IllustratorsLeak
hdoomguy

hdoomguy

patreon


hdoomguy posts

(MGQ3D) Alice H-Anim WIP2

(MGQ3D) Alice H-Anim WIP2

Still quite a bit more things to polish up and fix, but got the baseline animation done.

View Post

(MGQ3D) Alice HScene 1 - WIP1

(MGQ3D) Alice HScene 1 - WIP1

I'm planning on having it so that you can "interact" with Alice - or more aptly, she'll interact with you. If you mess around in the campground or inn room "intermission" levels for a little while, she'll start sneaking up on you and initiate one of her scenes, which will then automatically end the level and go to the next map.

you can also just go up and activate it with her directly if yo...

View Post

(PR Fangame) WIP Showcase #2

Combat's been updated to be way more fluid with chaining combos together, airborne kicks, and enemies reacting to hits based on what direction you're throwing a punch from (and whether you're punching or kicking).

Also shows off a song i scrambled together for this fangame thingy, little bit of heavy inspiration from 'Bark At The Moon' in a later segment of the song obviously - but a new co...

View Post

(PR Fangame) WIP Showcase #1

Sorry for the absence, had a convention to go to along with a couple other things - I've been hard at work though.

Here's a first look at the SFW halloween-themed project I was talking about a post or two back - it's a fangame based on a manga I like, and its going to share some of MGQ3D's spooky assets for the sake of efficiency/time. I'm looking to have some new MGQ3D Succubus Village stu...

View Post

(MGQ3D) Asset Stuff

(MGQ3D) Asset Stuff

Been spending a good bit of time working on new textures and assets for Succubus Town to flesh it out a bit (using the background CG from original game for reference) - not the most interesting post material, but important for getting the foundation together. On that note, the Succubus Town sky is just about finished - I got the purple moon as described in the VN, and did a couple other effects to...

View Post

Imp-Tan (Cameo Version)

Imp-Tan (Cameo Version)

Just an SFW alt since she's going to be appearing in a friend's non-NSFW mod as a playable character, so I'm whipping up a very quick clothed version. 

View Post

SFW Stuff?

I know i've asked months ago, but I figure I'll ask again since there's a lot of new patrons since the first time.

I'm usually working on something every day - both my main projects as well as miscellaneous NSFW and SFW stuff and ideas. Are you guys alright with my SFW work (pixel art and graphics for potential minigames/mods and the like) being posted here as well inbetween mod and game up...

View Post

(MGQ3D) Rami V2

(MGQ3D) Rami V2

Gave her some polish ups to be consistent with the Remi that i'm working on, plus fixed her face up a bit. Might tweak a bit more once I get more succubus work done.

View Post

(MGQ3D) Skywork WIP

(MGQ3D) Skywork WIP

I'm starting to put together assets for MGQ3D's Succubus Village, and to that end I've been cobbling together a new sky texture for it (combining parts of my older sky graphics, polishing over them extensively, and drawing a whole bunch of new elements) - i still have to finish all the additional clouds and give the image a purple tint though.

After that, I should be able to start mapping w...

View Post

(MGQ3D) Luka WIP

(MGQ3D) Luka WIP

Still working on Remi, but also playing some more with the idea of having some player sprites for Luka (for people who activate the GZDoom engine's third person mode, plus mirrors and stuff like that)

View Post

(Pizza Thot) Chadsworth Walk Cycle WIP

Almost got him finished, at which point we'll have the first three main characters ready to go in-game.

View Post

(MGQ3D) Intermission Screen WIP2

(MGQ3D) Intermission Screen WIP2

Got this just about finished for now, mostly just gotta finish the rest of the terrain and polish up, then I can move on back to the more important monster/mechanics stuff

View Post

(MGQ3D) Intermission Screen WIP

(MGQ3D) Intermission Screen WIP

Kicking off June with some new work on the intermission screen! I've been tweaking it a bit with a good bit of polish + new details.

View Post

(MGQ3D) Combat Update #2

(MGQ3D) Combat Update #2

Updated look at the combat system, now with Thunder Thrust properly implemented plus an updated Demon Skull Beheading attack.

View Post

(MGQ3D) Remi (WIP)

(MGQ3D) Remi (WIP)

The second imp from MGQ Part 3 and MGQ:Paradox will be showing up as an opponent for MGQ3D's Succubus Village (and likely other maps)

Got most of the movement done here, just need to polish up and remember what kind of attack she has and animate it.

View Post

(MGQ3D) Combat Update

(MGQ3D) Combat Update

We're overhauling the combat system for the next version with more tactile/per-click based slash attacks and completely redone and more visually interesting special moves (as demonstrated in this video). We're still going to be tweaking the dramatic pauses and some of the relevant sprites and effects, as well as adjusting the sword poses/screen position and the like.

We're also planning to,...

View Post

A New Month!

Thanks again to everyone who's supported me so far, and everyone who is just joining us. I've detailed some of this in recent posts, but this month I'm looking to get some stuff done with MGQ3D (I'm currently considering Succubus Village as the next level, but I'm still open to/playing with ideas), as well the Pizza Thot game I'm helpin out with.

Stay tuned!

View Post

Some more Pizza Thot assets

Some more Pizza Thot assets

I know it's not the most exciting part of development, but we're still working on and polishing up foundational stuff (both sprite/art and engine-wise), so my apologies if you don't find it too interesting - I'm still banging away at things though - even inbetween all the real life stuff this month - and I'd like to show off some more things for both this and MGQ3D in the coming month.

View Post

(Pizza Thot Game) Sprites So Far

(Pizza Thot Game) Sprites So Far

As some may know, I've been collaborating with Gats and a few other art + programmer friends on a (simple) game based on his Pizza Thot thingy, and we agreed I could post some progress stuff here - so here's a clearer look at the sprites I have animated at the moment.

Sorry for the slow month otherwise - after the HDoom release i got winded by a bunch of appointments and other real life shi...

View Post

HDoom Techdemo 9 Release

HDoom Techdemo 9 Release

 

NOTE: You WILL need the latest GZDoom (or the latest Zandronum version) to run this build. They can be found here:

GZDoom: 2018-04-07 19:25:58 +0000 UTC View Post

A New Month (and Happy Easter)

I plan on putting out the new HDoom version sometime early this month - mostly a matter of finding the sounds I want. After that I'll be looking at deciding on the options i've put aside for MGQ3D's next level.


Also here's another thing I'm helping out with in the sprite/art and game design department if you haven't seen it already:

2018-04-02 01:29:22 +0000 UTC View Post

(HDoom) Implementation

(HDoom) Implementation

We've mostly got her in game now that her h-animation is in - I just have to make another light art pass to clean up a few frames that could look better in-game + get sounds for her and she'll be ready for the next release.

View Post

(HDoom) Archvile H-Anim v1

(HDoom) Archvile H-Anim v1

Took a bit longer than I would have liked due to a real bad storm ripping its way through the area (twice, at that) and causing some serious on-and-off nastiness with power in the area, but I have the main cycle of the Archvile's h-animation done for now.

The good news is, we're about to start implementing the frames for the Archvile (and the imp anal scene) into the HDoom dev build, so we'...

View Post

(HDoom) Archvile H-Animation WIP1

(HDoom) Archvile H-Animation WIP1

Still a couple things I gotta do with this (like animate Doomguy a bit and mess around with Archvile's hair animation some) but I've gotten the bulk of the work done.

View Post

Yet Another Month

While I haven't decided on the locations and monsters I want for the next MGQ3D build yet (mostly due to being busy helping out with Ion Maiden - look it up on Steam if you don't have it already!), I've narrowed it down to a few ideas that I'll be presenting once I have this latest HDoom build ready to go out the door.

Speaking of which, I'm looking to have the next build with the Archvile ...

View Post

(HDoom) Imp Anal v1

(HDoom) Imp Anal v1

Polished it up a little bit more and added a final touch.

View Post

(HDoom) Archvile WIP

(HDoom) Archvile WIP

Starting to go through and polish up a bunch of the frames that need it for the Archvile, since a lot of the frames are already currently done (I have  another artist helping and he did a lot of the base frames so far - he's apparently still working on the rest so i'm polishing up ahead of time)

Luckily I don't think I'll need to go over all the frames - a lot of them look good as they...

View Post

(MGQ3D) Imp H-Animation (v2 wip)

(MGQ3D) Imp H-Animation (v2 wip)

Mostly getting some work done on HDoom at the moment, but I did touch up the MGQ3D Imp's h-animation so that she's more expressive and her face isn't uncannily static. It's nothing groundbreaking, but I think it definitely gives it a bit more polish and energy - I'll probably be touching it up a tiny bit more before the next MGQ3D build.

2018-02-04 00:49:39 +0000 UTC View Post

Another New Month!

Again, thanks a ton as always for sticking by me!

I'm hoping to get some more HDoom work done this month, both on animations and on the Spider Demoness - and I also wanna try and cement a decision for the next monsters and level for MGQ3D (I have it narrowed down to a few good ideas, I think!)

Might have some other NSFW and SFW stuff to show inbetween as well, so keep your eyes open...

View Post

Imp Scene WIP2

Imp Scene WIP2

Just about done. Just need to tweak a couple more things.

View Post