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The Libretro Team

The Libretro Team

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The Libretro Team posts

Reicast Libretro – Updates!

 

Reicast Libretro and Reicast OIT Libretro have recently been updated.

Here is a listing of all the changes/fixes/improvements:

  • (Reicast Libretro) – now requires OpenGL 3.0 core profile (and GLSL 1.30).
  • (Reicast Libretro OIT/OpenGL) – Increased compatibility with other GL 4.3 driver implementations.
  • (Reicast Libretro...

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RetroArch - Metal video driver for modern macOS!

RetroArch - Metal video driver for modern macOS!

RetroArch has now gained a Metal renderer! Targeting modern macOS at first. XMB/MaterialUI works, menu shader pipelines work, Slang shaders work thanks to SPIRV-Cross, fonts work, etc! 

 Previously, RetroArch for OSX/macOS only had an OpenGL video driver. Since Apple will be deprecating OpenGL support in the near future, this Metal video driver essentially future proofs RetroArch for m...

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Savegame cloud service

Hi there to all our Patrons,

we have been considering launching a cloud service that will allow you to be able to synchronize your game saves/save states.

Everybody who pledges $5 or more to us on our Patreon will get access to this service. It is our intent that this will make it possible to sync your saves across a wide variety of devices.

We would like to gather your feedback on t...

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Reicast libretro updates - Shenmue 1/2 now runs! Plus Reicast Hackathon event July 6-8 (Switzerland)

Reicast libretro updates - Shenmue 1/2 now runs! Plus Reicast Hackathon event July 6-8 (Switzerland)

UPDATE 1/7/2018:  Dynarec crashes/bugs should now be fixed on OSX/macOS and Linux as well! 

It has only been a day since we released our blog post detailing all of the improvements the Reicast core has received, but in less than a day a lot has happened that requires an updated blog post – 

64-bit dynarec - Self-modifying code View Post

4DO - 3DO libretro emulator now supports arcade games!

4DO - 3DO libretro emulator now supports arcade games!

A big breakthrough courtesy of trapexit, who has been adding arcade game support to the 4DO libretro core. 

4DO is a 3DO game console emulator. In addition to this, it can now also run 3DO arcade games such as Mad Dog McCree 2.

You can use the mouse in order to simulate the light gun with this game.

2018-06-28 19:00:28 +0000 UTC View Post

Reicast libretro now supports NAOMI + other additions!

Reicast libretro now supports NAOMI + other additions!

Reicast libretro now supports Sega Naomi arcade games! Both Reicast and Reicast OIT have been updated.

Limited to Sega Naomi 1 for now. Atomiswave to GD-ROM conversion games can also work, some of them might have some issues though.

To read more about this and other enhancements made to the Reicast cores, please read this article -

2018-06-28 18:56:23 +0000 UTC View Post

Introducing Reicast OIT libretro core + updated Reicast regular core

Introducing Reicast OIT libretro core + updated Reicast regular core

The Reicast libretro core has seen several big improvements as of late, and we thought it would be remiss of us if we did not take this opportunity to talk about it. 

There are now two Reicast cores:

  • Reicast regular
  • Reicast OIT

Reicast regular: Contains an OpenGL renderer that requires OpenGL 2.x on the desktop and GLES 2.x on mobile.

...

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Upcoming Cannonball/Outrun libretro core!

Upcoming Cannonball/Outrun libretro core!

We have been working on a Cannonball libretro core. After less than a full day of work, we already have the game up and running with graphics, sound and input.

This is a reverse engineered version of Outrun written by Reassembler. It sports several enhancements over the original Outrun game, such as a 60fps framerate (original ran at 30fps), high-resolution rendering, and widescreen mode support...

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OpenLara — new core update! Local multiplayer mode and more!

OpenLara — new core update! Local multiplayer mode and more!

 Disclaimer: We did not make the OpenLara project. It is an open-source project ran by XProger. We simply ported it to the Libretro API and got it to work well as a libretro core. We might have added some features like a framerate mode selection and spent some time on getting the frame pacing to work corr...

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REminiscence (Flashback) - Libretro/RetroArch - new core!

REminiscence (Flashback) - Libretro/RetroArch - new core!

 Stuart Carnie has ported REminiscence over to libretro! REminiscence is a game engine recreation of the 1992/1993 action adventure game Flashback.

It is the spiritual successor to Another World/Out Of This World and it distinguishes itself with rotoscoped graphics, polygonal cutscenes, and a Prince of Persia-style gameplay system.  We have added modplug support to the core for improve...

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RetroArch 1.7.3 - Released!

RetroArch 1.7.3 - Released!

 

Download it here -

http://retroarch.com/index.php?page=platforms 

Read the article here -

https://www.libretro.com/index.php/retroarch-1-7-3-released/<...

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RetroArch 1.7.3 - New Desktop UI For PCs!

RetroArch 1.7.3 - New Desktop UI For PCs!

 RetroArch 1.7.3 will be available later this week and will come with a Qt-powered WIMP GUI! This will be the first public release of this new interface.

You can toggle the desktop UI by pressing F5 while ingame or inside the menu. A new UI pops up that shows a listing of all your playlists. You can select any of the games inside and it will either find the right associated core or ask you ...

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RetroArch 1.7.2 - Released!

RetroArch 1.7.2 - Released!

 Download it here -

http://retroarch.com/index.php?page=platforms 

Read the article here -

https://www.libretro.com/index.php/retroarch-1-7-2-released/

...

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MMJuno's Cel shader - RetroArch - give your 3D games a cel shaded look!

MMJuno's Cel shader - RetroArch - give your 3D games a cel shaded look!

 MMJuno has created a new shader, Cel, which dates all the way back to the Pete's OGL2 era of shaders that could be ran inside emulators like PCSX-R and ePSXe. It has now been incorporated inside Libretro/RetroArch's Common Shaders collection!

We put the new shader here through its paces with a variety of 3D games ranging all the way from N64 to PlayStation1 and even Nintendo DS and 3DS. View Post

RetroArch runahead beating a real NES at latency!

RetroArch runahead beating a real NES at latency!

This video was captured by TylerL, a very valued member of our Libretro forums. In it, he compares a real NES running the game Super Mario Bros. to RetroArch running with 1 frame ahead.

You can see how Mario responds to a jump button...

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RetroArch 1.7.2 — Achieving better latency than original hardware through new runahead method

RetroArch 1.7.2 — Achieving better latency than original hardware through new runahead method

 

Even though sub-frame latency in software emulators has been achieved, some developers kept pushing beyond, and found a way to surpass even real hardware in response time. We have Dwedit to thank for this particular method.

Most systems more complex than...

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Libretro API now supports experimental Direct3D11 hardware rendering!

Below is a copy of our original post on Medium (you can read the original article here) -

https://medium.com/@libretro/libretro-api-now-supports-experimental-direct3d11-hardware-rendering-219953b50f58

We, as the developers of RetroArch and L...

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See the new Citra Canary core in action!

See the new Citra Canary core in action!

 See here the Citra Canary core running in RetroArch! This is the new performance-optimized version of Citra. This is up-to-date with the very latest versions of Citra and is self-updating in nature.

Shown above is a 15-minute video of The Legend of Zelda 3D: Ocarina of Time running.

Other videos

Super Mario 3D Land

And when you'r...

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3DO Core improvements - CPU overclocking and video tearing fix!

3DO Core improvements - CPU overclocking and video tearing fix!

Several improvements have been made to the libretro core version of the 3DO emulator, 4DO.

CPU overclocking

 The 3DO used a 12.5MHz ARM CPU as its central processor. We have implemented a CPU overclocking feature in the 4DO core so that you can increase this by 2 (25MHz) or 4x (50MHz). 

Shown in the above video are two games, Wolfenstein 3D and The Need For...

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Threats from the contractor that violated Snes9x's license and illegally sold the work to 'customers'

 

This entire response is full of lies, disinformation and misdirection about Snes9x's license, and only seeks to obfuscate.

None of his nonsensical claims about LGPL are true, people already tried seeing if there was a loophole to be exploited there and that fell flat. Snes9x is under a non-commercial, custom license. That has never changed -

2018-03-09 16:51:03 +0000 UTC View Post

New cores available on the buildbot!


The following cores are now available on the buildbot:

- Desmume, a new version of the Nintendo DS emulator. This new port was done by bearoso, one of the main authors of Snes9x. This now has a working OpenGL renderer! You can enable multisampling for a smooth anti-aliased image. In addition,...

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RetroArch - ShaderToy shaders effortlessly ported over!

RetroArch - ShaderToy shaders effortlessly ported over!

We have decided to port a large amount of procedurally generated shaders found on shadertoy.com over to the RetroArch shader specs (both GLSL as well as Slang). 

Right now most of these shaders work without glitches with the GLSL shader backend.

There are still some minor issues with some of these shaders running throu...

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RetroArch 1.7.1 - Released!

Download it here -

http://retroarch.com/index.php?page=platforms 

Read the article here -

https://www.libretro.com/index.php/retroarch-1-7-1-released/


2018-02-19 21:13:48 +0000 UTC View Post

Eurogamer article on non-commercial license violations of emulators

Eurogamer article on non-commercial license violations of emulators

We thank Eurogamer dearly for being one of the last bastions of journalism in the games industry and for breaking this story into the mainstream.

We want to especially thank Damien McFerran for covering this story in the first place and Byuu for participating in this story as well.

We hope that the parties involved will feel more compelled now to treat this scene's authors with the respect...

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Beetle PSX - PlayStation1 CPU Overclocking!

Beetle PSX - PlayStation1 CPU Overclocking!

To continue on from yesterday's story, Super Nintendo CPU overclocking has now been added to all Snes9x libretro ports. Snes9x 2002, 2005, 2010, and mainline all support this new great feature. The only difference is that with 2002 and 2005, it requires a restart, whereas from 2010 onwards it works on-the-fly.

Now, onto the big new unveiling today - CPU overclocking for PlayStation1! Simias has ...

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Snes9x/Snes9x 2010 now have CPU overclocking!

Snes9x/Snes9x 2010 now have CPU overclocking!

 SNES9x mainline and Snes9x 2010 libretro cores now have CPU overclocking! Many games for the SNES suffered from slowdown due to the weak main CPU, this optional feature helps wonders in that regard! 

Click on the video above in order to see the before/after effects for Super Castlevania IV.

See a before/after video of a game notorious for excessive slowdown on the SNES, Gradius ...

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Public Service Announcement - Misuse of RetroArch

 

It is that time of the week / month again, where another entrepreneur tries pushing his luck and trying to get away with murder.

This time, a certain individual going by the name of Richard R. MacInnis (from Volocian Studios) contacted us on our Discord channel. He reached out to me and he wanted to know how we would get him to do cross-promotion/marketing for his product, which app...

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Direct3D11 driver now supports universal Slang shader format!

Direct3D11 driver now supports universal Slang shader format!

 The Direct3D11 driver that will be coming soon in RetroArch 1.7.1 will have initial support for libretro/RetroArch's new universal shader format, Slang!   

This means that both the Direct3D 11 and Vulkan video drivers will be able to make use of the same shaders without having to convert   any shader code! 

The magic happens courtesy of SPIRV-Cross, itself a ...

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RetroArch Web Player - Big improvements!

RetroArch Web Player - Big improvements!

RetroArch Web Player has received many improvements! It now uses WebAssembly, making it a lot faster than before. On top of that, it now features the fancy XMB menu interface (even the shader effects work!). The menu toggle buttons which were not working for a long time should all be fixed now too!  Perfect for your Chromebook! 

Thanks to The Toad King for improving the port.

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Coming up in RetroArch 1.7.1 - New Direct3D 11 video driver - with XMB support!

Coming up in RetroArch 1.7.1 - New Direct3D 11 video driver - with XMB support!

 RetroArch 1.7.1 will be launched with new Direct3D 10/11/12 drivers. 

Right now, Direct 3D 10 and 12 only work with the RGUI menu driver. However, Direct3D 11 was just updated to support the XMB and MaterialUI menu drivers as well! 

What you can also see in this video is the ribbon shader effect that we have ported over from OpenGL/Vulkan. 

NOTE: Direct3D 11 driv...

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