http://shmuplations.com/vpcharacters/
This lengthy Valkyrie Profile interview with the Tri-Ace staff appeared in the Valkyrie Profile World Guidance mook. It does contain spoilers, so be warned! The questions cover the details of the characters backstories, and also include info on scenarios that were cut or chang...
2015-12-03 20:01:53 +0000 UTC
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http://shmuplations.com/gamecenters/
This interview offers a unique look at the Japanese arcade (game center) industry from the arcade operators’ perspectives. The header image is a bit misleading: the two game center operators interviewed here, Soyuu and Arisaka, bear little resemblence to the candy cab/PCB d...
2015-11-25 20:38:20 +0000 UTC
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http://shmuplations.com/heiankyoalien/
Heiankyo Alien (known in the West by its Sega iteration, “Digger”) was a 1979 arcade hit in Japan, unique for having been created by students in the Theoretical Science Group of Tokyo University in 1979. In this 2002 interview originally featured in Chou Arcade, one of t...
2015-11-18 18:37:07 +0000 UTC
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http://shmuplations.com/xevious/
In the West, few pepole would count Xevious as one of the seminal classics of video game history; in Japan, however, the game and its creator Masanobu Endo enjoy a hallowed reputation as one of the first “post-Invader” successes. We also don’t usually associate shmups with deta...
2015-11-12 15:44:36 +0000 UTC
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http://shmuplations.com/houseofthedead/
This interview with the development staff of The House of the Dead was originally featured in the May 1997 edition of Sega Saturn Magazine. The Saturn port was not officially in the works yet, so (thankfully, since interviews about porting are usually fairly superficial) i...
2015-11-12 15:39:43 +0000 UTC
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http://shmuplations.com/kirbysadventure/
This fun interview with the key creators of Kirby’s Adventure was found in the official Nintendo guidebook released the same year. It covers the design and origins of Kirby as a character, and the changes they made from the earlier GB game, Kirby’s Dream Land. The qu...
2015-11-05 16:23:38 +0000 UTC
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http://shmuplations.com/chinorondo/
This lighthearted interview and commentary with the Castlevania: Rondo of Blood development team was originally featured in the Akumajo Dracula X cd liner notes. The distinct goofiness of the Konami team is on display here, as each member shares a funny anecdote or “hardship...
2015-11-05 16:21:09 +0000 UTC
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http://shmuplations.com/ketsui/
These two short interviews, with Cave devgroup leader (and Toaplan alumni) Toshiaki Tomizawa and composer Manabu Namiki, cover the gameplay and music design of Ketsui. The Namiki portion was sourced from liner notes; the Tomizawa came from the GSLA and was most likely featured in Arcadia....
2015-11-05 16:20:05 +0000 UTC
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http://shmuplations.com/residentevil2/
In this Resident Evil 2 interview from the June 1998 issue of jp game magazine “The Playstation,” director Hideki Kamiya and film screenwriter Noboru Sugimura discuss the design philosophy behind Resident Evil and the (then) novel experience of working with a screenwr...
2015-10-29 14:32:23 +0000 UTC
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http://shmuplations.com/zoneofenders/
These lengthy Zone of Enders: The 2nd Runner (called Anubis in Japan) interviews were originally featured in the 1998 jp artbook Visual Works of Anubis. It features a top-down account of the development as told by director Shuyo Murata and producer Hideo Kojima.
A...
2015-10-27 13:28:22 +0000 UTC
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http://shmuplations.com/epoch/
This very long, in-depth interview (found at the excellent Game Odyssey jp site) covers a period of Japanese videogame history that is obscure even to most Japanese: the pre-Famicom era of the Cassette Vision and similar LSI games. During this period, from about 1975-1982, Epoch took the...
2015-10-20 14:08:27 +0000 UTC
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http://shmuplations.com/athena/
This short interview from Gal’s Island 2 (a Gamest mook series from the early 90s that focused on female game characters) covers the creation and character design of Athena. Although never very popular in the US, as an early “game character” Athena had a certain cult follo...
2015-10-15 14:33:14 +0000 UTC
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http://shmuplations.com/cps1/
This Capcom arcade special begins with a 1989 developer interview centering around rising star designer Noritaka Funamizu’s latest efforts; other CPS-1 titles like Forgotten Worlds and Tenchi wo Kurau (Dynasty Wars) are also discussed. In addition, I’ve included a special feature from ...
2015-10-13 13:26:29 +0000 UTC
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http://shmuplations.com/toshiyayamanaka/
Toshiya Yamanaka was a composer for Arsys Software and Treasure, known among FM music afficionados for his work on Star Cruiser, Knight Arms, and other Japanese PC games. This lengthy interview offers a good overview of his work while also exploring his musical influence...
2015-10-08 17:00:27 +0000 UTC
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http://shmuplations.com/assaultsuitsvalken/
This is a collection of two shorter Assault Suits Valken interviews: the first from the 10/92 issue of Hippon Super, and the second from the 5/93 issue of Famicon Tsuushin. Although short, they make a nice companion to the Valken interview I translated for gosokkyu...
2015-10-08 16:57:52 +0000 UTC
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http://shmuplations.com/panzerdragoonsaga/
This Panzer Dragoon Saga interview originally appeared in the AZEL -Panzer Dragoon RPG- strategy guide. It features three of the primary developers sharing their thoughts about the character design, favorite scenes, and the challenges of the development. I have also ...
2015-09-24 13:04:08 +0000 UTC
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http://shmuplations.com/mario20th/
This charming interview was originally featured at Nintendo Online Monthly in 2005 as part of Super Mario Brother’s 20th Anniversary. It contains some interesting anecdotes about Mario’s creation in addition to the expected reflection on the Mario legacy, all humorously interwov...
2015-09-17 14:59:14 +0000 UTC
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http://shmuplations.com/talesof/
This lengthy interview with key members of the Namco Tales Studio development team first appeared in the Tales of Magazine in 2008. Overall, the theme of this interview can probably be summed up in one word: “fanservice.” After presenting a top-down view of the Tales development pro...
2015-09-15 15:24:17 +0000 UTC
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http://shmuplations.com/spaceinvaders/
This interview with Space Invaders creator Tomohiro Nishikado and former Taito president Yoichi Wada was featured at nikkeitrendy in 2008. While not the most in-depth interview, it allows the two elder gamesmen to reminisce over their personal experience with Space Invade...
2015-09-10 14:24:22 +0000 UTC
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http://shmuplations.com/miyamotodesign/
This short interview from 1998 with Shigeru Miyamoto was originally featured in the excellent game criticism magazine, game hihyou. It is a somewhat abstract discussion about the problems Miyamoto sees with the prevalent game design of the day. The lasting influence of Gun...
2015-09-10 14:22:06 +0000 UTC
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http://shmuplations.com/streetsofrage2/
This interview is an in-depth look at the making of Streets of Rage 2 (Bare Knuckle II in Japan) with its designer and planner, Ayano Koshiro. Although a veteran of game design whose work has graced classics like Actraiser, Lunar, and Ys, in the West she is still largel...
2015-09-01 17:52:03 +0000 UTC
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http://shmuplations.com/starocean/
These two interviews for Star Ocean and Star Ocean: Second Story were found in their respective strategy guides. The first, from 1993, is unfortunately quite short, but connects the development of Star Ocean with Tales of Phantasia. The second interview from 1998 is done in a ...
2015-08-26 15:12:50 +0000 UTC
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http://shmuplations.com/valkyrieprofilemusic/
This excellent interview from 1998 with composer Motoi Sakuraba and Tri-Ace sound programmer Hiroya Hatsushiba covers the music of Valkyrie Profile. There’s a lot of detail about the designers’ ideas for the music, and some fairly surprising admissions from...
2015-08-26 15:11:18 +0000 UTC
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http://shmuplations.com/stunfest2014/
This interview with Japanese STG superplayers SOF-WTN (Dodonpachi), SPS (Ketsui), and Hattori (Ikaruga) documents their trip to Stunfest in 2014. Like the issue covering the previous year’s trip, it was originally featured in STG Gameside.
This year MAGES...
2015-08-19 14:25:47 +0000 UTC
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http://shmuplations.com/espgaluda/
The first of these two Espgaluda interviews was found at the GSLA and sheds a little light Arika’s PS2 port. The second, longer interview is from Espgaluda composer SOU1′s page at theinterviews.jp, a sort of “question and answer” style blog.
2015-08-19 14:23:06 +0000 UTC
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http://shmuplations.com/makaimura/
These Makaimura (Ghosts and Goblins) interviews come from two separate sources: a 2005 interview for Gokumakaimura, and a 1991 interview for the two shorter excerpts. Together they offer a rare insight into the concept and design of the Makaimura series, with some&...
2015-08-11 22:19:30 +0000 UTC
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http://shmuplations.com/shenmue/
This Shenmue interview from 2000 goes over the general design process of the seminal Dreamcast game. Highlights include alternate titles, the special role of the interior designer Sega hired, and the origins of a certain cat. There is also a special focus on the music and&...
2015-08-11 22:16:48 +0000 UTC
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http://shmuplations.com/chronotrigger/
These two interviews with the Chrono Trigger development team were found at the GSLA. The first interview, from 1994, comes before Chrono Trigger was released and contains an interesting description of a more free-form event system that was never fully implemented, as wel...
2015-07-30 17:28:45 +0000 UTC
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http://shmuplations.com/aof/
This short interview with the designer (he doesn’t give his name) of King from Art of Fighting talks mainly about the design of that character and Yuri, the npc damsel of the first game. Be warned: Japanese chauvinism is on full-display here. Apparently there is a more substantial inter...
2015-07-21 18:12:26 +0000 UTC
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http://shmuplations.com/miyajixnakamura/
In this lengthy interview, the two founders of Chunsoft and Game Arts, Koichi Nakamura and Yoichi Miyaji, share their views on the present state of gaming in 1998 with a focus on RPGs and the ever-expanding, “epic” playtimes that were becoming increasingly com...
2015-07-21 18:11:20 +0000 UTC
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