, because there were some clothes for the Hero in the game. Now, all sl...

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Happy International Women's Day!

Happy International Women's Day!

Happy International Women's Day! :D

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Aurora's Fog - Adult Demo 0.013.1

Aurora's Fog - Adult Demo 0.013.1

Thank you for your support and time! I would like to give you a little surprise in the form of two new characters for the Adult Demo: Brynja and Rose. I hope you enjoy my surprise and update! :}

DOWNLOAD 

Changelog:

Added:

  • Added the ability to rotate the head during the act...

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News about Adult Demo 0.013

News about Adult Demo 0.013

Hi! The development of the new version is finished, but I would like to allocate just one more week to add one small surprise for everyone who follows the project :) In the meantime, I will announce the most interesting things that have already been added to the new version:

  • Added the ability to rotate the head during the act. Activated by pressing the Right Mouse Button (by default...

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Brynja is here!

Brynja is here!

An early concept of a new character that will appear in a future update of the Adult Demo. The option is not final, and some minor edits will be made. In the meantime, happy bull year! :)

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Happy Valentine's Day

Happy Valentine's Day

Happy Valentine's Day everyone! Here's some valentines for you!

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Aurora's Fog - Improved Character Controller

Hello! I decided to start this year by reworking the old character controller, because it had many shortcomings: it did not play strafe animations, had problems with camera shaking, and so on. The current controller will still be refined and will also acquire a combat system, an armor system and a belt system.

Major changes:

  • The character's camera has been redesigned: now the ...

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Happy New Year!

Happy New Year!

Happy New Year, guys! Thank you for being with me and following the development this year, it means a lot to me!

In the new year, I'm going to return to the development of RPG elements and plan to delight you with video reports from the development fields. And I don't forget about the Adult demo, because so many ideas have accumulated :D

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