Here are some concept art and the final render for Saffron's splash art!
The new style is looking really sleek and modern. I think it will give Duelists of Eden a really cool vibe.
Feel free to comment on what else you'd like to see from here
2023-02-02 16:50:35 +0000 UTC
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Of course there needs to be local PvP. But when you play online you'll be able to always play on the right or left side, up to you!
2023-01-26 15:17:13 +0000 UTC
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2023-01-25 14:15:15 +0000 UTC
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Left or Right, which one do you like better?
2023-01-25 14:13:52 +0000 UTC
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I've been communicating with HOAI Artworks as a new splash artist to give Duelists of Eden a fresh new style. We decided to do a render of Saffron to figure out what style we want to go with. HOAI (or Victor) has a kind of wet and shiny painting style which I think makes the game look really slick.
2023-01-25 14:10:08 +0000 UTC
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Here's an old dev video from when I first got custom lobbies working with lobby code and everything!
2023-01-25 14:06:08 +0000 UTC
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In OSFE statuses were a list of enums , and all the code for them were kept in Being() which was not as modular as we would like.
I'm doing Status Effects completely differently this time around. There's a parent class of StatusEffect and all the different statuses will be their own class inheriting from it.
So what do we need for a Status Effect?
- amount
- duratio...
2021-01-22 00:20:35 +0000 UTC
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I wanted to add a character who's attacks chain bounced to other enemies. The number of bounces could be changed and I wanted it to be an addon to an existing attack, so I made it an Effect that can be added to a spell.
First let's break down the requirements:
Bounce strike should:
- Prioritize new (un-hit) targets
- Bounce to the closest target
- If no new t...
2021-01-15 01:56:39 +0000 UTC
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https://giant.gfycat.com/EsteemedVapidCobra.webm
We want moving units around to be as simple and easy as possible using drag and drop. Using Unit's Event Pointer Handler interfaces, we have access ...
2020-12-25 00:53:18 +0000 UTC
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In One Step From Eden, I kept a list of all Artifacts on each unit which I'll refer to as "Being"s. Every time something was triggered, like OnSpellCast, it would go through all of the Artifacts on the Being. Each artifact had a number of Effect Apps which basically contained a Trigger enum and an Effect function.
In a lot of cases it would go through all artifacts on all Beings because t...
2020-12-16 16:35:54 +0000 UTC
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Starting a new side project, codenamed Auto Rogue. The idea is a hybrid of auto chess and roguelite. Since we have lots of code and sprites from One Step From Eden we're going to do the combat in a similar format. But we're going to be rebuilding the entire thing from the ground up!
Switching from tumblr to patreon for dev blogging. All the posts will probably be available to the public a...
2020-12-03 16:12:02 +0000 UTC
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