Mod Update - 11/11/20
All my bug fixes were moved to a single post. You can find them at Bug Fixes Compilation, along with some new fixes!
Interaction Fame Fix
- Moved to Bug Fixes Compilation.
All my bug fixes were moved to a single post. You can find them at Bug Fixes Compilation, along with some new fixes!
- Moved to Bug Fixes Compilation.
Extract the zip. Inside, you will find a folder for each bug fix, with one or more corresponding packages. Take the packages you want from inside the folders and paste them in your Mods folder.
• Cheer Up Parent Fix
There’s an interaction called “Cheer Up Parent” that came ... 2020-11-11 19:04:25 +0000 UTC View Post
- Reaction animations should no longer play on toddlers or sims who are swimming.
I’m releasing this update because this issue can have a direct negative impact on gameplay. Other smaller fixes and tweaks are still on hold until the next game patch.
- Some reward potions were not giving their effects correctly (... 2020-11-03 19:27:13 +0000 UTC View Post
Hey everyone! How are you doing?
I wanted to let y'all know I'm taking a short break from posting any new content at least until the next update — which is probably coming a week or so before the release date of the new pack (November 13th).
This seems like it's gonna be a big update, a lot of stuff will probably break, and there's no p... 2020-10-26 16:43:45 +0000 UTC View Post
- There was a tiny conflict with my other mod, Better Motive Reactions, causing the low energy buffs to show as Uncomfortable instead of Dazed. Unfortunately, in order to fix th... 2020-10-21 16:03:29 +0000 UTC View Post
I found an issue with the mod causing sims to randomly stand still with both arms clipping into the torso. This should no longer happen.2020-10-19 18:00:50 +0000 UTC View Post
IMPORTANT: If you had the old version, please remove it and download this new one.
- Added the water recolors from Get Together and Jungle Adventure to the mod. There are separate files for each pack and a merged package which in... 2020-10-05 18:00:26 +0000 UTC View Post
- There was an issue with the mod in which sims from other worlds who were invited to Sulani or Strangerville never arrived, and vice versa. This should now be fixed.2020-09-30 18:58:16 +0000 UTC View Post
• servicesims-homelessonly
- Fixed an issue with Ownable Restaurants in which the game would spawn sims different than the ones you hired.
Sorry for the back-to-back updates! It’s not something I like to d...
2020-09-24 16:26:48 +0000 UTC View Post• venuechanges
- I added the “opening/closing hours” to the venue name which you can see on the map. This is what it should look like:
2020-09-22 17:01:58 +0000 UTC View Post
This mod makes plants that are public blossom all year long, regardless of season. This includes off-lot garden plants and festival plants. This will not affect plants inside a lot.
The mod is a very simple ts4script file and it should be compatible with any new plants that are added to the game in the future.2020-09-21 19:04:47 +0000 UTC View Post
• venuesims-preferlocal
- Fixed an issue causing children to spawn at gyms and nightclubs.
• venuechanges 2020-09-14 21:10:46 +0000 UTC View Post
After playing and taking some screenshots in the new world, I thought they would look great as loading screen backgrounds, so I quickly whipped these up!
There are 7 new loading screens, make sure you only use one at a time, and that includes my old ones (and any other loading screens from other creators).
2020-09-11 17:03:32 +0000 UTC View PostThis mod is an attempt at making snowball, mud and water balloon fights more dynamic. I almost never use the interaction cause it’s a little too clunky for me, so I tried to fix it.
I removed the reactions sims do when they hit someone/get hit, so now they will just throw, reposition, throw and so on.
The animations can go slightl... 2020-09-08 19:10:06 +0000 UTC View Post
The following mods have been updated for the patch:
• Supernatural Loading Screens
• 2020-09-04 13:46:09 +0000 UTC View Post
This mod is an attempt to fix the old issue of foundations being too dark and their colors never matching anything else.
There’s a darkening gradient applied to all buildings in the game which makes the bottom of walls look darker. It’s there to make them blend in with the environment, I suppose, but that comes at the expense of color fidelity.<... 2020-08-25 18:00:42 +0000 UTC View Post
UPDATE 10/05/20
IMPORTANT: If you had the old version, please remove it and download this new one.
- Added the water recolors from Get Together and Jungle Adventure to the mod. There are separate files for each pack and a merged package which includes everything.
This is...
2020-08-17 19:16:29 +0000 UTC View PostThis mod makes phone calls less intrusive by adding extra conditions for them to go through. Your sims will receive less calls when they’re sleeping, on low-energy, or on low-hygiene.They will no longer be invited to other lots when they’re on vacation, and won’t receive calls from ghosts or sims who are not their friends.
I got really excited when reading about the new Reduce & Recycle lot trait from Eco Lifestyle, especially the part about external trashcans no longer being bottomless, and an NPC coming to empty them every week. That excitement quickly turned into disappointment when actually playing for the first time. I let my trashcans overflow and fill with flies and cockroaches, waited for a w... 2020-07-14 19:01:31 +0000 UTC View Post
Do you ever think it’s weird that Bella Goth will go from Willow Creek all the way to Sulani for a morning jog? How about the fact that stray animals can only be found in Brindleton Bay?
This mod aims to fix those quirks and many others by changing how the game spawns Sims for various situations!
Aft... 2020-07-06 19:33:13 +0000 UTC View Post
This mod alters the “Jog Here” interaction. Normally it only appears for sims with a high level on the Fitness skill. Now it’s called “Run Here”, appears for all sims and uses a much faster running animation.
An unused “Run Here Together” interaction is also unlocked, which can be used if your sims are part of a group. 2020-06-23 18:24:59 +0000 UTC View Post
This will replace the default snowflake texture, used when it’s snowing. There are multiple packages, pick only one.
I started just reducing the opacity of the default texture to make it a little less... intrusive, but then decided to make my own texture from scratch. I made it smaller, less crunchy, and gave it a little bit of depth.
I recommend testing out in-...
2020-06-19 19:16:55 +0000 UTC View PostI've updated the following mods:
Out of The Dark
Intense Fires
Please redownload all files!
All mods that are not listed here are fully compatible.
2020-06-03 18:44:21 +0000 UTC View PostSo, this is another one of my little attempts at making the game more visually enjoyable. To emulate believable reflections without setting fire to everyone’s computer, what most games do is use cubemaps. Simply put, they’re images layered underneath everything that move depending on the camera position. Parallax and all that stuff.
Now, what developers usually do for sandbox/open-wor...
2020-01-10 19:00:44 +0000 UTC View PostThis is long overdue. My Out Of The Dark mod is more than one and a half years old now, and I’ve been testing and tweaking with something similar, but for sims instead of walls, floors and objects. And here it is!
This will remove the blue&nbs... 2019-11-25 19:00:20 +0000 UTC View Post
This mod has two modules and each does something different. You can use either or both.
This increases the chance for a fire to start on all interactions that apply, including passive fires like those from a fireplace.
There is also a bigger or smaller chance based on the sim’s current mood and traits: 2019-10-26 18:15:39 +0000 UTC View Post
UPDATE 03/09/2020
Updated for patch 1.66.139.1020
Make sure you’re only using one package.
Individual pictures can be found on the tumblr post.
The packages are separated in drive folders ... 2019-10-08 19:00:12 +0000 UTC View Post
These are special objects made for people who want to recreate the Magic HQ building while maintaining the specific areas that belong to each of the Sages. Place one of these anywhere in the lot, and the corresponding Sage will stick around in its vicinity. They do wander around the rest of the building sometimes, but always return to these objects.
There are two options:...
2019-09-16 22:57:12 +0000 UTC View Post