This month we're pleased to be able to give away a brand-new game from an Australian publisher that is young but getting a lot of attention: Unfair from Good Games Publishing!
For this month's giveaway, we're incredibly excited to be able to give away Knot Dice, a set of 18 gorgeous Celtic knot-styled dice.
Produced by Matthew O'Malley's Black Oak Games, Knot Dice comes with booklets of puzzles and games. We've played all the games that come with Knot Dice, and we can say with certainty that there's some...
SURPRISE!!! We've been working on a new game, and we're making it available through Patreon!
Our friends at Flip the Table make a truly great podcast about playing truly bad games. (And secretly, it's a great game design podcast too!) We worked with them to create Retail Rejects, a new print-and-play game about coll...
We're still working through a few technical issues, making sure it loads quickly, displays properly, etc. Let us know if you run into any problems so we can fix them.
We are absolutely thrilled to present The Compendium, the board game publisher directory. The Compendium currently has information on more than 125 publishers: who's acceptin...
Your patrons-only preview of the next installment of The Process is here! This time, Aerjen Tamminga talks about designing and publishing his game Pleasant Dreams:
For this month's giveaway, we have a totally unique game from a longtime supporter of Cardboard Edison: In a Bind by Behrooz "Bez" Shahriari!
In a Bind and its companion game, In a Bind Jr., are party games with a central concept that's so simple that you'll wish you had come up with it yourself. Check out th...
Here's your patrons-only preview of the next installment of Meaningful Decisions, as voted on by you: Gil Hova discusses The Networks!
You've said that one of your design philosophies is to "incentivize interesting behavior." What are some design choices you made in The Networks to incentivize interesting player behavior?
I think the biggest one was to make sure players...
Here's your patrons-only preview of the next installment of Meaningful Decisions, and this one's a doozy: Phil Walker-Harding tells us about design decisions in Imhotep! Enjoy!
Certain players seem to be attracted to certain sites, each of which awards points or benefits in a different way. One rewards well-timed maneuvers, another is about edging out the competition, another i...