taking another pause on comic work to model a bust of the Wyvern, mainly for reference but also to improve on its design in some small ways. i took a different approach to the helmet and decided to try using boolean modifiers to block out large shapes and small details (see below) and i think i've got the hang of it.
2021-08-29 06:19:42 +0000 UTC
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this sequence is taking a long time to fully draft! as i was kinda expecting!! though my helmet model is already helping a LOT once i figured out how to correctly position it on the canvas, so i'll be making some more 3D assets to use very soon. it's a wild thought to me that up until only recently i was completely baffled by 3D modelling, and now i'm comfortable making all sorts of things. tha...
2021-08-18 07:51:59 +0000 UTC
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Hi! dropping by to say i'm still working on completing the prologue for Wyvern while i wait to hear back about the grant. it's gonna be 18 pages, i've completed the layout up to pg 11 and now i'm working on the tight-ish pencils. since i'm working by batch instead of page-by-page, i'm afraid i don't have much exciting work to show in the mean time. so i'll keep updating with you guys with WIPS ...
2021-08-11 09:03:55 +0000 UTC
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Aaaand we're done! for now! here are the first completed 5 pages of the comic that will be going to my grant pitch. hopefully all of the drawing is done now, and i can focus on getting the rest written up and submitted before the deadline. and then i'll be waiting to see what happens next before i start work on completing the prologue and subsequently start serious work on part 1. i might even ...
2021-07-19 09:52:41 +0000 UTC
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Hi! work on the next set of pages is taking a while, since it'll be a whole scene (11 pages) instead of just 5. so here's a sketch of Sonny i did on the side.
this part actually occurs a little further into the story, so i'm still deciding on whether to post the whole thing or not... but here's two pages of the rough sketch/layout without context for the time being ;) thanks for looking!<...
2021-07-09 08:34:02 +0000 UTC
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next story excerpt! the start of Sonny's first day on the Astrolabe. one panel has been left blank for the time being as it's too complex and rn i don't have the time/energy hehe. of all things i need to model in blender, it is probably the space station and its interiors that are the most urgent.
i have two more chapters that i'll be sketching like this, hopefully for a total of around 2...
2021-06-26 06:01:17 +0000 UTC
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first of all: thank you everyone for your words of support. it means a huge amount to me and i'll be working to my best ability to make this come to fruition, no matter what ends up happening.
and so, it's starting to come together! these are the first 5 pages of refined sketches for the prologue. to put together a pitch for the grant, i'm using excerpts from different parts of the draft ...
2021-06-14 05:04:32 +0000 UTC
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so, i have a small and fairly personal update. Mutagenesis is going on hold for a bit, which i'm loathe to do because i started this project with the full intention of finishing it. i WILL finish it, maybe not in the full scope i wanted, and i don't know when. the reason is because i'm starting work on Wyvern, a long-form graphic novel/webcomic(??) in order to apply to a writing grant. i starte...
2021-06-01 04:22:06 +0000 UTC
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i'm still plodding through this project whenever i'm not at work and still making gradual progress through the planned 35 pages. most major illustration components have been finished now, aside from the cover art.
above is logo design incorporating the fictional language i created earlier, some final art and page layouts of the "player ships", and misc experimentation in design and ...
2021-05-22 08:49:41 +0000 UTC
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finished this set of illustrations of the various bad guys. i decided to use just a pen and ink style (with some minor exceptions using toning) akin to old D&D monster manual illustrations and other art that appeared in game manuals of the era. all my pencils were very loose, so much of the detail was inked freehand. it was fun combining different aspects of mechanical and biological design...
2021-05-05 08:22:29 +0000 UTC
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finished this drawing for the cast page! it took a bit longer than anticipated because after some mucking around with the flats i decided i wanted the look of a marker/watercolour illustration, so i had to redo most of the tones. but i really enjoy this workflow and i feel i've got a good method of making it look as naturalistic as possible.
edit: i forgot Arien's fucking TATTOO lol i'll ...
2021-04-18 06:47:26 +0000 UTC
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not a huge amount of stuff this time since i've started a new job. it's nothing special but it means i can only do project work on my free days. i'm glad at least to have a more reliable source of income now, lol. here i have some character work, including stuff i posted to twitter recently, and i've also developed a written language to go with the zine.
like most things i work on, ...
2021-04-10 06:44:49 +0000 UTC
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Completed result of the WIP i posted a little while back. this was a fun experiment in colour and light. in the end i didnt quite achieve the look i originally had in mind, which would have involved strong underlighting, but that's okay. i'm really enjoying digital painting more now thanks to the colour jitter function :)
and now *bernie voice* i am once again asking you to click through ...
2021-03-20 08:04:59 +0000 UTC
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CW: surgical imagery/gore for the last pic
an update on this thing! it's happening! with most of the writing done i'm cracking down on finishing all the illustrations i need to do for it. i have also been making more pixel art of sprites and backgrounds so i can insert fake screenshots of the game. these will all be in greyscale in the final product, so it's my treat for ...
2021-03-11 08:06:39 +0000 UTC
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a new painting in the works to add to the pile. after drawing mainly in monochrome since the start of the year i had the urge to experiment with colour and CSP's new colour jitter brush setting. this just started by laying down and blending random strokes.
currently i am finishing off my commission queue and then will be going back to project work. i'm also going through my archive and ta...
2021-02-21 05:28:36 +0000 UTC
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Not much to show in the way of project work lately since i've been busy with commissions, but here's a character sketch i did in the mean time. I've named the four-armed android lab assistant Plus Or Minus Two, or ±2, or just Plus, after the famous psychology paper "The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information" by Miller. The pape...
2021-02-02 06:13:29 +0000 UTC
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helloooo, i'm taking on a few commissions in this style so as promised, you guys get first dibs of the slots.
- price is $70 USD via paypal, upfront (+ extra for another character or complex props, etc), but i'm offering a 10% discount for patrons.
- SFW or NSFW is fine!
- if interested, DM me here or on twitter.
- i'll be opening publicly either after finishing my pat...
2021-01-21 04:52:36 +0000 UTC
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The Holophor Space Defense Force space carrier HSD-4 Trireme, a ship that acts as the base of operations during the "game's" story. this illustration will appear in the intro pages.
this is 100% digital media! i used CSP's realistic watercolour brushes and some kyle brushes. not the same as the real thing but very fun to use and good enough if i cant be arsed making large/complex...
2021-01-17 08:39:17 +0000 UTC
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"Happy" 2021! i'm still making these things. the orange one is "Parts List", the blue is "Untitled". i want to try playing with new software next time so i might download electric zine maker.
2021-01-10 05:58:28 +0000 UTC
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for something different and even a little bit festive, here's some design work i've done over the past while on the antagonist's mech for my story project Wyvern. this is the Mari Lwyd, named and designed after the welsh folk custom. it's an extremely large and very powerful machine built more or less from scrap by wolfgang, who uses it to assist his honest living as a space pirate. the ISA usu...
2020-12-24 08:08:45 +0000 UTC
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Character illustrations and bios for the main "player" characters. i really beg that you fullsize the images, because patreon HATES displaying anything with screentones in a flattering fashion lol. any extra spice will be added to the page design/layout later, if at all, since i'm not extremely good at graphic design and i want to keep it pretty simple. luckily for me, many of the game manuals ...
2020-12-09 05:26:23 +0000 UTC
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The scientist and her assistant have a conversation about the nature of their work. a 3-page comic that'll be appearing in the game manual. not the most exciting thing ever, but it was fun to draw :)
2020-11-21 07:03:56 +0000 UTC
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Work has been a bit on-off because of life things happening, my rly unreliable mental (& physical) health, etc etc, but i still have some things to show. i've started production on the actual pages and will be working on compiling all the writing and drawings i have done (and still need to do) into a coherent form. i've posted a sample above of what the pages are currently looking like. now...
2020-11-13 06:00:12 +0000 UTC
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A new painting in the works. the car is a holden kingswood hl wagon, assembled in australia from 1977-80.
2020-11-02 07:20:24 +0000 UTC
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here's the recording of the process that went into this illustration from start to finish. i've been wanting to record a timelapse video for ages so i'm really happy i was able to put this together, and i'd like to keep making videos for this patreon. this video will also go public when the zine is released. also, sorry if it's too fast to see what i'm actually doing, but i wanted to crunch the...
2020-10-21 05:42:02 +0000 UTC
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Completed one of two illustrations planned out for this project. please click the image to see the full res! this is a poster that would be released as advertisement for the "game". there is some more text i'd like to add to it and possibly i'll fool around to make it appear like an aged print, but i'll figure that out later. i plan on posting this publicly once i release the zine.
...
2020-10-19 02:58:32 +0000 UTC
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Making steady progress, though i keep getting sidetracked by experimenting on making stuff that won't appear in the final zine/booklet. but thats half the fun imo. here's a little update.
First off, some major changes to the Imago's design like i was considering in my last post. now it really has that "shmup spacefighter" look i wanted. i'm gonna stop myself from fiddling with it any more...
2020-10-03 07:23:22 +0000 UTC
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An update on the manual i'm making for a fake game. this time, tying down specific gameplay aspects and the design of the player ship (the Imago; latin for "image" and also referring to the final stage of metamorphosis for insects). click on the pictures above for annotations.
here's another snippet of the prologue that introduces the giant space meatball in the first pictu...
2020-09-21 05:47:50 +0000 UTC
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architecture is not something i'm particularly good at drawing or painting but i've always been interested in being able to do it. i kinda hate painting straight lines and repeating patterns as i don't have the patience for it, so part of this exercise is finding a way to represent what's interesting to me in a fun way.
the first was painted w/ watercolour and gouache on an easel on our l...
2020-09-18 07:13:46 +0000 UTC
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something a bit different... i've been enjoying curating images to use in pinboards for my design work, so this was a sort of natural progression of it. i was also specifically inspired by the hand crushed by a mallet (remix) music video by Darío Alva & Weston Allen for 100 gecs.
i'm thinking am...
2020-09-10 07:22:21 +0000 UTC
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