Some more enemies found in stratum 2 (1 base, 3 color variations).
This is only the front-view though. I still need to create 59 more frames for the base until they're truly complete. 😅
They're supposed to be bandits, but somehow ended up looking really cute. I personally really like the result though. ^_^
(A male version is planned too.)
2023-12-06 20:46:45 +0000 UTC
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Hi everyone, here is the news we promised regarding the game’s future development.
The pre-alpha demo we released back in October only covers the first 5-10% of the game. What you experienced was the prologue of the story, and half of the first stratum, known as The Halls of the Lost.
To give you a sense of the stratum’s size, here is an image of an old version of the map. Beyon...
2023-12-03 18:38:48 +0000 UTC
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Hello everyone, I have three important announcements to make:
- I'd like to sincerely thank all our Patrons and fans for their support. 🙏 Your enthusiasm has helped me make an important decision (see third announcement).
- Unfortunately, due to the complexity of the escape scenario and the time spent...
2023-12-01 19:36:00 +0000 UTC
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I'm currently hard at work on the "XI. Justice" escape sequence. It's taking longer than expected due to its complexity and because of my day job. -_-
We also recently finished the art for a new enemy. I haven't finished programming it, so it's still fairly buggy, but the image in this post will give you a good idea of how it works.
We have lots more enemies planned in the fut...
2023-11-29 20:39:47 +0000 UTC
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Today I have a bit more info about the XI. Justice escape scenario with some in-development screenshots.
In this escape scenario in the 2nd stratum, Lily is kidnapped by bandits, resulting in a classic DID scenario. Stuck in a tent in a well-guarded bandit camp in the forest, Lily needs to find a way to escape.
2023-11-22 21:16:25 +0000 UTC
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Last week we've mostly been working on the scenario for the escape sequence "XI: Justice", which is going to be quite text intensive. The total amount of text in that sequence is more than half of the text in the pre-alpha demo.
However, to show something visual, I also finished some work on a status-inflicting hazard. Staying too long in that cloud causes sleep, leaving Lily vulner...
2023-11-15 20:46:47 +0000 UTC
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Showing the area immediately after the pre-alpha demo. While the 1st stratum of the Prison consisted of hallways and rooms, and the enemies were mostly dumb shadows and living ropes, the 2nd stratum is somewhat different~
2023-11-08 21:40:37 +0000 UTC
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Hi, everyone. In response to being asked several times where people could offer support to "The Legacy of Hedonia: Forbidden Paradise", I've decided to launch a Patreon.
In return, I will offer the following benefits to our supporters:
- I will post some in-development screenshots/updates here and on Discord at least a week prior to the public (Showing the escape scenario "XI: J...
2023-11-05 18:04:13 +0000 UTC
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