IllustratorsLeak
neko.works

neko.works

patreon


neko.works posts

DevLog #61: May 2021

DevLog #61: May 2021

Hi everyone 😊

Here's the monthly DevLog - a bit early this time!

Light Fairytale Episode 2

The major event this month was the release of Episode 2 of my JRPG series Light Fairytale. It's now playable on Steam Early Access! Here's the store page:

2021-05-28 15:04:45 +0000 UTC View Post

DevLog #60: April 2021

DevLog #60: April 2021

Hi guys! I hope you're all well and safe!

Here's what I've been working on this past month.

Light Fairytale Episode 2

I've been focusing on it this month too.

I've received the Japanese translation and I've already integrated it to the game. So the day one relea...

View Post

DevLog #59: March 2021

DevLog #59: March 2021

Hi guys, I hope you're well and safe!

So here's this month's devlog, a kind of unpleasant month for me as I was ill during most of it.

Studio's Life

I actually contracted Covid in the beginning of the month, and had random fever - up to 39.5 degrees Celsius - for 2 weeks. I started recovering on the 3rd week but was feeling very tired and weak.

Thankfull...

View Post

DevLog #58: February 2021

DevLog #58: February 2021

Hey guys, I hope you're all well and safe!

It's time for the monthly devlog! Here's what I've been working on this past month.

Light Fairytale Episode 2

As planned, I've completed the finalization of the 2nd third of this episode: The Ice Lair.

2021-02-28 16:11:47 +0000 UTC View Post

DevLog #57: January 2021

DevLog #57: January 2021

Hey guys, I hope you're all well and safe!

So here's this month's devlog, a bit early as I may not be available in the next few days.

Light Fairytale Episode 2

Still working on it. I've completed the finalization of the 1st third of this episode - The Ice Maze - and even pushed a build to Steam beta and had one guy play this part. He liked it a lot!

I wa...

View Post

DevLog #56: December 2020

DevLog #56: December 2020

Hi guys, I hope you have spent a happy Christmas!

On my side, still working on the finalization of episode 2 of Light Fairytale.

It's progressing smoothly, but taking more time than wished.

Unfortunately, I doubt the game will be ready for January, so I'm now targeting a release in Q1 2021 - hopefully mid-February.

I suppose you're all aware of the failure of a certain A...

View Post

DevLog #55: November 2020

DevLog #55: November 2020

Hey guys, I hope you're all well and safe!

I've worked most of this month on the finalization of Light Fairytale Episode 2. Most of the difficult/costly work have been done but as some devs says, the last 5% is another 50%...

Actually I wouldn't say 50%, more like 15% but still, it does require a lot of time to finalize a game.

Also, I've been playtesting a lot and feel that t...

View Post

DevLog #54: October 2020

DevLog #54: October 2020

Hey guys!

This past month I worked exclusively on episode 2 of Light Fairytale, completing most of the work for the 5 boss battles.

2020-10-30 19:02:24 +0000 UTC View Post

DevLog #53: September 2020

DevLog #53: September 2020

Hey guys!

This past month, I've been mostly working on episode 2 of my JRPG series Light Fairytale.

As planned, I've completed the last part of the Snow Forest which means that this episode is now playable from start to finish in term of exploration and events!

I will now focus on co...

View Post

[Patrons Survey #7] Which cover for the soundtrack of Super Night Riders?

Hi everyone! Quick poll:

Which album cover do you prefer for the soundtrack of Super Night Riders?

  • New: Custom 3DCG render.

  • Current: Same Anime illustration as the main game.

2020-09-15 18:33:37 +0000 UTC View Post

DevLog #52: August 2020

DevLog #52: August 2020

Hi everyone!

I've made really good progress this month working on episode 2 of my JRPG series Light Fairytale.

This is the main reason why I've finally decided to release it on early access with full content day one - as this should still happen this year.

The second reason is that I think this is still a very short game - around 3-4 hours for a first playthrough, so releasing...

View Post

DevLog #51: July 2020

DevLog #51: July 2020

Hi everyone! It's almost August so the crazy temperatures are coming back! 34 degrees Celsius in my room as I'm writing...

Anyway, here's what I've been working on this past month!

I've completed the 1st half of the Ice Lair in Light Fairytale Episode 2, including all the locations and events, and the sub-boss battle.

2020-07-30 18:09:48 +0000 UTC View Post

DevLog #50: June 2020

DevLog #50: June 2020

Hi everyone! I hope you guys are well and safe!

So, here's what I've been doing in this past month.

As planned, I've released the latest update for Light Fairytale Episode 1 on PS4 early this month. This means that the game is now up to date - including all the improvements - on all the supported platforms!

2020-06-29 16:20:50 +0000 UTC View Post

DevLog #49: May Status Update

DevLog #49: May Status Update

Hello!

This month marks the first anniversary of Light Fairytale Episode 1 as it was fully released on Steam in May 2019!

I took the opportunity to update the game with many improvements on the battle system and more! Most of these changes comes from the work on Episode 2. More information here:

2020-05-30 16:01:57 +0000 UTC View Post

DevLog #48: April Status Update

DevLog #48: April Status Update

Hello!

I hope you guys are well and safe! I'm OK on my side.

This is DevLog #48. This means that exactly 4 years worth of monthly devlogs from neko.works have been documented on this Patreon!

This goes back all the way before the release of Light Fairytale Episode 1 and even Super Night Riders, and now covers the development of Episode 2 and Season 2!

Thank you so much f...

View Post

[Patrons Survey #6] 3DCG for promotion and rewards?

I've been experimenting with 3DCG again, and I'm now considering utilizing renders for both the promotion (such as the cover) and in-game rewards (courses clear pictures) for Super Night Riders Season 2.

Here's the original design of Yoko, the main playable character in SNR S2...

... and h...

View Post

DevLog #47: March Status Update

DevLog #47: March Status Update

I hope you guys are safe and healthy with everything that's happening in the world recently.

I live in France near Paris so I'm confined in my apartment since a few weeks now. Thankfully I'm a solo indie developer so I can work in these conditions just fine, and my projects are actually progressing quite well! Here's what I've been working on.

First, thanks for voting on the poll ab...

View Post

[Patrons Survey #5] (Very) Early Access for Light Fairytale Episode 2?

Now that I've completed the 1st hour of Episode 2 - which is around one 3rd of the planned content, I wanted to ask my patrons if they think this would be enough for starting an Early Access campaign on Steam.

This would allow you guys to play Episode 2 very soon - within 2 weeks from now - and experience the beginning of the story, exploration and battles.

This will also help shape...

View Post

DevLog #46: February Status Update

DevLog #46: February Status Update

Hello!

As mentioned in my previous DevLog, I moved to a new apartment this month - a bit after the planned date though. So, I was cut from work for around 2 weeks.

The good news is that I'm now writing this from the new apartment, with local internet working and everything I need, ready to focus on the development of Light Fairytale Episode 2, until the release around mid-year!

<...

View Post

DevLog #45: January Status Update

DevLog #45: January Status Update

Hello!

So here's this month's DevLog - a bit early this time as my landlord want to sell her apartment so I will need to move to an other one in a few days, and will probably be cut from work / internet for sometime.

Anyway, I've received this month the first draft of the main cover for Episode 2.

This one is from the portrait artist romiy and I think it's looking great so far...

View Post

DevLog #44: December Status Update

DevLog #44: December Status Update

Hello!

This past month I've been mostly working on Light Fairytale Episode 2.

First, I've received the final version of the chibi illustration. I'm currently using it as the key artwork for Episode 2 while waiting for the actual cover that I should get within 2 months.

By the way, th...

View Post

DevLog #43: November Status Update

DevLog #43: November Status Update

Hello!

On the 5th of this month, I've released Light Fairytale Episode 1 on PlayStation 4 in the US, and on the 26th in Europe!

Here's the store page:

store.playstation.com/#!/cid=UP0906-CUSA17137_00-LIGHTFAIRYTALE01 

2019-11-29 20:47:04 +0000 UTC View Post

DevLog #42: October Status Update

DevLog #42: October Status Update

Hello!

I've been working most of this month on the PlayStation 4 version of Light Fairytale Episode 1. The game have passed QA and will release in early November, initially in the following SIEA countries (US):

The good news is that will also release a few weeks later in the SIEE countries ...

View Post

DevLog #41: September Status Update

DevLog #41: September Status Update

Hello!

As planned, Light Fairytale Episode 1 is now fully released on Xbox One!

If you've missed it, here's the store page:

microsoft.com/store/p/light-fairytale-episode-1/9p2001lnv456 

I've also improved the battle system a bit, replacing the ATB-style ti...

View Post

DevLog #40: August Status Update

DevLog #40: August Status Update

Hello!

Major news: Light Fairytale Episode 1 is finally available to pre-order on Xbox One worldwide - in 40 countries including Japan!

The game is enhanced on the Xbox One X, running on the equivalent of the "very high" quality preset on PC rendered in 1440p.

Unfortunately this port required more time than planned - around 3 months, I was expecting just 1. This was mostly due...

View Post

DevLog #39: July Status Update

DevLog #39: July Status Update

Hello!

This past month, I've released Light Fairytale Episode 1 on the Humble Store!

You can check that here: humblebundle.com/store/search?sort=bestselling&developer=neko.works

2019-07-31 13:33:53 +0000 UTC View Post

DevLog #38: June Status Update

DevLog #38: June Status Update

Hello!

This past month, I've worked a bit more on the Xbox One version of Light Fairytale Episode 1.

This port is now mostly ready and I'm currently waiting for a few things from Microsoft. The release should happen within a month.

As you might have noticed on this cover, I had to cha...

View Post

DevLog #37: May Status Update

DevLog #37: May Status Update

Hello!

This month I've finally launched Light Fairytale Episode 1 on Steam!

Actually 2 weeks ahead of schedule - on the 13 May 2019. Exactly 6 months after the early access launch!

Here's the Steam page: http://store.steampowered.com/app/539330 

2019-05-31 14:37:05 +0000 UTC View Post

[Patrons Survey #4] Fair price for Light Fairytale Episode 1?

Now that most of the content is implemented in the latest early access build, I wanted to ask my patrons what would be a fair price for the full release of Light Fairytale Episode 1.

The main game - Haru's story can currently be completed in around 3 hours, then you could play 2 more hours in Kuroko's story.

Though you could reach around 8 hours overall if you'd want to unlock all t...

View Post

DevLog #36: April Status Update

DevLog #36: April Status Update

Hello!

This past month, I've released the last major update for the early access campaign of Light Fairytale. On this new build you can finally play with Kuroko as the main character!

Full changelog here: http://steamcommunity.com/gid/103582791458858463/annou...

View Post