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This build features the first actual designed boss and not just scaled up enemy. You can find her at the end of 2nd floor of "Cave Elimination" mission. Speaking of which, this patch also introduced mission unlocking! "Cave Elimination" is only unlocked after fi...
2021-06-02 20:16:08 +0000 UTC
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This build features the save/loading of items in inventory and character equipment. If all goes well, other forms of progression to follow soon!
Highlights of some other features:
Added a couple new grabs to the game...
2021-05-20 22:45:32 +0000 UTC
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Finished work on item serialization (save/loading). So in the next build, the character equipment and the inventory are saved instead of resetting to default every run. Note that the changes you make to the character deck (such as by adding new cards or removing existing non-item cards) are not saved.
Also had to upgrade the cards to make use of the 2AP/turn system. This is also done, and...
2021-05-18 02:54:16 +0000 UTC
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I'm pretty happy with the progress CATC is making and that isn't going to change. However, I know there are fans who are disappointed by CATC, it being a turn based game whereas my previous titles, HR and HRT, were real time action games. So here is an experimen...
2021-05-08 01:34:57 +0000 UTC
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Implemented a projectile system and incorporated the particle system into the game. I got comments the past that the "punching into the air and dealt damage" was a little weird, and I agree, so I implemented the expected behavior - shooting a projectile instead.
For example, here is a "fireball":
2021-05-05 00:41:52 +0000 UTC
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This is mostly a bug fixing build, fixing lots of bugs with grabs because I forgot to put the new strip stuff in...
Decided a try an experimental 2AP/turn system instead of top/bot per turn system. Should be mostly the same, except now you also have the op...
2021-04-16 01:20:24 +0000 UTC
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Changelogs:
- Added a wrestling themed grab and its H-variations (one for futa, one for female)
- Added stripping mechanic -> grabs that are blocked by outfit are now switched to "Strips," which are special grabs that deals damage to outfits&...
2021-04-10 18:50:02 +0000 UTC
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New build coming very soonTM! Here is a sample of the new features:
Stripping: armor protects against H-attacks, so you must stripe them away first to get to the goodies: https://twitter.com/enlit3D/status/1375295730252832776
2021-04-09 20:33:33 +0000 UTC
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This patch adds 4 standard size to large size grabs (2 vs male, 2 vs female) to add variety instead of just "Lap Dance."
In addition, fixed the following 2 bugs:
- Game crash when grabbing a target in ecstasy.
- Game not waiting for carryi...
2021-03-18 17:42:38 +0000 UTC
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Lots of new stuff in this patch, including:
A new outfit, horns and tails customization options:

New male and female orc enemies (standard sized and big one...
2021-03-15 19:26:19 +0000 UTC
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New build is here! This is a continuation build expanding on Device mechanics introduced in previous build. It includes:
- 3 new Devices
- Device-grabs that have active participants (1 or more attackers)
- Devices that can handle multiple...
2021-03-04 02:43:05 +0000 UTC
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This is the first build on bondage and devices as described in the previous post. The primary goal of this build is to test whether the new features are working. Therefore, this version can be potentially very buggy.
In the meantime, I am working on new bo...
2021-02-24 19:15:39 +0000 UTC
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Next patch is almost ready! Just need to do a few more things... Here are the new features:
1) Stains: leftover residues from climaxing during grabs.

2) Binds - various attachments that enemies can place onto your character(s). Like face binds, vibrators and so on. They give a penalty...
2021-02-22 05:41:31 +0000 UTC
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This is mostly a bug fixing build, fixing some issues in v6.5 and v6.6. I included 2 new features though, both shown in the picture above.
The first is the card keyword tooltip that gives a brief explanation of what some keyword does. Probably not su...
2021-02-10 19:07:41 +0000 UTC
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V6.6 is here! This features the hair customization as previewed in the previous post. In addition, the camera in unit preview (located on the right side of Dresser UI) is now controllable! Very useful for things like viewing the back or zoom in for additional de...
2021-02-06 19:51:59 +0000 UTC
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Video LINK: https://twitter.com/enlit3D/status/1357772862736637952.
Hair customization is (almost) here! This is an improvement over the HR/HRT system because the hair is separate into 3 categories for additional flexibility. You can freely mix and match between the front (bangs), side and back ...
2021-02-05 19:35:25 +0000 UTC
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I decided to try a couple of things in this patch.
The first is the experimental card background art you see in the picture above. Here is another screenshot on the Deck display:
2021-01-30 20:52:38 +0000 UTC
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This new .exe fixes the Dresser softlock in v6.4. Requires the 6.4 build in https://www.patreon.com/posts/v6-4-inventory-46590427 to work.
Can skip this one if you don't need the customization feature in the near future, as the fix will be included in the next build.
2021-01-24 20:01:58 +0000 UTC
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Inventory and equipment are here! You can now find item drops during runs and open the inventory tab via the button on bottom of screen when not in combat. In the inventory tab, you can equip your characters with drag and drop!
2021-01-24 02:27:29 +0000 UTC
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EDIT:
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Upgraded to v6.31, fixed the following:
- Fixed a crash when some enemies tries to reversal
- Fixed Pass Turn not reappearing after an action is used
- Fixed displacement ability (push/pull) not separating the grab parti...
2021-01-12 21:49:54 +0000 UTC
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EDIT:
New Download LINK.
Updated to v6.21, fixed the following issues:
- fixed certain attacks not working (only plays animation but no effect)
- fixed push/pull cards not ending grab
- fixed card pool for Nera to be much smaller than intended (al...
2021-01-05 22:47:16 +0000 UTC
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There are 2 main features in this build: the first is a total revamp of the dungeon exploration system, and the second is the beginning of the progression system and customization of each character's deck.
For the dungeon exploration system upgrade, I deci...
2020-12-21 01:13:23 +0000 UTC
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Instruction: download the zip below and extract it over the game folder from this post. Make sure that App.exe and the json files are replaced with the newer ones.
The key feature in this build is the new automatic NotSoSmart card selection. What it allows you to do is to select a grid to move/attack as a short...
2020-12-10 22:52:21 +0000 UTC
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Instruction: download the zip below and extract it over the game folder from this post. Make sure that App.exe and unitdatas_.json are replaced with the newer one.
EDIT: updated attachment to fix grab select not working for enemies
Changelog
- added card-based grab selection
- vastl...
2020-12-04 17:40:49 +0000 UTC
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Instruction: download and replace the old App.exe (v6.0) in this post with this new one attached below.
Changelogs:
- At start of turn, your units in a grab now draw a Pass Turn token card that allows you to well... do nothing
- Fixed bug(s) caused by units sometimes able to use invalid ability...
2020-12-01 20:37:43 +0000 UTC
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Hello! I know I been quiet this month and well, thats because I was really focused on getting to feature parity with the new grid-card combat system. Well... I almost did it, everything works(TM) except for 3 things.
The things that are not working in this...
2020-11-29 08:53:10 +0000 UTC
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Hello, I been working on a major combat system overhaul, (like, almost replacing the old thing kind of big) since November is probably the best time for it ;). I had to wait for the new combat system to in a more playable state because when I posted tidbits on how it works on discord, there were a lot of confusion. After many long programming hours, it is now finally presentable.
2020-11-15 06:31:18 +0000 UTC
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Small patch to add a couple of features to the character customization and initial support for mod folders. Can skip this build if you dont run into problems with v5.0.
Changes:
- Added "Remove" option to remove a clothing part.
- Ad...
2020-10-22 04:29:55 +0000 UTC
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Character customization is here! You can access the customization via the "Dresser" option in the main menu. Only the clothing customization option is supported at this time.
I also implemented the deferred loading setup I mentioned earlier, which means th...
2020-10-18 17:20:18 +0000 UTC
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Added a color picker and new sliders to adjust smoothness and metalness (affects specular highlights and reflectivity).
You can check out the video at twitter: https://twitter.com/Enlit3D/status/1316196676143521792
Working on save/loading now as character customization would be prett...
2020-10-14 02:03:26 +0000 UTC
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