top with knot
i think the consistency with the face is finally getting there. pretty happy with this one
2023-03-14 21:52:51 +0000 UTC View Post
i think the consistency with the face is finally getting there. pretty happy with this one
2023-03-14 21:52:51 +0000 UTC View Postfor full transparency, this is a text to image AI render and i photoshopped the hell out of it
the hair ornament doest really wanna come out the way i want it to. not really sure why that is. i think the whole thing looks amazing though
for anyone that didnt know, this is the original monarch character im using in my 3d renders
2023-03-07 21:51:25 +0000 UTC View Postbit more testing with how much control we can get with lighting when using AI. and the more im using it, the more im completely convinced we can have full control over what lighting we will get. i can go from a simple 3 way light setup (portrait lighting), to a ring light, to a sun beam light, to a complicated multi coloured cross beam interior light setup with direct and indirect lighting (wha...
2023-03-06 16:39:07 +0000 UTC View Postok, so lets play a game.
this is jill. jill is a character that is very popular right now with the DAZ community. people get lots of views cause she is a known and well liked character. so makes sense to use her. these are all 3d renders done in daz.
now my question is, how many different artists did i use up here to create this collages. is it 1? is it 8? or is it something in bet...
2023-02-28 23:01:38 +0000 UTC View Postand an other experiment. here im trying to have full control of the lighting. stable diffusion has this new thing where we can control the lighting in an image. which is really powerful. the basic idea is you have an overlay black and white image where you want the main lights to be, and the ai fills that in for you. its kinda like placing light sources in a 3d scene. which again removes a lot ...
2023-02-28 21:43:17 +0000 UTC View Postplaying with lace patterns, i thought this would give a lot of problems for the AI, but it works surprisingly well. its a perfect symmetry we got going on
2023-02-27 19:19:27 +0000 UTC View Postso this is that nobody character again. im really beginning to like her! modified the dress from the previous picture a bit, and added a long open long jacket, again all done in in marvelous designer
this combination of marvelous designer and AI is so powerful. within a couple of hours, i have a complete new outfit, and a render with said outfit that looks so amazing. we living in the fut...
2023-02-23 22:11:08 +0000 UTC View Postand an other test. here im trying to see if i run these render through the ai, if it will keep the dress the same across all images. since consistency still is really tricky to get with AI. seems to work kinda nice, although its not perfect
i guess its pretty clear, but the top row are daz renders and the bottom row is what the ai is pooping out
i havent fixed the faces and fingers ...
2023-02-22 21:20:19 +0000 UTC View Postdaz version of the capt america outfit. works great as long as im not having any cleavage. i really need to figure out how to get better results when we using the cleavage slider
only thing left to do now is setting up the texturing
2023-02-22 21:09:16 +0000 UTC View Postso this is that nobody character from the last post, and wearing a dress done really fast in marvelous designer. i so love how this looks :D
2023-02-20 22:52:31 +0000 UTC View Postand an other little experiment. trying out how consistent the face is if we trying to render a specific character.
the first one i tried was with the always beautiful strahovski. which seems to work really well. its using the lora networking system, so it can be use on top of any other dataset, which makes it really powerful to use, though changing things like hair color or eye color can ...
2023-02-20 18:10:17 +0000 UTC View Postthis is why i think we going to use AI for rendering. so the left is the clean render. with texturing that is far from done, the right is the ai version of the left picture. if you look at the ai version there is no need anymore for normal maps. you can tell the ai to make things asymmetric, get a lot better results on the star right away. and all that in a few minutes. while setting everything...
2023-02-13 18:40:41 +0000 UTC View Postmd work is all done, now for the hard part and start making it all work inside DAZ.
i can already see a huge problem with the star on the chest when changing boob size. also cause of the zero shape, the waist and shoulder look kind flat. making the waist smaller (like i did here on the examples) and putting some muscles on the shoulder will make it all look just a lot better
2023-02-13 18:15:13 +0000 UTC View Post