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RegulusNSFW

RegulusNSFW

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Nika Lights Up! v0.6 Out Now!

Nika Lights Up! v0.6 Out Now!

Heyo everyone! It was a bit of a scramble to get this one done on time, but here we are! Testing was fairly minimal unfortunately, so bugs are likely. Any reports would be greatly appreciated! Let's get into the changelog! There were a couple features I couldn't get in, like Pom's function as an ally, but that will come in the future still.

Changelog:

MAJOR:

New Level: Neos<...

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Wrapping up the build. Changes and final animations.

Wrapping up the build. Changes and final animations.

Heyo again everyone! Sorry for the late post, there was a lot going on today, but here we are with the last progress report before v0.6's launch on the 1st. I still have a bit left to do unfortunately, but I am hoping to put in the hours to wrap it up this weekend.

Now! Let's get to it!

As you can see above, Nika has been added to the party select, and you may have noticed some chan...

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First look at Pom, the boss of Neos.

First look at Pom, the boss of Neos.

Hey everyone! Here for the weekly update. This week was entirely dedicated to rigging, animating, and programming the boss. Things are still a little rough around the edges. This boss is definitely more in-depth than the others, and requires a little more time to finish up. That being said progress has been great, and I'm actually further along than I thought I would be. The base rig is done, m...

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Nika Conversation animations, QoL changes, balance changes, and fixes

Nika Conversation animations, QoL changes, balance changes, and fixes

Heyo everyone! Here with a pretty productive week. Nika's conversation animations are a bit eccentric, and were fun to do. I had some extra time to tap into a few quick things I wanted to get in as well. I will start with the QoL/balance updates. Let's get into it!

Alright! 

There are ...

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Neos theme, and Nika's 2nd Hscene sneak peeks.

Neos theme, and Nika's 2nd Hscene sneak peeks.

Heyo everyone! It's time for the weekly progress report! Before diving in I would like to throw out a reminder that the current poll for "Hscene type" still has 21 days left on it, so make sure to get your votes in! The current standings are as follows:

The poll is here: 2024-01-06 04:22:36 +0000 UTC View Post

Nika's First Hscene! Some new shenanigans, and sneak peeks.

Nika's First Hscene! Some new shenanigans, and sneak peeks.

Heyo everyone! It's been a busy week, but with the way the scene was set up, I decided to try some interesting things, as you can likely see above. Shortly after this I will be posting some Hi Res art for the high tiers. I actually believe I missed Siren's Hi Res post in the last build (probably due to the public build making things a bit hectic at the time), so this one will work as a double f...

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Hscene type Poll!

Vote for a kind of Hscene you would like to see at some point in the game!

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Mechanics and sneak peeks

Mechanics and sneak peeks

Heyo everyone! I'm back from the trip, and have gotten some headway where possible. There are going to be a few first looks at things here, as AmHidden has knocked off a good amount in my absence. Before I get into the new mechanics, I'm going to say that alongside this post I am going to do the build's poll.

As there are no more characters to vote for, I will be doing a poll for a "type ...

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Enemies of Neos!

Enemies of Neos!

Hey everyone! Sorry if this post seems a bit rushed, but I'm a bit on the clock here. I got as much of the enemy implementation done as possible in the last couple days before leaving for a week, but there is still some things to do when I get back.

Let's start with a brief list of enemies you will encounter on Neos:

-Neos City Drones
-Hologram Hands
-Hologram "Rockets"
-Tr...

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A first look, and rundown of NEOS: Illuminated City.

A first look, and rundown of NEOS: Illuminated City.

Hey everyone! I hope you all enjoyed v0.5 (Titas, and Tanya)! With that build wrapped up, we are moving right onto our Catgirl, and the Neon City. Just before we get into that, I want to just bring up something involving the polls. Normally on the first week of a new build I would open a poll for people to vote on the next character. This isn't exactly the case anymore, as the alien is the fina...

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The Storm Comes! v0.5 Out Now!

The Storm Comes! v0.5 Out Now!

Heyo everyone! Here with the release of v0.5! As mentioned before, all the new features outside of Tanya and her level were actually finished and squeezed into the public demo in time, so this v0.5 won't have much in that regard, hence the changelog will actually be quite small, but here we go!

Changelog:

Major Changes:

-New Level: Titas
-New Ally: Tanya
-2 new Hscenes ...

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Final progress report before v0.5

Final progress report before v0.5

Heyo everyone! As some of you may know, the public demo released earlier this week. It is the same version that is currently on Patreon. v0.5, however is just around the corner for Patrons. It will be coming on the 1st. It will feature Titas(Desert Planet), and Tanya the Merchant. I'll keep this one fairly short, as there is not much "new" to show, so much as some final things just being tied u...

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Titas theme sneak peek, and Tanya's conversation animations.

Heyo everyone! Here again. This week was dedicated to Tanya's conversation animations. I also did the final steps of getting the public demo ready. I have Itch.io and Newgrounds pages ready to launch as soon as I click the "Publish" button. The things I am waiting on now is Steam's review process. Hopefully this will come back with positive results in the coming week. While the page being up on...

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Tanya's Hscene 2 animated!

Tanya's Hscene 2 animated!

Heyo once again everyone! As mentioned, this week was dedicated to Tanya's 2nd Hscene. I won't be too wordy with this one, but before we jump in, I want to quickly announce the winner of the poll. The character coming after Tanya, and her level will be the Catgirl!


The reality is, her ...

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Tanya's 1st Hscene!

Tanya's 1st Hscene!

Heyo everyone! With this week including the push of v0.4.3, it's been a bit of a squishy one. Without more further ado, let's just jump into some of the animation.


Most of these are rough still, and will likely be polished up, but here's a first look. As you see above is the simple Idle loop.

Here is rough look at the main loop

2023-11-04 12:30:56 +0000 UTC View Post

v0.4.3, Out Now! Voice Acting!

v0.4.3, Out Now! Voice Acting!

Heyo everyone! Mid-week post to follow up on the discussion previously. v0.4.3 features the following additions:

- Added voice acting for all in-game segments, and most Hscenes.
- Added function to the Shop, and credits.
- A few balance changes involving damage, and health.
- Added a few more SFX
- Added Barrel Roll upgrade
- Shrunk player ship by 30%
- Weeble's beam is ...

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VA work implemented, Boss outline.

VA work implemented, Boss outline.

Heyo everyone! This week has a bit of good news, and a bit of bad news. The bad news, to put it blunt is that only about 80% of the work got complete for the boss. I was not able to complete it this week. As a result I likely will not have much to show. The good news is that all the voice work for v0.4.x is implemented. This took me a good amount of time to organize and get into the game (It's ...

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New features, and additions for the upcoming v0.4.x update.

New features, and additions for the upcoming v0.4.x update.

Heyo everyone! This week was dedicated to some of the new features along with some experimentation and troubleshooting with the WebGL build for the game's public demo that will come soon. I'll dive a bit in to it during the update. Let's get in to it!

First day was actually pretty simple. I implemented the Merchant's (Who I will now refer to as Tanya) Passive, and Active abilities.

...

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Enemies created and in-place.

Enemies created and in-place.

Heyo everyone! Pretty standard week this time around. As mentioned I got the baseline of the enemies in there, along with most of the obstacles in the dome. Let's get right into it!

Right out the gate you will be met with a small pod of all 3 truck types. They will leave light dust behind them, so when blundled up, vision starts to get tough. As you kill them, the dust gets lighter.

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v0.6 Character Poll! Alien vs Catgirl


Here we are again! Make your votes!

Alien:

Level will be a Haunted/Zombie planet.


or the Catgirl:

Level: Neo Tokyo type city.

2023-10-07 05:17:26 +0000 UTC View Post

An early look at the Desert Level, and new character poll live!

An early look at the Desert Level, and new character poll live!

Heyo everyone! I hope you enjoyed Pearlus, and the new features! This week has been focused on setting up the base of the desert level, and planning out the sequence. Before we get in to that though, character announcement time! The poll this month will be with our alien, and the new catgirl!

The...

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Deep Dive in v0.4! Out Now!

Deep Dive in v0.4! Out Now!

Alright everyone! Here we are with v0.4. A decent amount to check out here. As I mentioned before, I was a bit late on starting the VA process, so it won't be present here, but I will be hoping to do an intermittent build next month which will have it implemented.

Here's this build's change log!

Major Changes:

-New Level: Pearlus
-New Ally: Siren
-2 new Hscenes with Si...

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Last minute features, fixes, and full changelog coming to v0.4.

Last minute features, fixes, and full changelog coming to v0.4.

Hey everyone! This week was a lot of last minute cramming. The main reason for the rather late post here. I put in the base for several new features, though they are not well fleshed out yet. I've written up the full changelog which I will add at the end of the post. Well! Let's get into it!

I started the week off with some extensive polishing... a lot of things were still pretty messy. I...

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Siren's conversation animations, polish/fixes, and general progress.

Siren's conversation animations, polish/fixes, and general progress.

Hey again everyone! This week I may dive a bit more into some specifics on what to expect this build along with the progress report. Aside from that, the main focus was Siren's conversation animations, and her dialogue in the hub. Anyways! Let's get into it!

I'll start with what to expect in the build:

Due to me starting the VA process fairly late, voices will not be in v0.4 right...

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Siren's 2nd Hscene overview.

Siren's 2nd Hscene overview.

Hey again everyone! This week was dedicated to Siren's 2nd Hscene, which is a bit different than normal. I did say last time that I was going to spend the weekend fleshing out the final stages of her 1st Hscene, which I also ended up finishing up. In between animating her 2nd Hscene, I also made the final additions and adjustments to SpunkStock's translation (Release on that is still TBD).

<...

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Siren's first animation, some new additions, and Hscene 2 sneak peek.

Siren's first animation, some new additions, and Hscene 2 sneak peek.

Heyo everyone! As mentioned this week has been dedicated to Siren's animations. On top of the animations I also got a few smaller QoL and mechanical options in. I did a couple other things to get other aspects rolling which I'll cover in the progress report. Without further ado, let's get into it!

To start off, I broke up the image (as usual)

2023-09-09 08:58:57 +0000 UTC View Post

New character poll concluded! Ocean Boss rundown. New Hscene sneak peek.

New character poll concluded! Ocean Boss rundown. New Hscene sneak peek.

Heyo everyone! Here we are again. As you see here, the winner of the poll is the Merchant, this means that the next level will likely be a Desert level. We'll be sure to cover her more when the next build begins development. Until then, let's plunge into the progress report, and a rundown on the new boss.

I didn't have quite as much time as I would have liked, as the work on SpunkStock's ...

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Large Post: SpunkStock news, Ocean planet theme, mechanics, options menu.

Large Post: SpunkStock news, Ocean planet theme, mechanics, options menu.

Hey everyone! This time around is going to be a bit of a busy post. There is quite a bit I want to talk about. In previous weeks I have been talking about "things behind the scenes" that had been keeping me busy amongst trying to keep pace. I'll get into these one at a time. 

Also, Alongside this post I will be posting Groupie's High Res art if you are in that tier! 

-----...

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Enemies, atmosphere, and Shark's transmissions.

Enemies, atmosphere, and Shark's transmissions.

Hey guys! I am doing the post a day early today. I'm sorry for the inconsistent dates on progress reports, but it's been a bit of a scattered month. That being said, this week was dedicated to putting the enemies in place, and writing their AI/attack patterns. We also got Shark (we are going to call her Siren for now) transmission animations in.

Alright! Let's start from the top.

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Ocean Level plans and layout! New character accouncement and poll!

Ocean Level plans and layout! New character accouncement and poll!

Heyo everyone! Here we are with the first look at the new ocean planet! Today I'm going to break down the plans, and general layout. The core of the structures are in place, but I still need to put in all the enemies, and potential events during the level. I am also going to show off what the next poll is going to be! I'll start off with that.

2023-08-11 22:58:12 +0000 UTC View Post