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Devlog Feb/28/2021

Devlog Feb/28/2021

I don't remember if I spoke about my plans to release the update in February, maybe I did. Well, the plans have changed and now we want to release it in March. As I've said many times, I don't like releasing such big updates, but I keep doing that and they just get bigger and bigger. I hope that we won't have to push the update to April. I'd rather cut some scenes and roll it out but there are ...

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Calendar pic.

Calendar pic.

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Devlog Feb/21/2020

Devlog Feb/21/2020

Hi everyone. Today's news will be without any schemes. I have a lot on my plate, and I don't want to spend more time writing news than necessary. On the other hand, I have a lot to tell you and I doubt it'll be quick. I'm so busy because everything's going well and we're making some real progress.

We've made a lot of different sketches for events this week. We've found a new (additional) ...

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Spanish translation (for ToML-1.1.2)

The game has a custom Spanish translation integrated.

https://www.patreon.com/posts/25299717

In order for it to work, you need to unzip the game...

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Soundtrack has been added into the game (ToML-1.1.2).

Soundtrack has been added into the game (ToML-1.1.2).

By popular demand, a soundtrack has been added.
There are not too many tracks, only four. Unfortunately, we do not have time to deal with our old projects at all.
This game was first and as the first love, it means a lot to us and it will forever remain in our memory, like something light and warm. And it doesn't matter that after a while, our first love no longer seems as dazzlingly beau...

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Happy Valentine's Day!

Happy Valentine's Day!

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Devlog. February. 14

Our writer's current main priority is fixing mistakes and completing the work on the scripts. I make renders for the main event with Sarah. Coders try to implement the "configurable start", where you get to play the second episode without old saves. Translators keep doing their thing, everything's fine in this regard.  We also try to build bridges with some people who can speed things up f...

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Devlog. February. 07

Devlog. February. 07

1It's been four months since the release of the first update of the second episode. It had more than 22k of words and 915 renders. Quests in the second update will have more complex structure compared to the first one. The upcoming update will also lay a foundation for the whole episode which we'll keep updating.

731 renders and 24.5к words are ready. 8 animations (but 7 of them are esse...

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Devlog. Jan. 31

Devlog. Jan. 31

692 renders and 23100 words are ready. 8 animations (but 7 of them are essentially one animation with simply different actions)

1) Londa’s event – renders/script//code/translation - completed

2) Introduction – renders/script/code/translation - completed

3) Sarah’s event 1 – renders/script/code/translation – completed (this event is a part of castle quests and it’...

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New art.

New art.

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How do you imagine the second episode?

What would you like to see in it? This survey does not have any strict goals or limits, it would just be interesting to read other people's opinions, compare them with what we have already come up with.


Каким вы видите второй эпизод? Что вы бы хотели увидеть в нем? Опрос не имеет каких то строгих ц...

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Devlog. Jan. 24

621 renders and 21600 words are ready. 8 animations (but 7 of them are essentially one animation with simply different actions)

1) Londa’s event – renders/script//code/translation - completed

2) Introduction- renders/script/code/translation - completed

3) Sarah’s event 1 – renders/script/code/translation – completed (this event is a part of castle quests and it’s m...

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New art.

New art.

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Devlog. Jan. 17

Devlog. Jan. 17

549 renders and 21600 words are ready.

1) Londa’s event – renders/script/translation - completed 

2) Introduction- renders/script/code/translation - completed 

3) Sarah’s event 1 – renders/script/code/translation – completed (this event is a part of castle quests and it’s mentioned there too)

4) Sarah’s event 2 – renders/script/code/translation ...

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New art.

New art.

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Devlog / Dec.25.2020

We're leaving for short holidays. Happy holidays to all of you.

I'll publish a small update road, it'll be updated as the development goes on.

1) Londa event - finished

2) Introduction - finished

3) Sarah event 1 - finished

4) Sarah event 2 - finished

5) arah event 3 – the script is 70 % ready, renders aren't ready

6) Elana event – some renders are ...

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Merry Christmas and a happy new year.

Merry Christmas and a happy new year.

Novel games team wishes you Merry Christmas and a happy new year. All the best to you and thank you for being with us.

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Devlog / Dec.20.2020

Devlog / Dec.20.2020

It's time for some news

This week I've been working hard on animations, so I haven't rendered that many unique pictures. Animations are hard to make and, to be honest, I'm not fond of them because they seriously shrink the amount of content in the update. I could have made a small event with text and renders for those three days I’ve spent making that single animation.

On the othe...

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About the release of our next update.

While I was writing the weekly news post I came up with an idea and I'd like to hear your thoughts.

What if we release the stuff, we have ready? The big chunks of events will go one after another so that it will look like a visual novel.

It will be just another technical build of the game that introduces you to what we've been working on all this time (you can see pics, see how the ...

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Devlog / Dec.13.2020

Devlog / Dec.13.2020

Hello, another week has passed which means it’s time for Sunday news.

The work on the update proceeds as usual. I received text for one more event with Sarah but haven’t started rendering anything for it yet. I’m focused on creating renders that link blocks between one another from different events.

Despite the fact that a lot has been done, I still can’t give you the exact ...

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Devlog Dec.06

Devlog Dec.06

Hello, another week has passed which means it’s time for Sunday news.

During this week, about one hundred renders were made for VC, which means there are roughly three hundred renders ready. We’ve also rendered one animation. Three events, one of them introductory (a conversation with Baron), were also finished. The rest is for Sarah and Londa.

Event with Londa was planned to be...

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Devlog Nov.29

Devlog Nov.29

There’s not much news regarding VC. I’m doing my best to catch up in the graphic part of the update (read the latest news post). Currently more than 200 renders are ready. We also keep working on the script. It’s hard to count the number of words because there are still lots of parts that are in development. Script is always the biggest issue for us as I’ve mentioned in the latest post....

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Announcement.

Announcement.

This message I’ll begin with something like a background information. If you aren’t interested, skip right to the «Announcement»

Once we released Void’s Calling on Steam, we finally had funds for improvements. I was blown away by its success; I had a feeling that we were going to take things up a notch. I started looking for people, monitored important websites, put up ads, and ta...

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Devlog Nov.22

Devlog Nov.22

I'm back. This must be the best news of this week. Naturally, there is tons of work ahead of me but even that can't ruin my mood. Since I consider myself a little bit of a workaholic, I can't sit idle for a long time.

According to the poll's results, patrons chose to focus on the update over October and November bonus renders. Well, that's what I'm going to do. I can only hope that nothin...

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News

Hi everyone. It's Sunday, which means news time.

There's finally a chance I might get back home next week to start working. Honestly, I can't wait to get back to work because I'm not used to doing nothing for such a long time. This is actually my first kind of a vacation in the last few years. Though, it's...

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News

Hello.

At the moment I am still in quarantine.

Regarding the development of the game, I can say the following:

- The programmer will be available soon. Yesterday, I made some technical assignments for him regarding the combat system and bug fixes.

- In terms of the story, the work did not stop. Together with the main scriptwriter, we completed the structure of the event ...

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News

Hi everyone.

Quick info for you today.

Currently, I am away (for about a week). It’s partially due to the pandemic situation. No, I’m not sick, it’s more of a precaution. The situation is not pleasant, but it’s under control. Bonus art will be ready once I return home and get back to work.

The script is being written and I’m doing all I can to help with writing the c...

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Happy Halloween!

Happy Halloween!

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Dev log Oct. 25


Hello, it’s been two weeks since the release of 0.1 version and it’s about time for another weekly dev log.

- The 0.2 update will be big. The quest that will take place in the castle is complex and there’s no point in stretching it over several new updates. Many players wished to get into the castle when playing the first episode, so now your wish will come true:)  View Post

Void's Calling ep.2 v.0.1

22.3k words and 915 renders are ready for the next update.

1) This is an early access with all "bonuses" that usually come with it. Technical side of the second episode isn't finished. Export of saves, battle system and interface elements will be added later on. English will keep being worked on as well.

2) This update is an introduction (a prologue) to the second episode of our gam...

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