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KEI

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Counterweight Crush – The New Mace Combo Drops!– Reman Rampart Progress Report

Counterweight Crush – The New Mace Combo Drops!– Reman Rampart Progress Report

Hey everyone!
I’ve got a fresh build of Reman Rampart for you—this time the mace’s normal-attack combo is fully rebuilt and ready for a test-drive.

What changed?

  • Brand-new animations
    I planned to “tweak the vanilla moves,” but the old swings were just too yee-yee-ass—so I scrapped everything and ...

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Hunting the Hidden Backward Lean – Dev Log: Smooth Retreat Progress

TL;DR: We finally discovered that the weird “jerk” you see when walking backwards isn’t a broken animation at all—it’s the game secretly tilting the upper body by code. Now that we know the real villain, we can shut it off and give you silky-smooth stops.

1. What Happened

  • True First Person (TFP) meets Reman Rampart
    The creator...

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When Goku Prints Zeni

When Goku Prints Zeni

Hey everyone! Grab your favorite drink and let’s chat for a moment.
I’ve been thinking about bonuses—do you get them where you live? In Japan most full-time workers do. Last year mine was a whopping ¥15,000. At today’s rate (¥145 per dollar) that’s about USD $103.🎉

2025-06-25 08:00:06 +0000 UTC View Post

Taste the Backstep Snap – Reman Rampart Progress Report

Hey team!
Grab a drink, put your feet up, and let me tell you where our Reman Rampart adventure is at.

1. What’s Already Done

Progress is moving along—some animations are fully tested in-game, others are still in the "just finished the motion" phase.

  • One-hand idle

    2025-06-21 15:11:06 +0000 UTC View Post

Stop Asking Me to Clone Dark Souls – Reman Rampart Progress Report

Hey everyone!

Since I put “open for work” on Nexus, a handful of Fiverr commissions landed in my inbox.
Cool, right? …Well, kinda. Here’s the truth:

1. Commissions ≠ Fun (for me)

Voice actors for Goku re-record “Kamehameha!” for every new Dragon Ball game—even though we’ve all heard the exact same scream since the ’80s...

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Longsword Hotfix Drop

Hey everyone!

A fresh bug-fix build of Longsword Overhaul – Early Access is now live, and it’s available to all paid patrons, whether you grabbed the first build or not.

What’s fixed

  • Too-fast light attacks – the combo-window notify was mis-timed, so normal swings went turbo. Speed now matches vanilla.

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Important update about the “Early Access” files

Hey everyone, I just got an email from the Nexus Mods team.
One user reported that the early-access files in my Patreon shop looked like a paywall, which breaks Nexus rules. Their message was simple: take the files down or remove every trace of Patreon-only promotion. So, I’ve r...

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Quick Magic vs. My Calloused Animator Hands – a First Look at AI Mocap

Hey everyone!
I’ve been tinkering with Quick Magic, an AI service that turns video into motion-capture data. I even paid for the pro plan (so you don’t have to) and fed it the same action filmed from several angles. Here’s what I learned.

1. Can it replace hand-made ani...

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Free Hammers for All! Now Point This Raccoon Toward a Scenic Vista

1. Hammer Down—Morihaus Might Is Live on Nexus!

I finally pushed the Two-Handed Overhaul out into the wild. No big bugs left, and it feels great when I swing it—so boom—free download for everyone.

I already stashed the latest build in Discord, but if you’re a paid supporter who hasn’t joined the server, the exact same file is waiting in the Patreon Shop for View Post

Morihaus Might – Two-Handed Animation Overhaul

Morihaus Might – Two-Handed Animation Overhaul

This mod refreshes all two‑handed animations in Oblivion Remastered See it in action here: https://www.youtube.com/watch?v=NF7xPgPlOQ0 What This Mod Does Replaces common two‑handed motions: idle, draw, sheathe, block, and more. Polishes attack animations for claymore, warhammer, and battleaxe. Tweaks combo timing so damage per second is a little higher and the odd final “pause” is gone. ...

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Morihaus Might — Hotfix Update

TL;DR:

  • Sprint animations removed (use Alternative Sprint instead)

  • Crown Stance walk/run fixed

  • Both stances get cleaner forward-run & walk poses

1. Farewell to My Sprint

Some of you spotted the janky sprint animation hiding in both stances—good catch. I’ve swung the hammer and cut it ent...

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Morihaus Might – Early Build Is Here!

1. Two Idles, One Hammer

  • New “Crown Stance” Idle
    I never loved my old idle, now called Tail Stance. So I sculpted a fresh one—Crown Stance.
    Use whichever you like, but I’m a Crown-fan.

2025-06-03 12:12:05 +0000 UTC View Post

I Tried Fighting a Hammer with a Mouse

I Tried Fighting a Hammer with a Mouse

I’ve been sculpting new hammer animations for Morihaus Might the old-fashioned way—
keyframe by keyframe—and it felt like banging my head on an anvil.

                     ↑My handmade animation. Not great.
So I took a wild swing ...

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Morihaus Might – EARLY-early-EARLY Build Is Here!

Hi everyone—time for a fresh status update!

1. Download & Test

I’ve just uploaded the very first super-early build.
Grab it, drop it in like any of my other mods, and swing away.
Need help? Ping me on Discord any time.
2025-05-30 09:00:10 +0000 UTC View Post

Progress Update – Morihaus Might Still Charging Forward

Progress Update – Morihaus Might Still Charging Forward

Weekly Progress – Morihaus Might Still Charging Forward

Fellow warriors, welcome back! Here’s the latest on our two-handed overhaul.

1. Claymore Stab: Perfection vs. Progress

I spent two full days trying to make the forward stab feel perfect… and it still felt “meh.”2025-05-26 11:00:08 +0000 UTC View Post

2025 ROADMAP – WHAT I’M COOKING AND WHEN

Hi Patrons!
I finally turned my messy notes into a clear plan you can actually read. Here’s the current schedule, in the order I hope to finish each pack:

How Early Access Works (Simple Version)

Think of Early Access like a restaurant’s soft-opening night.
You get the f...

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Progress Update – “Morihaus Might” Progress Report

Hey folks!
I just wrapped up the locomotion set—that’s all the walking, running, and idle poses—for our mighty two-handed weapons. Here’s the quick tour:

1. New Idle, New Posture

I lowered the idle stance so your hero stands with their hips closer to the ground—think “ready to spring,” not “standing in line at the market.” At first I kept tha...

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Progress Update – One Idle to Rule Them All

Progress Update – One Idle to Rule Them All

Hey folks!
I’m kicking off the two-handed overhaul by sculpting the very first animation you’ll see in-game: the idle stance. Sounds easy, right? Well…

Why the Idle Matters

All three heavy weapons—claymore, war-axe, and war-hammer—share this...

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Progress Update – Wrangling Oblivion Remastered’s Frame-Rate Chaos

Progress Update – Wrangling Oblivion Remastered’s Frame-Rate Chaos

Digging through Oblivion Remastered’s animation archive keeps turning into a dance-video nightmare: imagine stitching two clips together when one was filmed in slow-motion and the other at normal speed. The beat drifts, the timing falls apart, and I’m stuck retiming every move by hand.

Here’s today’s real example:

  • Battle-axe Attack A...

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Today's Progress – Rookie Mistake?

Greatsword combos look faster now and hit the environment just fine—but still no damage to NPCs.
I think I finally figured out why.

Turns out, I was importing the animations at 24 fps instead of 60.
Basically, I was baking a cake with salt and wondering why it wasn’t sweet.

All my animations were slower than vanilla, which probably messed up the notifies.

Funny th...

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Weekly Progress – Longsword Released, Greatsword Next

This week, I released Longsword Overhaul: Early Access.
Most of the animations that bothered me while playing Oblivion Remastered—especially for long...

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Quick Update – Greatsword Combo Speed Adjusted!

I’ve finally started to understand how animation notifies work!
I tweaked the greatsword combo timing—using vanilla animations for now—and managed to get the DPS somewhere between longswords and battleaxes. Feels good!

But I realized: if I release this with only third-person animations, first-person players might be at a disadvantage. NPCs would attack faster, but the player woul...

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Longsword Overhaul: Early Access Ready

Good news, my friends.
The early access version of the Longsword Overhaul is now complete.

Not only have I replaced the normal attack animations, but I’ve also added proper variations to the power attacks.
In the vanilla, all power attacks with the longsword used nearly identical motions, no matter the direction. Now, each swing has its own feel—just as it should.

I’ve...

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Quick Progress Update

Greetings, fellow adventurers!

Even though it's not Saturday evening yet, I wanted to share some news about my ongoing work.

Thank you all for voting in the poll! It seems the Longsword Overhaul is your top choice, with Greatsword Speed-up coming in second place.

I've already started working on the Longsword Overhaul. The animations will be similar to the shortsword ones, but ...

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Bit More Anticipation Animations Shortsword – Slash-Only Edition

Bit More Anticipation Animations Shortsword – Slash-Only Edition

⚠️ READ THIS FIRST • Third-person only – there are no first-person arm animations in this pack. What it is A replacement for the normal shortsword attack in Oblivion Remastered . Preview Video See the animation in action here:? https://youtu.be/8xPNTEsMARI How it differs from the original mod Built on top of Bit More Anticipation Animations Shortsword . The third move, which used to be ...

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What should I forge next for Oblivion Remastered?

Pick the project you’d like me to tackle first.
The top vote becomes my next release;

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Weekly Mod Progress Updates

Greetings, adventurer!

I wish to inform you of my plan to post weekly updates about our mod development progress. These updates shall appear on this very Patreon page every Saturday around 5:00 PM.

Each report will contain:

  • Tasks completed during the week

  • Current challenges we face

  • Plans for the coming week

  • Any interesting d...

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Skyrim Modding is Back!

Skyrim Modding is Back!

Hey everyone! I'm getting back into Skyrim modding and currently working on hug animations.

I'm creating multiple variations so that the animations can dynamically switch based on the personality and height difference between the Dragonborn and the NPC. Skyrim has so many custom follower mods, and I wanted to make interactions feel more natural.

For example, a noble and haughty char...

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Announce

I've been on the job hunt as a game animator for the past few months, but I haven't had any luck, so I'm throwing in the towel.

On top of that, I'm going to shut down my website keimods.com before the end of the week. If you need anything that I've uploaded on the site, be sure to download it before then.

Also, I'm going...

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Misscheduled!!!

Misscheduled!!!

Last time I said 39 clips to go, but I found that I have to make 45 clips more. I only included the front, back, left and right in my plan. In reality, I had to create four diagonals for run and walk each. So maybe I'm going to have to re-schedule my plan.

Attached gifs are polished mocap data. looks not so bad eh? 

Day job is hard. but your coffee keeps me up. Thanks and have ...

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