Here's the third and final baseline solo H animation for the Zombie Girl. I was thinking for a short while on what type of animation it could be. The Zombie Girl already has two oral animations, so I thought it'd be reasonable to go for a mating press type of animation. The Zombie Girl is driven by instinct and it didn't make much sense to me to have her perform an animation what wouldn't displ...
2023-03-02 13:59:21 +0000 UTC
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We've another accompanying image for this update.
There's been a fair amount of new designs lately; including more of the Maid variety. Currently there are five maid enemies but I'm wondering if that's going to be enough to make the area they inhabit feel complete. There will of course be some kind of final Maid boss in their area. Considering that every enemy will have at least three ani...
2023-03-02 13:54:25 +0000 UTC
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Hello again. For this update I thought I'd share one of the newer work in progress enemy designs I've been working on currently, I'll also be talking about progress on coding and the overall design direction of the game regarding enemies.
Coding
Progress has been good here for the last month. As it is, the H scene system is completely done and functional....
2023-02-03 16:44:57 +0000 UTC
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Hello! I hope you had a good Christmas and New Years! This is a .5 update just because there's not enough extra done right now to talk about. Like many I was busy over the holidays, not just with the usual stuff but I also got hit with the end of year flu which was a particularly bad one that left me stuck in bed for a few days. I'm still recovering but feeling good enough to get back to work.<...
2023-01-04 12:49:34 +0000 UTC
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Apologies for the later update, it's been a tumultuous past month and a bit now. Progress on the project is continuing though it has been slower than I'd like for November. A lot of life just kind of getting in the way, I was holding off on the update in order to have a bit more to actually talk about, though it may not seem as much as usual.
Right now the focus is on further tweaking the...
2022-12-13 14:04:23 +0000 UTC
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Well, I -kind- of got the H system done in time. Emphasis on kinda. Animations play, enemies respond appropriately, the entire system is set up to be pretty flexible. There was a lot of issue with having multiples of the same enemy around and how the code worked with them, but its all been fixed. Enemies no longer keep attacking you on the floor mid-scene, more than one enemy can't engage a sce...
2022-11-03 14:16:56 +0000 UTC
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I wanted to post an actual gif of some progress being made right now. But as you can see H scenes are now visually working. There are of course still several bugs and things to fix as this is an early version of the end result and just one small part of an active H scene.
I'm going to make a new downed animation for the player character, the one I'm using right now is just temporary and r...
2022-10-02 13:49:56 +0000 UTC
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Apologies for not posting this update on the 1st as I said I would, I was intent on just getting a little further with what I've been working on before reporting on it.
I usually have to read back on the last month's update to remember what I have already said and it's always a little surprise to me how much has been done since then, so without further pause here's where we're at.
<...
2022-09-10 15:37:53 +0000 UTC
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Hello again. I usually do these updates in the general start of the month but I'm going to try and make them on the 1st of each though with my terrible habit of being a little inconsistent with set dates that might change, we'll see.
As you can see the current map is getting rather large. This is the Entrance Hall and the Servant Quarters (they are virtually the same zone), though the lat...
2022-08-01 11:56:05 +0000 UTC
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It's been a pretty strange and busy last two months for me. A lot of outside influences slowing down progress and generally being a pain, but work as continued as much as it can regardless.
The entire Entrance Hall and Servant Quarters zones are done. The former being the first place you'll see leading up to a central hub, and the latter being the first main area you'll go to through the ...
2022-07-12 15:10:56 +0000 UTC
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All the new areas are done, and even more have been planned out now as a result. The cameras are currently working as I want them to and several bugs have been fixed including one with the enemy AI. Adjustments have been made to several areas regarding platforming and more design work has been started on new backgrounds including the save room. Things are going along about as much as I expected...
2022-05-10 12:44:19 +0000 UTC
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The main hub area is done (for now) and I've been doing a bit more coding lately, mostly related to how the cameras work. There are several now across multiple rooms, along with an entire new mapped out section I still have to do the backgrounds for. These cameras are inactive until the character walks into the room, and then it activates to give a sense of transition between the various rooms ...
2022-04-08 19:08:06 +0000 UTC
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Going to start numbering these general updates just for consistency. A lot of the work lately has been almost nothing but art-related. I don't consider myself the an artist so it's taking a little longer than I'd care to admit. I do have a couple actual artist friends I can seek for guidance so I do have some amount of help, but I'll let you know currently what I'm working on.
It's what I...
2022-03-07 12:10:21 +0000 UTC
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Last couple months have been a bit rough, so it's been hard getting back into working on the project as much as I'd like. Don't keep your eyes glued to your code long enough and it starts to make less sense, but nothing that can't ultimately be gotten back into. As a result I was able to fix a bug that was annoying me a lot lately, but there's still another that bothers me.
With that in m...
2022-01-27 12:07:01 +0000 UTC
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A non-futa variant scene for the Zombie Girl. For a second girl to join in on this animation I think that it will change quite a bit from a sitting/standing pose to a laying down one.
2022-01-27 12:04:33 +0000 UTC
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I wanted to try a scene from an angle like this instead of either from the side or the front/back this time. There were some challenges with it and I'm not completely happy with the movement of the player character. Trying to work with the low amount of frames I had for this one was difficult. That being said the obscured view of what's actually happening makes me want to definitely get those l...
2021-11-29 14:50:53 +0000 UTC
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Been making these on the side while I did more stuff on Unity. Unity is the focus right now so at some point I'll get idle animations for these new enemies done. In terms of Monster Girls this kraken-like girl is about as wild as it'll get in terms of design. Though you can expect the usual and popular monster girl types to be included at some point.
Left: This enemy will be more of an en...
2021-11-26 13:35:34 +0000 UTC
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First H animation for the Tomb Queen. Someone made mention of hoping that some of the animations will be viewed from a front or behind perspective, so this was my attempt at such an animation.
2021-09-28 18:35:10 +0000 UTC
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The Tomb Queen is in a location beneath the castle itself, guarded by a myriad of loyal followers and servants. The Tomb Queen considers herself a Goddess and demands that she be worshipped as such. She's about the same height as the Vampiric Mistress, so a good deal taller than the player. Her focuses are on subjugation and being worshipped.
2021-09-23 19:06:57 +0000 UTC
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Here's the pre alpha test build. Some animations are still placeholder, mainly the attack animation which is getting a complete rework soon. You currently can't die in this build so as a result there isn't any H-content yet, that'll be with the next build after I've finished coding the rest of the player character. The stunned animations for the two enemies is also placeholder for the time bein...
2021-09-12 04:01:02 +0000 UTC
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The second H animation for the first maid. This one is a futa variant. I wanted to leave this animation very open to a third participant, it seems versatile enough. I also experimented with a rippling effect on the player character's butt. It's subtle, but I think it came out okay.
2021-09-07 06:31:09 +0000 UTC
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First H animation for the maid w/platter. This one is the first non-futa animation, though there will be futa animations with the maid too.
2021-09-04 22:27:08 +0000 UTC
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The first of the Maid-type enemies, this one is holding a platter of shots that she'll throw at the player. The maids in the castle are formally trained to serve only the most prestigious of guests, and this maid has mastered the art of keeping her platter perfectly still for guests.
2021-08-28 14:35:25 +0000 UTC
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Zombie Girl's first H animation for the futa variant. The intention is to have most positions made in such a way that a second enemy can join in, this will be one such animation.
2021-08-27 20:06:12 +0000 UTC
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Another new enemy along with the player character for size comparison. The Vampiric Mistress is a tall and imposing foe. She appears highly intelligent and may know a thing or two about magic. Her clothing, trimmed with white frills, appears to be made of expensive fabrics.
2021-08-23 13:57:21 +0000 UTC
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The first design is for a Zombie Girl. She's more like a mindslave than a traditional zombie and still has a living body, only controlled by a greater force.
2021-08-19 01:25:37 +0000 UTC
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Project is coming along nicely. Will have a proof of concept build very soon hopefully. Not that anyone is here yet to see this!
2021-08-19 00:37:41 +0000 UTC
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