Fixed miscellaneous bugs related to manual saves. Now everything should work as intended. Now we're working on better UI.
Now Veronica stays in the classroom for a couple of minutes after her classes so talking to her is easier.
Fixed the bug where you couldn't complete Veronica's story (dialog with Veronica would bug out if you haven't talked to Helen about the key card)
Fixe...
2019-01-07 12:24:40 +0000 UTC
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As we've already said, this is our biggest version content-wise. While 0.10 doesn't have as many events (0.8 had over 100, but each only a couple of steps long), events in 0.10 are longer and more interesting. There are many new dialogs. You'll see some surprises and adult content. We tried not to stop stories mid-sentence and find good places to pause. 0.10 has fewer stories but we spent more ...
2019-01-05 14:16:41 +0000 UTC
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Today's the day we release 0.10 for our $40 Patrons. This is the biggest version yet, it has even more dialogs than 0.9 and the highest number of new images. Unfortunately, we didn't have as much time to test it properly, so there's a good change it will have some bugs. We also added an option to manually save everywhere outside of events and dialogs. This part might have still have some kinks ...
2019-01-05 10:08:48 +0000 UTC
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2019-01-03 10:23:12 +0000 UTC
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2018-12-29 17:55:52 +0000 UTC
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As you might already know, we don't want to spend our time on balancing an unfinished game. Almost every version of the game adds new gameplay mechanics, and balancing all of them means taking away development time from adding new content. We'll definitely balance things out eventually when the time comes, but for now we've decided to add cheats into the game. We'll try to add them in 0.10, but...
2018-12-28 12:25:10 +0000 UTC
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2018-12-27 17:02:47 +0000 UTC
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2018-12-26 14:03:42 +0000 UTC
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In the spirit of the holidays, we've decided to give you a small present. Offline version (0.9) is finally ready and is available for download.
Offline version doesn't have any connection with our server and doesn't update automatically. When you play an offline version of the ga...
2018-12-25 12:04:01 +0000 UTC
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2018-12-24 14:29:21 +0000 UTC
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2018-12-22 09:54:49 +0000 UTC
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We're planning to release offline version of 0.9 next week. It's a work in progress, so for now it's won't have authorization and automatic updates. It will also only come out on PC, Android and OS X versions will stay online for now. Since there's no way to link up to the server, the game won't have a way to load your old saves and you'll have to start a new game. But once you do, your save fi...
2018-12-20 11:33:36 +0000 UTC
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2018-12-19 12:33:21 +0000 UTC
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2018-12-17 13:47:21 +0000 UTC
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2018-12-15 12:36:31 +0000 UTC
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Glamour is approaching its one year anniversary, so it's a good time to look back to see what we've achieved and what mistakes we've made. We realize there are problems and we're working on fixing them.
Currently, the game has over 900 full-screen images and over 1500 sprites (single elements like characters and objects on the screen). The game also has over 380 dialogs. Full dialogs, not just a...
2018-12-11 13:20:10 +0000 UTC
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2018-12-11 10:11:35 +0000 UTC
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2018-12-09 16:55:41 +0000 UTC
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0.9 is focused around the main storyline, so you'll see many interesting dialogs and some new events.

First, things we couldn't do on time
Formally, college rules can now change. But there's no functionality to keep track on the voting process because we haven't impleme...
2018-12-05 11:54:38 +0000 UTC
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We're almost done with 0.9. This version has a record number of new dialogs (65). All of them are important to the main story. You can think of 0.9 as a story update, if you want. The next one (0.10) will also be about college, but unlike 0.9 it's going to be focused on new gameplay mechanics (more on that in future post)
We also have two good news. First, we have found a way to make an offline ...
2018-12-02 12:03:53 +0000 UTC
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2018-11-28 15:08:36 +0000 UTC
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2018-11-26 15:42:12 +0000 UTC
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2018-11-25 13:06:46 +0000 UTC
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As you might already know, we're working on an offline version of the game for quite some time now. This version is going to use another engine. The main problem is removing client-server requirement without changing too much so the offline version will have all existing content on release. Fortunately, we know how to do it and we're working on it. But since adding new content is our top priority,...
2018-11-24 12:29:31 +0000 UTC
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2018-11-23 13:18:32 +0000 UTC
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2018-11-21 16:31:24 +0000 UTC
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2018-11-20 16:53:42 +0000 UTC
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2018-11-16 16:58:40 +0000 UTC
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2018-11-14 15:52:54 +0000 UTC
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2018-11-12 15:44:51 +0000 UTC
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