novel posts
News.
As many of you have already guessed, we had to stop development. There were several reasons for that. The main reason was a technical issue at launch. When the game was out of early access, it wasn’t updated in Steam and therefore we didn’t enter the list of recently released games. Since the launch was on Friday night, we managed to reach the technical support only on Monday. The problem w...
2023-03-11 15:42:23 +0000 UTC View PostWarning.
Patreon billing is suspended indefinitely. New patrons will not be able to subscribe, and those who are already subscribed will not be charged for the subscription. In this regard, the bonuses you get by subscribing are also suspended indefinitely. The best solution would be to unsubscribe, but remain as a follower. That way you can go back to subscribing if the rewards for subscribing are back...
2022-10-17 19:55:04 +0000 UTC View PostDid you like the second episode?
If you have played the Steam version and have not left a review, please do so. If you reviewed it back when it was in Early Access, please update it for the full release version. It is very important for us. And no need to buy the game on Steam if you don't want to, I'm talking specifically to those who already have it there.
If you did not like the second episode, please ind...
2022-10-15 17:07:28 +0000 UTC View PostUpdate.
Has anyone played the game? Can anyone share some thoughts on the update?
А кто-то вообще играл? Какие-то впечатления есть?
2022-09-18 10:49:14 +0000 UTC View PostCOTV2-0.9191 (pc-linux-mac) test
We’re finally done. I won’t write a changelog here. You can read about it in our news posts, or play the game for yourself.
A few important notes:
- Those who decide to play the game, it would be great if you could give us some sort of review regarding what you like/dislike. DM me if you need to.
- If you find a bug, it’s preferable you report it to us i...
2022-09-12 18:01:37 +0000 UTC View PostAnnouncement.
We’re wrapping up the testing process. We’re trying to fix all the bugs and hoping we can do it soon. This will determine whether your saves will be compatible with the finished second episode. All new planned content for town is already in the game. Once you’ve checked all the events you’ll be «invited» to the castle. That’s where you’ll have to save your game and wait for the ne...
2022-09-05 17:18:31 +0000 UTC View PostSeveral testers of the English version of the game are needed.
You need to have a desire to make the game better, and you need to be able to write a bug report and detailed feedback. Always attach a save file with your description of the problem/bug. If there is an error log, you need to send it as well. If you are interested, please contact Risael in our discord server. The English version is not ready yet but will be in the next few days.
Devlog August 08/2022
https://steamcommunity.com/games/1797300/announcements/detail/3372652091913208874
I won’t be listing all the stuff here. I see no point in mentioning some small events/edits.
The fully completed part of the game:
1) Events with Ilga (a fe...
2022-08-08 15:31:20 +0000 UTC View PostDevlog July 31/2022
The testing of the game is in the progress. Most of the bugs have been found by now. There are some small «deficiencies» and we’re quickly fixing them now. We have two Russian speaking testers helping us and overall, the feedback from them has been positive. It’s clear that our testers are people who like our games, and a regular player might have different opinion.
We’ll keep on ...
2022-07-31 17:55:31 +0000 UTC View PostDevlog July 23/2022
Contents:
1) Interaction with community
2) The report about development progress
3) General conversation
Interaction with community
I’d like to hear your opinion about the combat system. Maybe you have any suggestions? I’m trying to figure out how to make this system more interesting.
The combat system both in the first/second episode is based on a pretty simple p...
Devlog July 17/2022
We’re lacking two files for Steam release of the second episode.
Those files are some edits for the first day of the investigation arc. Like I’ve said before, we’re editing the questions you can ask the suspects and some lines of the second day of the investigation. Most likely we’re going to need new renders for these goals but only a few, it’s just dialogues after all and you...
Devlog July 13/2022
In the meantime, it's only one file left. Yes, there's still a lot of testing ahead of us and we haven't wrapped up some of the game mechanics, but it will all be completed during the testing stage. In other words, we've finished coding the "pre-castle" part.
А тем временем остался последний файл. Да впереди еще непростое...
2022-07-13 05:19:19 +0000 UTC View PostDevlog July 03/2022
It finally happened. We entered the active coding phase of the first part of the second episode’s release version. We’ve been waiting for our coder for a long time but on the other hand, we used that time to add more content.
As to why we’re going to release the update in two stages I’ve already explained before. I will just quickly remind you:
1) This will allow us to cat...
Devlog. June 30
It's been two days since we started actively working on code. Everything that's marked with a plus sign are finished documents. Everything's that's crossed out is technical documentation. Everything else is yet to be done. The hardest files still lie ahead, right now we're working on the easiest parts of the update.
Два дня как начали активно дела...
2022-06-30 18:12:01 +0000 UTC View PostArt.
This art is not based on the poll results, bonus art will come later.
2022-06-24 10:36:08 +0000 UTC View PostWork on mistakes.
Now that the work on the game’s back to routine track, I’ll keep talking about the inner working of a game developer.
Not so long ago we held a few meetings. One with the writers, the other with our coder, and we discussed the problems of the second episode.
I’ve already pointed out the main problem a few times before.
We never planned to make a quest where you save Kagera an...
















