We've decided near the end every month, we will be talking about what we've worked on. Things we've done, experimented with and throw some ideas about what we should be releasing next month.
We started creating original characters bosses to which you will be able to see next release. &n...
We've started working on Amy's battle sprites which also consists of her custom design spawn pointer. We tend to spend the most amount of time on the animations due to the details and double checking the animations work. We aim to try to produce quality and fluency with every frame.
We figured we should give a brief guideline to what to expect down the road. Things to be expecting will vary and will never be limited to what we already have. Meaning, we are always open to new projects as they will always help us improve our artistic values. This also means us learning new methods ...