aurorasfog posts
Yotra fix
Your gnome is incorrect they said... Use references they said... Well, I did my best :|
2020-01-30 13:53:27 +0000 UTC View PostIngame Account System
What is Account System?
Account System allows you to get additional content by supporting the project on early access stage. After supporting the project I will generate and send you login-password to your patreon account.
How to use it?
After launching the game you can notice the button called "LOGIN" in the bottom of main menu.
2020-01-28 19:13:07 +0000 UTC
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January report #4
Hi. This week, I was working on artificial intelligence (AI), added a new character (Yotra), a blacksmith, and of course I was fixing bugs:)
1) NPC: Rewritten NPC and AI logic. The code has become more optimized and flexible.
- Redesigned all the past state of the NPC.
- Removed the state when the NPC just stood still (idle).
- A new state has been added to replace the p...
2020-01-26 17:30:02 +0000 UTC View PostShould I rework hands?
Hi! I need Your help, I can't decide for a long time whether to make character's hands like people or closer to animals? I have to say, it affects many races, for example dragons, felines, dogs/hounds etc... Quality is not perfect now, in the future it is quite possible to implement a normal fur on hands, and not the texture. The pictures show the previous and new versions (left hand - new, rig...
2020-01-22 17:48:24 +0000 UTC View PostJanuary report #3
Hi! Quite a lot has been done this week. From the main thing: improved inventory, optimized a lot of scripts, fixed a decent number of bugs and is currently engaged in artificial intelligence of NPC. I add new States to them: new types of work, rest, and improve interaction with them.
1) Inventory:
- Reworked inventory interface for a new version with item icons;
- Fixed...
2020-01-20 12:45:17 +0000 UTC View PostJanuary report #2
Hi! This week I was engaged in plant system and inventory improvement.
1) Character controller: major bug fixes controller:
- Fixed shaking of the head when strafe. Now the camera does not move in different directions.
- Fixed crouching: now the camera stays in one position and does not deviate to the sides.
- Improved animations: idle, walking.
2) Plant...
2020-01-12 19:29:33 +0000 UTC View PostPlant Gathering & Controller fix
Hi. I've fixed the controller of the character, now it moves fine in strafe, and crouches w/o head turn. I've also implemented a system for plants gathering. Plus I added nettle, nettle leaves (item), and also fixed mushrooms. After collection, the plant begins to grow from "zero". I did the growth of the plant through simple scaling, but I can also do it through changing models. So, do you hav...
2020-01-08 18:44:10 +0000 UTC View PostSome news
Hi everyone! I have some news:
1) This month the development focus will be on: NPC, adult content, and also try to touch on all the other stuff, but little by little. By the way, one of the subscribers gave me an idea to make a few "dummy" NPC in the villages for now, which will just do their own business, but it will be impossible to interact with them (or minimal interaction). What do y...
2020-01-03 19:09:21 +0000 UTC View PostJanuary development focus
Hey! I suggest you choose what to devote development this month. Choose what You think the game is most lacking.
2020-01-01 12:57:42 +0000 UTC View PostHappy New Year!
Happy New Year to you guys! :}
I hope you will have success in the new year, not like my project :D In general, I would like to thank all those who supported the project and did not let me give up. Thank you, it means a lot to me.
In conclusion, I would like to say that the project now has not the highest popularity, but in particular almost zero material support. I would like to...
November report #4
Hi! So it's time to release the November update. A lot of work has been done with the characters, especially with dialogs and voice acting. Also updated and optimized game level. In general, I've done a lot of stuff, but not everything was completed due to lack of time, and I hope you'll forgive me for this :)
Aurora's Fog 0.25:
1) Characters:
- Added a new ch...
November report #1
Hi there! The last report made it clear that I need to add more content, so I took on a global update. It will take all November (but weekly updates will be anyway) and here's a list that would be added (in short):
Three new characters (if you count Alice).
Updated quest system: global, village and simple quests.
The first conflict of two villages: You have to choose which sid...
2019-11-11 20:52:02 +0000 UTC View PostOctober report #2
Hi there! This week, I mainly dealt with various fixes, as I didn’t have much free time, and I’m getting tired lately ... In general, I apologize for my mistakes and hope for your patience.
By the way, I'm going to delete some old builds soon, so if you wanna play some of the old builds - go ahead!:)
1) Fixed:
- Changed the update time of some interfac...
September report #4
Hi there! This week I worked on the main menu and the save system. Nothing special, because I didn't have too much time this week. By the way, I've fully understand the save system (used only for settings) and soon will make saving for game. For the next week I'll finish main menu, add some new features (improved gallery, and fix interface), and further gonna focus on the main game....
2019-10-01 20:14:02 +0000 UTC View PostSeptember report #3
Hi there! This week, I mainly devoted time to optimization and the game world. In general, I think I need one more week to edit the game menu, and the save system, and then I'll start working only on a new content.
1) Game world:
- Returned the old terrain.
"The Felin's village has been returned and set up. Also added Alice as a starting resident.
- Rema...
2019-09-24 19:21:35 +0000 UTC View PostSeptember report #2
Hi there! Finally finished dialogue with Acordia, now it looks almost as it should be according to design document. Also added starting clothing, and made many minor changes in code.
1) Models:
- Added the model of the bag items (temporarily instead of primitives).
- Added clothing model: old tunic.
2) Dialogue:
- Added the possibility of refusing to Aco...
2019-09-17 18:14:03 +0000 UTC View PostAugust report #5
Added and configured the first resident of Felin's village, optimized a lot of files (~200 MB) and added different stuff (like hair physics ).
1) Menu:
- Added simple menu.
- Added build version and release date info.
2) NPC:
- Alice added to the game. Changed the tail model, added underwear, and some minor changes.
- Added hair physics for Alice (WIP)....
2019-09-01 20:58:01 +0000 UTC View PostAugust report #3
Minor changes before adding content. I decided to finish early to start tomorrow and return the old models. I think, demo will have two main scenes: the current, for testing mechanics and the main (with island).
1)Artificial intelligence (AI):
- Added footstep sounds.
- Added combat state: the AI will now respond to the Player's punches. Also AI will chase the player until he ...
2019-08-18 20:53:23 +0000 UTC View PostAugust report #2
Scripted the basic states of AI, transitions between them, returned the dialogues and slowly began to add a system of villages.
1) Artificial intelligence (AI):
- Added reaction to other NPCs and the player (head turning).
- AI reacts to the player standing in his way: bypasses or stops.
- AI now belongs to a certain village.
- AI can now sleep and work ...
2019-08-12 19:28:29 +0000 UTC View PostAugust report #1
Implemented basic AI and slowly begin to prescribe the logic of the villages.
1) Artificial intelligence (AI):
- Added basic AI.
- Added base States:
- Patrolling - patrolling points.
- Follow - follows the player or another character (to NPC followed need to come up and press E). Goes into running mode if he's far from the player.
- Attacks - as l...
2019-08-05 20:06:55 +0000 UTC View PostJuly report #4
I dedicated this week to the correct implementation of the inventory and everything connected with it. In general, this month I managed to implement the main RPG elements and with the next plan to start working on the villages and return the main island and content.
1) Inventory:
- Completely redesigned inventory: code optimized and added new features.
- Fixed sorting by t...
July report #3
Hi! I could not post the report yesterday because of three bugs that took me a lot of time. In general, I've implemented a system of time and sleep, added new stats to the character and some small stuff. The last week of RPG elements remains, I hope to have time to realize everything that has been planned and already return the content from the main builds.
- Character:
- Added opt... 2019-07-23 13:02:40 +0000 UTC View Post
July report #2
Perk system update:
This week I have implemented a system of perks with all features. Immediately I warn you, the icons of perks are not final and will be changed, and the perks will be balanced.

1) Perks: added perks system, which allows you to "buy" the player special skills that im...
2019-07-15 19:55:53 +0000 UTC View PostJuly report #1
This week I was working on the UI: processing the old one, improving the state machine and displaying all the player's stats on the screen.
1) Interface:
- All the stats and skills of the character were displayed in a special section (TAB button): combat values, resistance to damage types, skills.
2019-07-08 19:34:22 +0000 UTC
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June report #4
1) Ragdoll: Fixed a bug when a character dies (inadequate physics behavior).
2) Controller:
- Fixed bug with playing fall animation at the beginning of the game.
- The jump affects stamina.
- Optimized damage script.
- Punches in different parts of the body now behave differently: a damage multiplier + different animations are added.
3) Work in process:
- Database for weapo...
June report #3
Hey, everyone! Some development information:
I'm currently working on skills, controller and combat system. At first I thought about recording a video, but then I decided to just update the build, since it doesn’t take much time now. So, if you wish, you can try it! :)
1) Ragdolls: physics of bodies, which allows you to simulate the reaction of the bodie...
June report #2
Hey, guys! Here's some news about game:
Working on RPG elements, saves, database and normal game updates.
1) Updates via butler - made it possible to update builds through the Butler program. Now it will be easier for me to update builds of the game, because only updated game files will be downloaded. By the way, I advise you to download the launcher from itch.io, cuz it will let yo...
2019-06-17 18:44:18 +0000 UTC View PostJune report #1
Hey, everyone! Here's June report:
The first week decided to work on the design document. Also decided to modify the controller of the player and started working on fight-system.
1) Controller:
- Added ability to duck.
- Added a combat mode and punching.
- Reworked animation transitions.
- Set speed and transition from walking to running more...
2019-06-10 19:53:19 +0000 UTC View Post
























