0.3.0.54
https://mega.nz/file/tp13AayL#aiucDgZ0KhsWNgnV0fSfBhE7zKNWvMkJTFy6STqTm1M
Spent this version just trying to sort out errors and discrepancies of the previous versions
>Lust out in battles should no longer be a permanen...
2020-09-18 15:44:01 +0000 UTC
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PERFORMANCE: this update should improve average fps in battles somewhat.
>SIMPLIFIED ALL OVERLAYS AND COMBAT ANIMATIONS, THE GAME SHOULD RUN BETTER IN COMBAT AS A RESULT.
>Removed the amount of persistent effects that could potentially tank FPS
>Fixed Player Paving in certain areas
>Fixed Potential blank screen at the beginning of tr...
2020-09-17 17:14:50 +0000 UTC
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PERFORMANCE: this update should improve average fps in battles somewhat.
>SIMPLIFIED ALL OVERLAYS AND COMBAT ANIMATIONS, THE GAME SHOULD RUN BETTER IN COMBAT AS A RESULT.
>Removed the amount of persistent effects that could potentially tank FPS
>Fixed Player Paving in certain areas
>Fixed Potential blank screen at the beginning of tr...
2020-09-17 17:12:35 +0000 UTC
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Yesterday I noticed some Inconsistencies between versions.. As of last night, those inconsistencies have been patched out/should've been patched out excluding the features/limitations of each separate version obviously.
If you find otherwise, or find that there are errors/bugs despite my efforts fix them/the changelog stating otherwise, please let me know. Thank you.
2020-09-16 16:55:53 +0000 UTC
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Let there be MORE light!
0.3.0.52
>Made certain changes to lighting following last nights hotfix posted on F95.. This is likely an ongoing project but it should be more consistent and things should be far more visible for the time being.. Please let me know if visibility is affecting gameplay/aesthetics in the slightest
>Fixed Obergard Imageload...
2020-09-16 16:39:50 +0000 UTC
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Let there be MORE light!
0.3.0.52
>Made certain changes to lighting following last nights hotfix posted on F95.. This is likely an ongoing project but it should be more consistent and things should be far more visible for the time being.. Please let me know if visibility is affecting gameplay/aesthetics in the slightest
>Fixed Obergard Imageload...
2020-09-16 16:37:08 +0000 UTC
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0.3.0.51
Let there be light!
>I had originally wanted darkness to carry over into battles, in maps it can be atmospheric (if not too obscene like it was in the previous update), but in battles it really is detrimental so I've gotten rid of it.
>Fixed potential crash with Council Ranger CS state
>Group Relief/Fuck Party Member...
2020-09-15 20:18:41 +0000 UTC
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0.3.0.51
Let there be light!
>I had originally wanted darkness to carry over into battles, in maps it can be atmospheric (if not too obscene like it was in the previous update), but in battles it really is detrimental so I've gotten rid of it.
>Fixed potential crash with Council Ranger CS state
>Group Relief/Fuck Party Me...
2020-09-15 20:10:49 +0000 UTC
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Sorry about the jump in version names, I just thought since there were so many changes that 0.3.0.3 just didn't reflect the progression of the game anymore.. Still troubleshooting some of these problems of course though.
https://mega.nz/file/ho1XjbAB#TI7_D99IsTmh5tDHlXdAWkzYCVA8Wb...
2020-09-14 18:05:46 +0000 UTC
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Sorry about the jump in version names, I just thought since there were so many changes that 0.3.0.3 just didn't reflect the progression of the game anymore.. Still troubleshooting some of these problems of course though.
https://mega.nz/file/csMglaQS#WKhLrfgT6Ch_K-R1qGnluo9G3AwTOD...
2020-09-14 18:00:03 +0000 UTC
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Hey folks! I'm just making this message to keep everyone in the loop;
If anyone finds any other bugs or has any other ideas for improvements for gameplay/streamlining performance please send them to me through this thread or by DM as, before undertaking any larger projects such as optimization of the image folders/streamlining etc, even improvement/stability of frame rate...
2020-09-13 11:19:52 +0000 UTC
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0.3.0.29
- Seems as though the fixes and problems related to the Closeup Sex scenes/Coomshot animations in/outside of battles could still be ongoing.. Fixed more bugs/problems with it anyway. Only the future will tell whether that's the last of them or not lol
- Found the softlock issue with the crew gang-bang, one of the states was unintentionally ...
2020-09-12 09:59:09 +0000 UTC
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0.3.0.29
- Seems as though the fixes and problems related to the Closeup Sex scenes/Coomshot animations in/outside of battles could still be ongoing.. Fixed more bugs/problems with it anyway. Only the future will tell whether that's the last of them or not lol
- Found the softlock issue with the crew gang-bang, one of the states was unintentionally ...
2020-09-12 09:51:50 +0000 UTC
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0.3.0.28
https://mega.nz/file/499yySLT#Nl59JJlJ_yHvKuQWiNzu3YyAUdXbtmzc6wVWAEqko_w
>After disabling the feature of the game incorporating levels with names, you should no longer see error messages with character imag...
2020-09-11 13:02:08 +0000 UTC
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0.3.0.28
https://mega.nz/file/85s0jAab#gLpuyQMG0bvH2xv2vqsHyqtBze7DC16OEhpcJxvXuDM
>After disabling the feature of the game incorporating levels with names, you should no longer see error messages with character images not...
2020-09-11 12:59:28 +0000 UTC
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0.3.0.27
>Fixed Raeley Missing Sex Images
>Sex Close up sequences should now be working as intended, some crashes/errors may still occur but for the time being stability/playability in general should be better
>Smoothed frames for one of the Vaginal Coom sequences, now looks more *fluid* (pun intended)
2020-09-10 17:52:07 +0000 UTC
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0.3.0.27
>Fixed Raeley Missing Sex Images
>Sex Close up sequences should now be working as intended, some crashes/errors may still occur but for the time being stability/playability in general should be better
>Smoothed frames for one of the Vaginal Coom sequences, now looks more *fluid* (pun intended)
2020-09-10 17:49:05 +0000 UTC
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0.3.0.26
Coomshot Sequences weren't being executed properly, and were referring to missing/non existent files. The Coomshot sequence now no longer refers to an ID database, but a manual switch on each encounter; my old code sequence was unfortunately redundant and not being executed properly, so it had to be scrapped.
If you see/notice any other...
2020-09-09 07:43:04 +0000 UTC
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(+) and regular versions are going to be released either tomorrow/today (CET+1), I'm currently waiting for the upload to finish.
0.3.0.26
Coomshot Sequences weren't being executed properly, and were referring to missing/non existent files. The Coomshot sequence now no longer refers to an ID database, but a manual switch on each encounter; my old code se...
2020-09-08 22:22:17 +0000 UTC
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0.3.0.25
CHANGELOG
With the new update there was a plethora of bugs in the story mode, which I apologise for, this was an oversight made by me.
>There was a progression bug with a missing NPC at the start of story mode, I wrongly assumed that this was spawning in when it actually wasn't..
As irritating as this was to fin...
2020-09-07 12:36:08 +0000 UTC
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0.3.0.25
CHANGELOG
With the new update there was a plethora of bugs in the story mode, which I apologise for, this was an oversight made by me.
>There was a progression bug with a missing NPC at the start of story mode, I wrongly assumed that this was spawning in when it actually wasn't..
As irritating as this was to fin...
2020-09-07 12:34:14 +0000 UTC
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Changelog
>Battlespeed should be fully functioning and operating as intended. Be mindful of health and stats though when
2020-09-06 19:55:14 +0000 UTC
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Changelog
>Battlespeed should be fully functioning and operating as intended. Be mindful of health and stats though when
2020-09-06 19:52:42 +0000 UTC
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https://mega.nz/file/w9FTkCKb#hFPLZ0r0vVJVjEL4clI-JiO5gIwlAJ62Kce-7IEXFzo
Latest Demo Version until Battlespeed (among other things are fixed). Following from this, looking at fixes for performance, etc. For now, this will be the most stable version
BATTLE SPEED IS...
2020-09-06 09:09:29 +0000 UTC
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- Small Hotfix
>Fixed Screenblurring.. Also noticed that this should fix a few issues with performance, I've noticed an increase my end from what I've seen thus far.
*PROGRESSION AND Coomshot ERRORS SHOULD BE FIXED. IF THE OPPOSITE IS TRUE, PLEASE LET ME KNOW*
Battlespeed is currently NOT working as intended and is being fixed. Next things I will be working on are performan...
2020-09-06 09:04:02 +0000 UTC
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https://mega.nz/file/YtlAgSKZ#YiVeKcr0tDOWEl4HwQx1X8iqzGRlPDqkO90JlzrfE5s
Put this file in your Battletits > Data directory and overwrite Common Events.json and you *should* be free of problems with cumshot errors. Please let me kn...
2020-09-05 22:52:11 +0000 UTC
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https://mega.nz/file/d0thSKJI#pJWPBw-xoYGkIN32EicCItd2HMLQT9F0EmC_KO2I5Ug
- Small Hotfix
>Fixed slight Screenblurring also noticed that this should fix a few issues with performance, but the main ones will still be animations.
>Cumshot bugs should be *F...
2020-09-05 22:48:03 +0000 UTC
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Am currently working on some fixes to the game. I realise that right now Battle speed isn't working exactly as intended thanks to the way RPGMAKER handles TP, which I have redesignated as 'lust.' It's rather problematic to try to change maximum TP as there's no option for it by default in the game engine, so I'm having to find workarounds.
The good news is I uncovered one of the things th...
2020-09-04 19:25:52 +0000 UTC
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https://mega.nz/file/4gUHHCCI#FIA7CKFgIuDWmMg2gInw92I2FIcMH4P4wAZhQj-PVXY
Changelog -
- Battle speed implemented
Slower - 120 % MAX HP 120 % MAX LUST 100 MAX LUST
Default - Slowish - 100 % MAX HP 100 % MAX LUST<...
2020-09-04 12:59:31 +0000 UTC
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https://mega.nz/file/lwsDFDQS#HWBiCE9fLZ-A7uAOheU31xewwqlsPItwZFYNTPVc9bs
Changelog -
- Battle speed implemented
Slower - 120 % MAX HP 120 % MAX LUST 100 MAX LUST
Default - Slowish - 100 % MAX HP 100 % MAX LUST
<...
2020-09-04 11:53:13 +0000 UTC
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