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Poly Haven

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Dev Log #16

Dev Log #16

There's a lot to cover in the last 2 months!

We've hired a new technical artist, Jandre; Made progress on all our various projects;  Built a new flash rig; Figured out and documented our texture color calibration process; Finished our solar installation :)

Read more here: https://blog.polyhaven.com/dev-l...

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Voting for the Hidden Alley Project

Our latest community project, the Hidden Alley, is ready for voting!

We asked our community to help us make assets for an urban alleyway environment (the theme that you guys voted for), and the results are in. Now ...

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27 Assets Published in May

27 Assets Published in May

All of The Shed assets are now live :)

Download them all here: https://polyhaven.com/all

Coming next month are some of our new Pine Forest collection!

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30 Assets Published in April

30 Assets Published in April

That's a 168 days in our "asset per day" streak!

Download them all here: https://polyhaven.com/all

As fun as this streak was, next sunday we don't have an asset to publish and will go back to 6 assets per week for a while. It was never our goal to share an asset every day, we'd rather focus on quality than quantity an...

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Dev log #15

Dev log #15

Another 2 months go by! Read about our work on our first excursion, studio scans, our new community project, USD support, Epic's Fab platform, and search stats.

https://blog.polyhaven.com/dev-log-15/

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31 Asset Published in March

31 Asset Published in March

That's a 138 days in our "asset per day" streak!

Download them all here: https://polyhaven.com/all

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Changes to how Patrons can make suggestions

We like to get feedback from you guys about what we could be working on - what types of assets are most useful or missing from our library.

We do listen to everyone's suggestions on social media, but we also like to have a way to prefer feedback from the people supporting us (i.e. you!) - to give you guys a legitimate way to directly influence the content on polyhaven.com (other than just...

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New Community Project! (+final scene for the Shed)

Our first community project, The Shed, has finally concluded!

All the assets made for the project are available here: View Post

28 Assets Published in February!

28 Assets Published in February!

Here are all the assets we published last month :) We're on a roll with the "1 asset per day" thing, our current streak is 107 days!

Thanks for your support everyone!

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Dev Log #14

Dev Log #14

Solar power for our new office, shed progress + the next community project, pine forest collection progress, asset rigs, home banner and non-square textures!

Read more in our latest development log: https://blog.polyhaven.com/dev-log-14/

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Vote on our next community project!


The Shed project was a lot of fun, and with things starting to wrap up there we're getting ready to plan the next community project!

We'd like your help to determine the next theme, please cast your vo...

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31 Assets Published in January (+31 in December!)

31 Assets Published in January (+31 in December!)

Here are all the assets we published this month! That's one every single day.

And because I forgot to post this last month, here are the 31 asset published in December too:

We couldn't have done it without you guys <3

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Dev Log #13

Dev Log #13

In this latest dev log I write about what we achieved this year, share some statistics, plans for 2023, Shed project progress, new camera gear & a winter trip.

Looking forward to another great year with you guys!

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28 Assets Published in November

28 Assets Published in November

Here are all the assets we published this month! There are 28 of them, that's almost 1 per day.

A while ago we did a survey that asked if you guys would like to see a summary each month of the assets we published, since you probably don't check the site all the time or see every single post we make on social media :)

This is that summary, and I plan to do it every month on the last ...

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Our Vision for 2023

Poly Haven has grown a lot this year, thanks in no small part to your continued support on Patreon and through our new Blender add-on <3

I've been thinking a lot about how to move forward and figure out the best ways to produce better free and public domain 3D content - and I'm excited to annou...

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Blender Conference 2022

Blender Conference 2022

James, Dario and I traveled to Amsterdam last week to attend the first Blender Conference since the pandemic. To say it was an amazing experience would be an understatement!

It was a pleasure to meet some of you and hang out, I hope we can do it again soon :)

As is my tradition, I took many photos of the people at the conference and made 2022-11-03 11:04:27 +0000 UTC View Post

Voting for the Shed assets!

The Shed project has been a major success!

We received almost 100 asset submissions from more than 50 artists, and about half of those actually meet our quality standards and can be published on polyhaven.com :)

To put that into perspective, we "only" have 160 models on the site right now, and this will pus...

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Blender Asset Browser Integration

Download the Blender add-on at the bottom of this post.

Download the add-on at the bottom of this post where it says "Attachments"

Long has the prophecy foretold of the day Poly Haven makes their assets available directly in Blender.

Today is that day!

Here's a little demo of ...

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Beta test our new Blender add-on!


I'm just about ready to release our new add-on, which integrates all of our assets into Blender's asset browser.

If you're interested in helping me run some final tests and make sure it behaves the intuitively, check it out here: View Post

The Shed: A Community Project

The Shed: A Community Project

Remember the book cover design contest we ran in 2020?

The project was a community contest where we asked people to design  original CC0-compatible book covers that we (and everyone) could use on a 3d...

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Dev Log #11

Dev Log #11

The last 2 months have been busy! Read all about it in our latest Dev Log.

Also, we're looking for translators! If you want to help translate polyhaven.com into your native language, we'd really appreciate it! Read more here.

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Smuggler's Cove now on the Unreal Marketplace

Smuggler's Cove now on the Unreal Marketplace

While almost all the Cove assets are available on our website for free (with the exception of a bunch of environment scans we're still working on Blender versions for), we've finally published them on the UE Marketplace as a convenient pack ready to use in engine.

Essentially this just saves you time f...

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Render gallery is open again!

Render gallery is open again!

Our render gallery is finally open for submissions again!

Just before we moved from HDRI Haven to Poly Haven last year, I had to close the render gallery to prepare the database for the migration. I've really missed seeing what you guys make with our work, so I finally found the time to re-implement the whole gallery sy...

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Dev Log #10

Dev Log #10

It's been way too long since we shared an update on what's happening!

I'd been waiting until I had permission to tell you some major funding news, but that's going to have to wait apparently :) In the meantime, I won't wait any longer to share all the other news!

https://blog.polyhaven.com/dev-log-10/

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QnA Livestream Tomorrow!

QnA Livestream Tomorrow!

We will be hosting a QnA/Hangout stream on Twitch!

Day: 12 March
Time: GMT 5:00pm / PST 9:00am
Link: https://twitch.tv/polyhaven

This is a great opportunity for us to connect with you and potentially answer any questions you might have for us. Feel free to leave any questions you have for Poly Haven in the com...

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Nextcloud Sync Issue Solution

If you've been seeing the above error in Nextcloud, or any other error mentioning modification timestamps, the solution is to manually update your Nextcloud to the latest version: https://nextcloud.com/install/#install-c...

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Dev Log #09

Dev Log #09

Another two months goes by!

It's been a slow start to the year, but things are beginning to ramp up :)

This time we talk about: Cove updates, FBX files, Texture dimensions, API documentation, and QC tools.

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Dev Log #08

Dev Log #08

This'll be our last update of the year :)

"I’m not sure if you all understand the impact that you have, not just on our platform, but on our personal lives too..."

Smuggler's Cove updates, team workshop, and survey results :)

https://blog.polyhaven.com/dev-log-08/

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Asset Survey!

Asset Survey!

Following on from last week's post, here's a poll for you guys to help us decide what to work on next year!

https://forms.gle/9E2Zm7c6VM5Yue4U9

The results of the poll are public, so you can see afterwards what everyone else is thinking too :)

This poll is meant to be for Patrons only, so please don't ...

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Planning Ahead - What should we work on?

With the Smuggler’s Cove project moving ahead and planned to complete in January, it’s a good time to think a few steps ahead and decide what to work on next year.

One of our core staff is also stepping away from Poly Haven for a few months to work on an exciting ...

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