This week in RPG land, Lulu has learned to scratch the heck out of our bouncy slime foes.

Mreow!
The combat works very (very) similarly to the setup used for my Melee attacks video. With the same structure t...
2019-06-17 11:27:10 +0000 UTC
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We've got some slime critters bouncing around the Action RPG now.

It took me longer than it should have to decide on how exactly I wanted to structure "Enemies" but I'm happy with where I ended up. As I've talked about2019-06-10 16:46:51 +0000 UTC
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All currently paid-up $20 folk should now have received a link to the PokeyPoke build demo'd at NGF. Let me know if you have any problems, and feel free to use this thread to discuss the build or give feedback!
(Or also ask questions about how any of it was done?)
-S
2019-06-04 16:00:26 +0000 UTC
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Is any serious action RPG complete without them? I figure we might do something mechanically similar to Zelda ChuChus, in that different colour slimes 'drop' different item types.
2019-06-04 15:51:46 +0000 UTC
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Hello everybody! Last week was... quite a week!
Norwich Games Festival + PokeyPoke
I spent most of last week and the weekend down in Norwich for NGF. I was there for two reasons:
- Firstly to do my regular GameMaker workshop with fellow dev Tommy Thompson (AI in Games on YouTube + Sure Footing on Steam). We take a bunch of screaming kids (and parents) and ...
2019-06-03 18:26:33 +0000 UTC
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Decided to wrap together some updates on where I'm at with the ARPG and some decisions I'm making on it going forward into a short video. This way helping to keep the YouTube viewers as up to date as the people here. I'll be putting it out to subscribers on Friday in time with my regular livestream.
2019-05-21 17:14:58 +0000 UTC
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So my secret work on Another Perspective is largely done for the time being, but NGF is rapidly approaching and I need to get PokeyPoke back to some sort of demo-able state for the end of the month. I think I've said before that I'd agreed to tackle way too much stuff this month, but previously in kind of a foreboding way...
2019-05-10 12:39:38 +0000 UTC
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Ludum Dare was as fun and exhausting as it always is. I was knocked for six on Monday but ended up with a neat... thing. It's not one of my best entries in my opinion and was pretty poorly scoped for the time....
2019-05-02 16:51:14 +0000 UTC
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Hellooo! I spent most of today pulling my hair out trying to make something work that I've wanted for ages and finally stumbled upon a half-baked but workable solution.
If you access the link posted above it will take you to a patron only post on my website. Once you authenticate, you'll find a link to a google sheet. You can add your twitch name to this sheet and my stream overlay will b...
2019-04-25 21:03:43 +0000 UTC
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Yeah that snuck up on me in a big way! It's been Too Long since I did one of these so this weekend it's stream time!
For the uninformed I'll be making a game solo in 48 hours for ldjam.com along with thousands of others. I encourage you to take part if you haven't before! After the games are done we all play and rate one another games. There's no prize other than having made a Thing.
<...
2019-04-25 15:48:24 +0000 UTC
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Is tougher than it sounds.

There's not many "Clean" ways to handle to carrying of objects. Not the data part, so much as the visual. As you can see from the gif above there's work to be done, the bomb doesn't quite align itself with the walk animation and teleports through the lift animation. The...
2019-04-22 12:54:00 +0000 UTC
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Last Friday we were streaming a bit of work on the action RPG series. In doing so I decided to see how quickly I could throw together a tutorial on something that was asked about in the chat. Ended up with this video. Don't get too used to this. It's not how I select topics but I did find it a quick and useful stopga...
2019-04-15 15:51:18 +0000 UTC
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I recorded this while streaming today cos someone asked about it and I figured I could do it quickly. Something thrown together while grinding away on the RPG stuff. Only put together lightning fast so sorry for skipping the credits voice over on this one.
Enjoy!
2019-04-13 00:01:35 +0000 UTC
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So towards the end of last week you'll notice I got a bit distracted. I think it's worth me reminding YouTube I'm still alive and creating stuff while working on this RPG and I think the update video was worth doing an...
2019-04-10 16:55:53 +0000 UTC
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I put probably more time into this than I needed to and it took way too long to encode. But I think it came out pretty well! Topic timestamps are in the pinned comment on YT.
-S
2019-04-10 16:40:58 +0000 UTC
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Some of you might have already seen this blog post by YoYo Games on some new changes coming to Game Maker Language in 2019.
It includes a vast number of highly requested features many coders are very, very excited about. Methods, Chained Accessors, Lightweight Objects and more.
2019-04-04 17:14:10 +0000 UTC
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So I've recently cleared up a bit of the ever growing to do list. The BenQ review is done (and I think it came out pretty well!). Me and Emma have signed a whole bunch of solicitor paperwork for our house purchase and our mortgage application is underway (all the fingers crossed on that one.). I used a bit of last week to add a few things to PokeyPoke, not least of which is the lighting engine ...
2019-04-01 14:09:47 +0000 UTC
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This ticks one thing off my mad march/april to do list. Going to be livestreaming on twitch in a little bit and we'll do a proper weekly update on Monday.
2019-03-29 15:10:37 +0000 UTC
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First of all, I'm sorry this update comes late in the week. I try always to write these on Mondays and that hasn't changed.
What has changed though, is that after an emotional whirlwind of a week me and my partner are now buying a house together. There's a lot to be sorted out still and nothing is yet final but so far everything is looking good. Sick of paying someone else's m...
2019-03-21 16:32:12 +0000 UTC
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This is all just stuff you guys already know, nothing too exciting here sorry! It's mostly for the YouTube audience to keep them up to date but I figured I should still post most if not alll videos here for completeness reasons. =)
2019-03-15 23:03:07 +0000 UTC
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Text boxes have been a bit of looming elephant in the room of the action RPG series. It's a topic that's very necessary to cover for the genre, it's one that takes up a lot of time even at a basic level, but also it's something that you can spend close to infinite time working on to make as modular as possible. It's honestly addictive to do so. It's one of those systems that's fun and also ...
2019-03-11 16:50:56 +0000 UTC
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The Action RPG & Sub pixel positions.
In RPG land I've finally settled on a collision system I'm happy with. This time moving away from my usual strategy of only moving in integers and risking some time in the wild with sub-pixel positions (cue gasps). If you don't know what this means, don't worry about it. The TL;DR is that we're doing something that isn't necessari...
2019-03-06 16:08:17 +0000 UTC
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Moving arooound
The RPG stuff is off to a solid start. Things are progressing slowly but I've been taking my time to write & rewrite code that's Good™.

We're going to leaning pretty heavily on tile based collisions for this series. If I can I want to show how much you...
2019-02-27 17:34:35 +0000 UTC
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Heyo!
I've been thinking recently about making a change to my Patreon milestone goals. Currently my only out of reach goal is removing ads from my videos and all of my goals have always centered around the sustained existence and support of this work. (I mean, at the time that itself seemed a pretty lofty goal!) But recently it's occurring to me how much more value I could add to this wor...
2019-02-20 15:49:56 +0000 UTC
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So I've begun putting together the art assets for our RPG series. There's a whole lot to make, but here's a sneaky peek:

It's early days. Working out how I want to approach this whole thing is a challenge and there's been some pretty serious 'pre-production' as you might have gathered from my las...
2019-02-18 18:51:05 +0000 UTC
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Here's some highlights from viewer games played on stream the last couple of weeks! We'll be streaming live shortly after this goes public in a few moments. <3
twitch.tv/shaunjs
2019-02-15 13:42:31 +0000 UTC
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So here's a look at the high level Plan™ for the Action RPG tutorial. Or what's going into it. For the uninitiated this might seem very simple, but there's a huge amount here that easily out scopes our previous 27 part Platformer series. You all really wanted this subject so we ought to do it justice!
As I said before, this is going to be a while coming. Not only do I have to code all o...
2019-02-11 13:25:18 +0000 UTC
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(If you're here super early the video might still be processing. Hot out the oven! Let it cool <3)
I suppose I didn't really need to let you know this was coming because here it is now!
This is only live for you guys at the moment, public release on Friday either before or after the livestream.
From my description before:
2019-02-06 20:53:34 +0000 UTC
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No not making your own, much better than that, using someone elses!
Jobo has created a super cool open source, free to use lighting system for GMS2 that I wish had existed in this kind of form when I was making Another Perspective.
He aske...
2019-02-06 16:46:05 +0000 UTC
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Guess that's that.
Technically the poll is still running but I think I'm gonna call it there. The first thing to do with this is iron out the scope of this new series. And then well, build the final game itself.
So that means knowing what's important to see. Moving, talking...
2019-02-05 18:09:17 +0000 UTC
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