This Patron-only perk allows you to quickly and easily download all the maps for a campaign in an organized way. For details about how things are organized, see this post.
Note that link expires monthly.
Please do not share this link with anyone out of respect for the hundreds of hours...
2022-11-02 18:46:38 +0000 UTC
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The download files can be found in the adjacent posts or from the Dungeon of the Mad Mage Index.
This is my interpretation of a section of Level 7 from the module, Dungeon of the Mad Mage. This includes map B - Castle.
Level 7 – Dungeon of the Mad Mage is unoffici...
2022-09-13 22:00:00 +0000 UTC
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Light up glass blocks, stained glass doors, Maddgoth has a sense of style, that's for sure.
Assets for this map include some new doors and windows (stained glass doors and crystal barred windows), the octobass, and a few different marble tables and tubs.
The zip file below includes the updated DOTMM Dungeondraft asset pack, the raw asset png images, and the Dungeondraft map files. &...
2022-09-13 21:56:39 +0000 UTC
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Maddgoth's Castle - The Castle. A tiny castle hovering 10 ft above an 80 ft tall mithral spindle in the middle of a massive cavern inhabited by stone giants.

Map Notes. The cavern itself was the previous release (7-1) - with the tiny castle comprisin...
2022-09-13 21:55:22 +0000 UTC
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The download files can be found in the adjacent posts or from the Dungeon of the Mad Mage Index.
This is my interpretation of a section of Level 7 from the module, Dungeon of the Mad Mage. This includes maps A - Caverns.
Level 7 – Dungeon of the Mad Mage is unoffi...
2022-08-21 15:50:00 +0000 UTC
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Even giants need to work on their fitness.
Assets this release include the giant workout set pictured above (barbell, extra plates, and dumbbells), some giant sized tools (yes you can just scale up regular tool assets but the outline also scales and it looks a little off sometimes); and a petrified basilisk. There's also an umber hulk carapace...again my apologies for it's somewhat ...
2022-08-21 15:44:14 +0000 UTC
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Personal Update. Hello all! I just wanted to give another quick update for the end of Aug and Sept as map releases will likely be slowing down a bit again - after 138 days in the NICU, my wife and I were finally able to bring our baby boy Sam (Samwise) the Brave home. He is a little fighter and still has some medical challenges to overcome at home. As we adjust to home life and...
2022-08-21 15:41:31 +0000 UTC
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The download files can be found in the adjacent posts or from the Dungeon of the Mad Mage Index.
This is my interpretation of a section of Level 6 from the module, Dungeon of the Mad Mage. This includes maps C and D.
Level 6 – Dungeon of the Mad Mage is unofficial...
2022-08-12 14:05:00 +0000 UTC
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How many fake tombs does a guy need?
Some strange assets for this map - a gigantic organ made of stalagmites, a tuba, a copper drum. Also some more practical features such as stone beds (comfy!), broken chest, some more statues, and a black and gold marble sarcophagus.
Zip files below include the Dungeondraft map files for Maps C and D and the updated DOTMM Dungeondraft asset ...
2022-08-12 14:05:00 +0000 UTC
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Shut down all the garbage mashers on the [temple maintenance] level!
This post finishes off the Lost Level...and continues our Arch Gate extravaganza.
Map Notes. As per the usual for DOTMM, this map is split into sections, with this post provided Maps C and D to finish off the level. Again, here is the full layout for Level 6
2022-08-12 14:00:08 +0000 UTC
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Another short post for this map as most there weren't any new assets needed for this map (it is the starter set adventure after all...things are fairly basic).
The zip file below does contain the asset pack and png images; alongside the Dungeondraft map files should you want to modify the map to fit your needs. The water tiles for the flood trap are included in the Tier 1 (main rele...
2022-08-05 14:06:00 +0000 UTC
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The download files can be found in the adjacent posts.
This is my interpretation of Cragmaw Hideout from the module, Lost Mines of Phandelver.
Cragmaw Hideout - Lost Mines of Phandelver is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizard...
2022-08-05 14:05:00 +0000 UTC
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"The passage is suddenly filled with a mighty roar, as a huge surge of rushing water pours down from above!"
For me, the triggering of this trap was one of the most memorable moments of my first campaign as a DM, so I'm excited to share this map and some extra elements to bring it alive in your game. (My players avoided being washed out of the cave but got themselves deep into troubl...
2022-08-05 14:00:11 +0000 UTC
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A really quick post for this one as there weren't any custom assets for this map. The zip files below have both the variants for the Vault of Glass map.
Cheers!
2022-07-29 14:05:59 +0000 UTC
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Eyes up Guardian.
Something a little different for content for this release - a Destiny video game encounter and map, ready for D&D. Never played Destiny? Hopefully at the very least you will get a cool map out of it even if you completely ignore the mechanics that I tried to recreate for D&D. Full warning - my description might be very confusing if you aren't familiar...
2022-07-29 14:00:07 +0000 UTC
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Because I've never seen a dead horse standing up...
A few custom assets to kick off the LMOP pack: a dead horse (both brown and colorable), and some arrows and blood to really convey their demise.
The LMOP Asset pack for Dungeondraft will continue to grow with each new release but will keep the same filename so you can just swap it in and have access to all the previous asset...
2022-07-22 14:05:01 +0000 UTC
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The download files can be found in the adjacent posts.
This is my interpretation of the Goblin Ambush from the module, Lost Mines of Phandelver.
Goblin Ambush - Lost Mines of Phandelver is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizard...
2022-07-22 14:05:00 +0000 UTC
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"You've been on the Triboar Trail for about half a day. As you come around a bend..."
This was the start of my DM journey - and I'm now re-running this adventure with a new group of players and I'm excited to share these maps for your game.
Here we go! The first Lost Mine of Phandelver map and possibly an encounter that kills more characters (those soft squishy level 1 types)...
2022-07-22 14:01:05 +0000 UTC
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Knock knock?
Who's there?
Just kidding...the umber hulk didn't knock.
Instead they smashed through the thick stone doors leaving rubble in their wake. Assets this time expand the stone options for mapping and include: broken door/stone slab x3 in both stone and colorable options, some different sizes of stone tables or shelves (again in colorable options), a stone weapon...
2022-07-12 14:06:00 +0000 UTC
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The download files can be found in the adjacent posts or from the Dungeon of the Mad Mage Index.
This is my interpretation of a section of Level 6 from the module, Dungeon of the Mad Mage. This includes maps A and B.
Level 6 – Dungeon of the Mad Mage is unofficial...
2022-07-12 14:05:00 +0000 UTC
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The descent in the Undermountain continues! It feels good to finally get a map out (I've had a lot going on if you are out of the loop, check out my most recent update here - which also contains what's coming in the next month or two as it's a little different than normal).
The Lost Level...the Temple of Dumath...
2022-07-12 14:00:06 +0000 UTC
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Hello!
Thank you everyone for your patience and support with maps, google drive access, and everything else while I've been tied up with personal stuff. Extra apologies to new patrons who have been waiting for google drive access - that is going out today alongside this post to give you access (note: this typically goes out with each paid release - but is being sent...
2022-06-23 18:32:41 +0000 UTC
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Staying in the NICU is often described as a rollercoaster. I now understand why people say that.
I'll try and keep this update short, the summary of which is that things are still much the same on my end with a lot of uncertainty and very little time, energy, or mental capacity to work on making new maps. All I can say is I hope to be making maps again soon, but still don't know wha...
2022-05-05 23:08:50 +0000 UTC
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Thank you to everyone for your patience and understanding with everything I have going on right now (out of the loop? see the first April Update here). Things continue to change on my end - but I am happy to announce that my son was born a little over a week ago (at 25 weeks gestation) and is doing f...
2022-04-15 19:05:37 +0000 UTC
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The download files can be found in the adjacent posts or from the Dungeon of the Mad Mage Index.
This is my interpretation of a section of Level 5 from the module, Dungeon of the Mad Mage. This includes map E.
Level 5 – Dungeon of the Mad Mage is unofficial Fan Co...
2022-04-15 19:05:00 +0000 UTC
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Nothing brings a room together quite like a stuffed owlbear.
New assets this time include green marble fixtures (sink, toilet, tub), a white marble altar, colorable wood assets (planks, pillars that I've used previously in Skullport as as Zurkhwood, now just colorable), and the owlbear. I've made so many petrified creatures in DOTMM so far that I automatically just started co...
2022-04-15 19:04:28 +0000 UTC
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To the south of the forest lies Wyllowwood's village: previously home to the priests of Malar, god of the hunt; now deserted except for the goblin werebats who occupy the caves surrounding the village...
Map Notes. That's a wrap on Level 5 and the bright light of the forest level in the undermountain. Not too much of note for the village itself - all should be by th...
2022-04-15 19:03:51 +0000 UTC
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Hello!
I wanted to provide an update for the next while on my maps and content.
The TL:DR version is that due to some personal circumstances which rapidly changed, there are going to be some big pauses or gaps in content releases going forwards. My sincere apologies for the delay if you are counting on my new maps to run your game.
The longer version is that in...
2022-04-02 21:15:34 +0000 UTC
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In hindsight I should have made the stone tree branches and tree-branch railings shown above into assets...but alas, I did not. Instead, new assets this time include the yellow crystal throne and the green marble elf statues. There are also an assortment of ruined walls and vines (which is actually from a very old OC asset pack) which was put to good use here.
Zip files below ...
2022-03-25 15:05:01 +0000 UTC
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The download files can be found in the adjacent posts or from the Dungeon of the Mad Mage Index.
This is my interpretation of a section of Level 5 from the module, Dungeon of the Mad Mage. This includes maps C and D.
Level 5 – Dungeon of the Mad Mage is unofficial...
2022-03-25 15:05:00 +0000 UTC
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