Been hard at work today. Have spent a couple of hours working on this so far, and intend to invest another 2-3 at the very least still today. Between now and Saturday, I should have at least three more days that I spend 4-6 hours working on this as well, so the next update is likely to be a big one.
Have written about 1500 words of content related to Deep Ones today.  ...
2017-08-06 18:42:49 +0000 UTC
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Received this late last night. This version includes the improvements I mentioned in the WIP sketch I posted a little while ago. Hope that you all enjoy the image! It should appear in the next build of the game.
In the meantime, you can find more of the ar...
2017-08-05 20:58:34 +0000 UTC
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Got one last WIP version of the second piece commissioned last month. I asked the artist to darken the foreground and do a little work on the tentacles. I have since received an updated picture (Which I will share with $10 Patrons shortly.) and started the process of commissioning the ...
2017-08-05 20:55:33 +0000 UTC
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First off, after taking an unexpected leave of absence from all of you wonderful people over the last two days, I'm home again. If you sent me a message, or made a post somewhere other than here on Patreon (I think I've replied to everyone from Patreon now?), I have not forgotten you, I just havent got around to replying just yet. Expect replies over the next couple of hours as I work ...
2017-08-05 03:10:38 +0000 UTC
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Just a quick post to let you guys know what's going on.
Wanton Cove:
No bugs have been reported yet. I'll be taking that as a good sign.
Home Front:
Found out that a family member is experiencing organ failure (Wife's uncle) so that just became the number one priority. We're leaving to visit him in the next hou...
2017-08-03 14:24:48 +0000 UTC
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Made one last play through and didn't see anything that looked out of place. Between that and no bug reports for a few days, I'm green lighting the release.
The new build includes about 6k words of new content, including story driven content, new dialogue with some NPCs, Madness content added to the rest of the NPCs in the game, new art, some new ambient content, new Whit...
2017-08-03 02:30:20 +0000 UTC
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Made one last play through and didn't see anything that looked out of place. Between that and no bug reports for a few days, I'm green lighting the release.
The new build includes about 6k words of new content, including story driven content, new dialogue with some NPCs, Madness content added to the rest of the NPCs in the game, new art, some new ambient content, n...
2017-08-03 02:30:14 +0000 UTC
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Spent about two hours working on a scene for Therapist this evening. About half of that was spent mapping out the first half of the scene until I was happy with how it was supposed to progress, then I wrote a big part of one of the two intros for the scene. Will hopefully work through the rest of that scene over the next couple of weeks.
Tomorrow evening, I'll have a bit o...
2017-08-02 04:15:19 +0000 UTC
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Looks like we've got another month behind us.
We saw some modest growth, and we're now up to more than 525 Patrons (Number looks smaller right now as Patreon does not count patrons who's payment has not yet cleared. It should get back up there in a few days). Each and every one of you is greatly appreciated, and it brings me immeasurably joy to know that so many people appreciate all...
2017-08-01 17:22:04 +0000 UTC
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Got an updated version of the sketch for the Madness Ending of the game today. Wanted to share it with all of you while I was thinking of it.
Enjoy!
2017-08-01 02:52:35 +0000 UTC
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I should have a bit of time on my hands over the coming two weeks, and I plan to put quite a bit of time into Wanton Cove in that time. While I want to knock out a couple of significant bits of story driven content over the next two weeks, I also want to start introducing some of the additional NPCs who have yet to appear in the game. And since I have no personal preference of which or...
2017-07-31 15:46:56 +0000 UTC
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Its been a couple of days since I said much here, so I wanted to catch you all up on what's been going on recently.
The Allure of Wanton Cove:
Last week, I finished up the work I needed to get done for the next build of Wanton Cove. In all, there are about 6k words of new content spread across a host of scenes. The "NPC/Madness" updates are co...
2017-07-31 15:27:59 +0000 UTC
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Got a concept sketch for the Madness ending art I commissioned this month. I'm very excited to see this piece come together even though it will be of a less erotic nature than previous pieces have been.
If the artist stays true to form, we'll see 2-3 more WIP images over the next two weeks before the final version of the image is completed. The final version will appear in...
2017-07-28 20:56:16 +0000 UTC
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Alright testers, got a new build for you guys to look over. A couple of you have done this before, but most of you have not, so I'll break things down a little bit (And trying to do this with a bit more format than I have in the past.)
This is a test build for Wanton Cove, there's a good chance that there are bugs, but that is where you guys come in. If you see ANYTHING fr...
2017-07-28 03:42:12 +0000 UTC
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Wrote about 4k words of content today, bringing us up to about 6k for the next release. Got one really intricate scene that is affected by some choices made early in the game finished up (Most complex scene that was still needed for Day 6), as well as several smaller items that were resolved, including the rest of the "Madness" content related to NPCs and some new conversation options ...
2017-07-27 21:14:00 +0000 UTC
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Still really sick today, but not as bad as I was yesterday. I hope that means I'll be feeling increasingly better in the coming days.
That said, since I'm not proving to be any use to anyone on the home front, I fired up Wanton Cove and started dabbling in that. I wasn't sure how well I would stay focused with such a stuffed up head, so I opted to work on some little side cont...
2017-07-26 18:56:37 +0000 UTC
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Was feeling a little under the weather yesterday, so didn't get anything done in spite of having a coupe of hours free time. Today I was even sicker, and even now I feel like crap, . . . but at least I seem to be starting to snap out of it.
If I feel better in the morning, then tomorrow and the next day will be work days for Wanton Cove. If not, then Thur-Fri will b...
2017-07-26 01:30:54 +0000 UTC
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Completed piece for the third and final Deep One ending of Wanton Cove.
This will be going into the game some time this week for the next major build of the game.
Next up will be the "Madness" ending for the game. After that, there are a couple of endings that have yet to be written what I'l...
2017-07-26 00:49:39 +0000 UTC
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I'll start with today's news first, then I'll kind of recap where everything is right now on this project.
I spent a little over an hour working on this today, starting to write the second tier of scene starters for for the sparing scenes that were requested. I'm now about 1/3 of the way through the 25-30 scene intros that need to be written for the scene.
<...
2017-07-24 02:09:06 +0000 UTC
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Ok, got another fix for all of you. This one includes a fix for an error that was appearing in the "People" area of the Case Notes, as well as an error that was causing the new Town Drunk NPC's scenes to not display properly.
If anyone sees any additional problems, be they game breaking bugs, to minor spelling errors, or anything in between, please report them! After all, ...
2017-07-23 17:18:39 +0000 UTC
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Ok, got another fix for all of you. This one includes a fix for an error that was appearing in the "People" area of the Case Notes, as well as an error that was causing the new Town Drunk NPC's scenes to not display properly.
If anyone sees any additional problems, be they game breaking bugs, to minor spelling errors, or anything in between, please report them! Afte...
2017-07-23 17:18:31 +0000 UTC
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Had two bugs reported earlier today (I mentioned them in an earlier post). I managed to run down one of those earlier today, and the second one gave me little trouble this evening. Less than an hour to work through both.
Once I finished up with those, I spent about an hour going over and revising some notes related to Aftermath.
Then it was of...
2017-07-23 01:51:33 +0000 UTC
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This is the third Deep One ending variant. Its still a WIP, though its nearing completion. The changes I asked for was to adjust the colors of the two "females" in the image to more closely match the green from the previous two images they have done. Otherwise, its nearly completed. I hope to see a completed image in time for the next major build of the game.
N...
2017-07-23 01:14:48 +0000 UTC
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Received two new bug reports for Wanton Cove today. Neither are really game breaking, but both are annoyances. I'll be taking a look at them tonight in the hopes of getting them fixed, and I intend to make a bug fix release tomorrow if I can run them down and fix them by that time.
Bug One: Error appearing in the "People" section of the case notes.
B...
2017-07-22 20:42:02 +0000 UTC
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So, I figure I should take a moment to catch you all up on what I've been up to:
Talked with our commissioned artist, it looks like they are on the home stretch of the last deep one piece commissioned for the endings. I asked for some final changes to the latest WIP (I'll share that piece soon) and its likely that it will be completed in time for the next build. I'll be sh...
2017-07-22 14:43:08 +0000 UTC
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This is something I have been thinking about, and wanted to run it past all of you before making any such changes.
$1 Pledge level: No change.
$5 Pledge level: Would gain concept art, but not completed art.
$10 Pledge level: Would gain access to TEST builds of games.
$20 Pledge level: Would become largely obsolete. The couple of you in t...
2017-07-20 15:23:23 +0000 UTC
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Multiple bugs were reported after yesterday's release. They were related to the Tavern and the Church. Both sets of bugs seem to be fixed now.
If you see anything further, please let me know!
2017-07-20 14:55:06 +0000 UTC
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Multiple bugs were reported after yesterday's release. They were related to the Tavern and the Church. Both sets of bugs seem to be fixed now.
If you see anything further, please let me know!
2017-07-20 14:50:16 +0000 UTC
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Just had a bug reported. Fixing it will be my top priority for tomorrow:
Bug:
I got an error message when entering the Bardsmaid's daughter:
Error: <<if>>: bad conditional expression in <<if>> clause: Invalid or unexpected token
right below the option to talk to the girl. If I go to the different parts of the town a...
2017-07-19 23:44:35 +0000 UTC
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Got a new build for all of you to enjoy. The build ties up a lot of the loose ends related to some of the features in the game. Several new ambient scenes, one story driven scene, and the ground work for some future content. My hope is to finish up the remainder of the Day 6 content with the next update.
Changelog .87
-Updated "People" ca...
2017-07-19 15:48:44 +0000 UTC
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