Patch Notes for 1.85.203.1030 (PC) / 1.85.203.1230 (Mac)

I just got the 3/15/2022 patch and tested my mods.
All seemed to work without errors. Let me know if you run into problems.

I just got the 3/15/2022 patch and tested my mods.
All seemed to work without errors. Let me know if you run into problems.

The Food & Beverage Supplier License mod provides a Reward trait (named 'Food & Beverage Supplier License') that is available in the Rewards Store for 500 satisfaction points.
Food & Beverage Supplier License Reward Trait Icon
2022-03-13 20:58:43 +0000 UTC
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Note to Patrons: I've added SpaDay and Farm and Garden Magazine since the preview release. Also a rack recolor with the covers of the magazines replaced with the ones in the kit.
The Mag...
2022-03-10 03:32:14 +0000 UTC View PostI'm pausing the Patron billing coming up tomorrow, since I didn't drop anything new for you in February. I did a fair amount of work on some things that I hope to get to you in March.
Reminder again: I need your help in testing more than I need the money from Patreon. I'm hoping that you will help me out with that once I get some releases tidied up and ready to go.
-- A Simson...
2022-02-28 18:22:49 +0000 UTC View PostThe news for patch 1.84.171 released today is that there is no news, as far as my mods are concerned.
Nothing seems to be broken, dig piles work, custom spells work, the broomba flies around, the cafeteria worker shows up for work, and you can still poop in the bucket. So far, so good.
In other news, working really hard on the Archaeology Kit update. It's taken so long, ...
2022-02-15 23:02:55 +0000 UTC View PostHere’s a look into the Simsonian Library workshop this week. NOTE: I will not finish this all this week, lol.
Archaeology Kit
I’m getting really close to a preview release of the Archaeology Kit 2.0. I did a lot of reorganizing and detail type work on this over the weekend. There is one more mission that I need to finish, but I want to get you all something to s...
2022-01-24 23:53:51 +0000 UTC View PostThis is one of the mods I started on my holiday vacation. It all began with the lot pictured below.
My 'Farm-Tech Proving Grounds'. An enormous farm with high taxes.

Simsco Farm Factory (tentative name)
Found under Large Appliances
2022-01-15 05:57:08 +0000 UTC
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Pirate Treasure is my take on treasure maps and buried treasure chests. Because beachcombing isn't quite lucrative enough.
WHAT THIS MOD DOES
It adds a new type of treasure ma...


The Magazine Kit adds functional magazines to the Sims 4. Instead of empty props or imagined activity inside a tent, the Magazine Kit has magazines with useful effects. I tried to avoid making...
2021-12-26 19:19:53 +0000 UTC View Post
I've added 8 new spells for a total of 17, all inspired by classic role playing games.
The new spells added include:


Pirate Treasure is my take on treasure maps and buried treasure chests. Because beachcombing isn't quite lucrative enough.
I started getting the idea for this mod while I was working on the Archaeology K...
2021-12-06 21:13:31 +0000 UTC View PostHere's a minor update to the prerelease version of Classic RPG Spells. The original announcement post with descriptions of the new spells is here.
Changes:
I renamed 'Leosim's Tiny Hut' to just 'Tiny Hut', to avoid confusion with the modder of the same name. Also changed t...
2021-12-03 12:48:23 +0000 UTC View Post
I added 7 new spells, all drawn from the pages of the old school AD&D 1st Edition Player's Handbook (...since that's the only one I ever owned). I've been working on some of them for quite a while, and only recently learned how to implement them. I have a few more spells in the pipeline that I'm st...
2021-11-30 03:30:09 +0000 UTC View Post
Are you a wizard with too many chores around the house to have enough
time for wizarding? Try the Sorcerer's Apprentice! Let it take care
of your mundane cleaning, repairing and gardening needs while you spend
your time stirring the cauldron.
2021-10-31 16:10:40 +0000 UTC
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Classic RPG Spell Collection
The Classic RPG Spells collection contains a selection of 20 Sims 4 spells inspired by old school role playing games, with an emphasis on making them useful in-game in one way or another.
Also requires: 2021-10-31 15:38:38 +0000 UTC
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I've been adding a lot of new features this last month (and have been a bit too quiet here), so here's a preview of what's coming up.
New Skill: Sim Lore
Sim Lore is to the Archaeology Kit mod what Selvadoradian culture skill is to Jungle Adventure. It serves as a knowledge of history, and higher skill allows your sim to authenticate somewhat faster.
2021-10-19 03:05:54 +0000 UTC
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Are you a wizard with too many chores around the house to have enough time for wizarding? Try the new Sorcerer's Apprentice! Let it take care of your mundane cleaning, repairing and gardening ...
2021-09-28 11:59:07 +0000 UTC View Post
I tested all of my mods after the newest Sims 4 patch (1.80.69) was installed today and didn't notice any problems. Everything seemed to work as expected, and I didn't see any errors registered.
My Original Mods (Released)

I spent the evening play testing my mods with the today's patch, and didn't notice any issues.
If anyone notices any post-patch issues with Archaeology Kit, 2021-09-08 03:14:03 +0000 UTC View Post

This is the 'for real, complete and official' release of the Spellbook Injector fix I posted here last month. It's the same script as before, but includes the .package file, rather than having you download the old version yourself. Also a new Readme, explaining that I've adopted this the mod as a m...
2021-09-03 17:00:11 +0000 UTC View Post
The last thing you want to worry about when you’re scaling Mt Komorebi or charting the unknown depths of the Forgotten Grotto is having to find a bush to go to the bathroom.
Well, search no more! Outdoor equipment manufacturer Patasimnia proudly introduces the Patasimnia Adventure Toilet that ...
As I mentioned earlier in the week, I've been working on some new spells. Here are four to start with. I will be making a final release of these after they get tested a little while, so there will be another download in the future that will be public.
Earthquake
Adept-Level Untamed Spell
To use, click on the ground, and you'll see a spell come up under t...
2021-08-14 13:13:03 +0000 UTC View PostI've been working on some new spells, since I got inspired after getting the Spellbook Injector working again. I have a very busy week at my day job, so I'm going to wait to release them for testing until the weekend.
This list is NOT A PROMISE, but I want to let you know what's ahead, since I'm excited about these and can hardly contain myself.
New Spells
... 2021-08-10 12:55:49 +0000 UTC View PostThe Spellbook Injector mod by r3m, needed to enable most custom Spells for the Sims 4 Realm of Magic pack, has been raising exceptions on Macs for some time, and is reported to cause problems with Tomes and Market Stalls on all platforms. Unfortunately, the author apparently hasn't been heard fr...
2021-08-06 01:05:43 +0000 UTC View Post
No matter where you are, or what you do, you need to eat. Simsco, a commercial kitchen supply giant, has developed this automatically staffing cafeteria line to solve that problem.
Put this cafeteria station on nearly any lot (hidden lots excluded for... 2021-08-03 02:21:48 +0000 UTC View Post
A couple of weeks ago, I mentioned that I was starting to work on a mission career addition to the Archaeology Kit.
Well, the work-in-progress continues. I have more missions now with more variety in the types objectives you need to accomplish.

One type of mission I'm working on...
2021-07-31 19:37:36 +0000 UTC View PostI enjoy using the Spellbook Injector by r3m, but alas, it's been throwing exceptions for a while on Macs, and there are reports that it causes problems with the market stalls in the Realm of Magic. Unfortunately the author, r3m, has apparently not been heard from for close to two years.
I ...
2021-07-27 13:05:28 +0000 UTC View Post
Here's an update after today's Sims 4 Patch 177.131. Fixes the issues with dig piles and dirt clumps failing to deliver any items, as well as some tuning updates to match new game definitions.
The patch has only been out about 9 hours, so let me know if you find any other issues....
2021-07-21 02:41:18 +0000 UTC View PostIt looks like the Sims 4 patch today broke parts of the Archaeology Kit. "Broken" meaning dig piles no longer deliver dirt clumps, and dirt clumps no longer deliver artifacts.
I already installed the patch and extracted the new game tuning, and I can see what changed. As soon as I wrap an empty <U> tag to around 150 "object_rewards" blocks in the Mod's tuning, I'll make an update av...
2021-07-20 21:20:06 +0000 UTC View Post
I have some minor updates ready for the Archaeology Kit, but I'm going to wait until after the Cottage Living patch is released in case anything breaks (which is kind of unlikely, since they won't be modifying Archaeology in it, but who knows).
No major additions planned for this update yet, just...
2021-07-15 14:36:43 +0000 UTC View Post