Quick update to add, change and fix some stuff. Next update will feature a brand new mechanic! Barricading doors. You can barricade doors to slow the monster down to buy you some time to hide, kind of like BUNKY, lol. Reason it's not in this update is because it's gonna take me awhile to implement, and I want yall to have these additions/changes/fixes right now.
Added: An extra bit of dialogue f...
2018-12-06 01:31:53 +0000 UTC
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A quick patch to improve the user experience.
Added: To the pause menu a menu that shows the controls n such.
Added: Gamma settings to the mainmenu options and the pause menu options.
Changed: The controller sensitivity to be a tad bit higher.
Changed: The glowstick's light to be a bit brighter.
Download Link: 2018-12-04 18:31:58 +0000 UTC
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I wasn't planning on releasing this patch, but I encountered a serious bug that needed to be patched. So here's the change log.
Added: The audio logs menu, but doesn't have any audio yet.
Fixed: Dead guy with the passcode blocking the pathway for the monster sometimes.
Added: 32 Bit version
Download Link: 2018-12-04 00:56:43 +0000 UTC
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So now that I've released those two small updates to the beta, I'm gonna be working hard on prepping the full release for early January 2019. This means, adding in the achievement system, adding in the extra lore like audio logs, getting the new voice lines for The Abducted, fixing bugs and polishing/balancing the game.
Hope yall are enjoying the beta so far, can't wait to release this game and ...
2018-12-03 20:14:04 +0000 UTC
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Here's another update adding in some important bits.
Added: All rare monster death cutscenes
Added: Additional names and stuff to the credits screen.
Changed: The ship model for ending 2
Download Link: https://gamejolt.com/games/Strange_Terror_From_The_Deep/382183
2018-12-02 00:59:13 +0000 UTC
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Strange Terror From The Deep will feature an achievement system on release. Here's some achievement icons for when you encounter the monsters.


2018-12-02 00:24:37 +0000 UTC
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New update released for the beta.
Added: Skippable intro cutscene
Added: Life Support hint to the loading screen.
Fixed: Hardcore mode being a bit buggy.
Link: https://gamejolt.com/games/Strange_Terror_From_The_Deep/382183
2018-12-01 16:24:54 +0000 UTC
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Since I won't be nailing the November release for STFTD, I decided to give you an unfinished build of the game for yall to play! Here are the missing features that will be added to V1.0 that you will receive when the game releases in December or January.
1. The Abducted uses SUNKY's audio 2. Achievements are missing 3. More lore will be added to the extras menu on release 4. Death cutscenes for ...
2018-11-30 17:10:27 +0000 UTC
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In the extras menu, you can take a look at the monster list and read their bios. So here's a few screenshots of some monster's and their backstories. Grammar and vocabulary has never been my forte, so excuse any grammatical errors or poor writing in some of these backstories, lol. If anything, I'll get someone to look at all the bios and tell me what needs changing or fixing.
2018-11-28 16:33:24 +0000 UTC
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Finished making all the common monsters! Now I just gotta move onto making all the rare monsters. For now, here's a sneak peak image of some never before seen monsters! The Mad Squid, Larry Hawkins (The Diver) and Puffy (the puffer fish). Can't wait to finish this game. So friggin close to completion!

<...
2018-11-24 21:11:38 +0000 UTC
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Once again, he's got himself stuck in a closet, lol. Will you free him or abandon him?
2018-11-19 20:23:27 +0000 UTC
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An unexpected collaboration has occurred! lol. Baldi (From Baldi's Basics in Education and Learning) has been added to Strange Terror From The Deep, thanks to Mystman providing the voice lines and allowing me to add him into the game. This is honestly very exciting, and I can't wait to see him in action.
2018-11-17 21:46:47 +0000 UTC
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This fast little bugger will move across the map at a rapid pace. Don't let him get near you or else he'll bite your ankles. I guess? I haven't really made his death animation yet, lmao.

2018-11-15 04:14:20 +0000 UTC
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As some of you may know, I'm doing a special offer where if you become a patron before STFTD's release, you'll get a free copy of the game. Well, I'm gonna change it up a bit to make this offer worth it. Since the game probably won't be released till December or January, and that will technically ruin the whole point of special offer, I've decided to give Patrons a pre-release copy of the game hop...
2018-11-13 18:13:46 +0000 UTC
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Yep, here's a two and a half minute Patron Exclusive gameplay of STFTD, showing off some objectives, the monster and other miscellaneous stuff. Enjoy! Remember, none of this is final, some of the stuff shown here will likely change over the course of development.
2018-11-12 19:55:49 +0000 UTC
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Here's a short video that showcases the chase theme and search theme for Strange Terror From The Deep, made by KC "MXXN" Luna.
2018-11-10 21:29:58 +0000 UTC
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Finally finished designing the map. Gotta start working on the objectives and endings next, possibly the AI too in between all that. Here's a few screenshots showing off some random locations.


2018-11-08 22:36:55 +0000 UTC
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You can run, you can hide, but this giant eel will find you eventually...


This menacing creature of the deep will eat all your candy in your sleep! And uh, probably will eat you too while ...
2018-10-31 21:39:49 +0000 UTC
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Take a gander at one of the twenty monsters you can encounter in Strange Terror From The Deep.
The Abducted
----------------


(Her bio may be subject to change and polish) Bio: A pregnant ...
2018-10-29 22:31:38 +0000 UTC
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Strange Terror From The Deep's map foundation is about 75% complete. Once I add the rest of the walls to form the hallways and rooms, the foundation of the map will be complete. I'll then start adding furniture, lights, etc to the map. I'll be sure to post a progress update video here as soon as the map is presentable. Can't wait to see how the game shapes up! Probably gonna be one of my favorite ...
2018-10-24 18:40:33 +0000 UTC
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So I've finally implemented some basic gameplay mechanics into Strange Terror From The Deep. A new thing I've added, and one that I've never been able to perfect before, was hiding under tables n such. This was never possible in older games, but I finally figured out a way to make it happen. Also, I finally added actual door animations! Hurray for me, adding something that should've been in all my...
2018-10-21 02:44:47 +0000 UTC
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Here's a short Patron exclusive teaser for Strange Terror From The Deep, the sequel to Strange Terror From Beyond The Stars! I just finished this start up cutscene that plays when you boot up the game, just like in Strange Terror From Beyond The Stars. What do you think? I know it seems pretty rough around the edges, I did just make it today and I plan on tweaking it some more in the future.
2018-10-17 00:40:56 +0000 UTC
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So I've been working my butt off on these random horror games I've been releasing each month, but haven't had the time to work on Dracula's Castle. So, starting today, I'm gonna set aside two hours each day to work on Dracula's Castle after I finish doing some work on my current project for the month. Speaking of which, I haven't started development yet for my next project as I'm still deciding on...
2018-10-15 18:39:19 +0000 UTC
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The game is nearing completion, however there is still much to do. I plan on creating an outdoor introduction to the game instead of spawning in the castle with an objective. I've noticed almost all my games lack story building and kind of just drops you in with text. Like fuck that, I'm tired of my games seeming low quality, I'm gonna try to up my game and improve stuff from here on out.
Anywho...
2018-10-02 19:52:32 +0000 UTC
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I've been doing a lot of programming so there really isn't much for me to show via images, so in the mean time I will describe what I've done this week. I've added a new hazard to the castle, a gate that can randomly drop in front of you, blocking your path and potentially screw you over if you're in a chase. This only occurs on two spots in the castle map on the final sequence of the game. Howeve...
2018-09-29 02:27:56 +0000 UTC
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Now that the DLC for 3 AM at The Krusty Krab is out, it's time to continue working on my Nosferatu project that still doesn't really have an official name yet! Yay! I'll be posting progress updates on the game soon. Hopefully sometime this week! Hoping to finish it and release it sometime in October. Hopefully before Halloween.
2018-09-23 02:23:16 +0000 UTC
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I don't really need to say anything, this image should describe to you where the DLC takes place and who you're going up against. :)

2018-09-18 15:51:10 +0000 UTC
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So I decided to capture a bit of gameplay while I was testing some stuff. I know it's very short, but I can't be spoiling much, plus the objectives are pretty barebones atm, so there really isn't any entertaining gameplay to show other than getting chased by the various monsters in the castle, picking up items/opening chests, platforming and getting your face eaten by Nosferatu, lol.
2018-09-07 19:17:19 +0000 UTC
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Looky here! Another post! Guess I'm being more active on my Patreon cause I feel like in the past, I was pretty lack luster when it came to posting new content here for yall.
Well without further ado, here's the monster roster for my latest game!

1. FrankenStein 2. Nosferatu, and 3. Mr. Spider.
2018-09-01 21:22:22 +0000 UTC
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The map is complete! Only thing missing is the bell tower, but that's for the ending sequence once you complete all your objectives. So I'll work on that at a later date. But for now, the whole playable area is complete!
Next up, AI and objectives. I've been working on the AI a bit, like walking animations, random movement AI and sensing. Last thing I need to do for the AI is add the death anima...
2018-08-31 20:15:26 +0000 UTC
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