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Aonbarr Cartography

Aonbarr Cartography

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Aonbarr Cartography posts

Yester Hill (Druid's Circle)

Yester Hill (Druid's Circle)

I broke Yester Hill into two areas so that I could keep the maps consistent with 5 foot per square on the grid - the first part is the Druid's Circle. I struggled a little with the Strahd Wicker Man, but I'm happy enough with the mass of sticks I went for in the end. I don't really like the idea of the structure being so detailed that you can recognise it as Strahd, and I think it functions bet...

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Abbey of Saint Markovia

Abbey of Saint Markovia

The Abbey of Saint Markovia was the first map I worked on that featured snow - it took some getting used to, and there were a lot of teething problems with regards making certain objects and pathways look like they'd been snowed on. Originally I just slapped the snow asset down on everything and tried to make it work, but I came back at the end and instead used a transparent layer of white thro...

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Argynvostholt

Argynvostholt

Oh, Argynvostholt... until you came along, I had no idea what I was doing where levels and layers were concerned. You forced me to learn (well, sort of - my technique is still pretty questionable), but I do hate you for it. There are a lot of overlapping layers here, and it took me a while to figure out the best way to do things in order to get the effect I wanted. It probably didn't help that ...

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Van Richten's Tower

Van Richten's Tower

I struggled with this one a fair bit during the early days of the process - I can't remember why precisely, but I think it had something to do with the slight change to the tower's size as it rises, and the inclusion of windows that weren't meant to be full-size. Whatever the case, I came back to it at the end of the project and completely rebuilt it from scratch, also making variants for the c...

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Wizard of Wines Winery

Wizard of Wines Winery

I really struggled with getting terrain right in the early days of the project - the Wizards of Wine Winery was what forced me to figure it out. I still came back and revised it later, but I kept the pathways through the vineyard as I had originally made them.

I also had to Google images of medieval cranes and printing presses for this one, and then attempted to very crudely replicate th...

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Kasimir's Hovel

Kasimir's Hovel

I separated Kasimir's Hovel from the Vistani Camp as I felt the map was quite unwieldy as it is in the module - a lot of unused space, and I didn't think the homes of the other Dusk Elves needed to be included in any battle maps. I may eventually make an alternate to Kasimir's Hovel, just in case anybody's players pick a fight with one of the other Dusk Elves.

As an aside, I really didn'...

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Vistani Camp

Vistani Camp

I took the liberty of separating the Vistani Camp from Kasimir's Hovel, as there was a lot of unused space between the two - not to mention the hovels of all the other Dusk Elves that didn't necessarily have to be included in the map. Kasimir's Hovel is named accordingly.

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Coffin Maker's Shop

Coffin Maker's Shop

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Wachterhaus

Wachterhaus

I think this was the first map with which I started to deviate from the descriptions purely as written when I began this project - wild stuff, like adding in rugs where there were no rugs mentioned, that kind of thing. Fiercely liberating stuff. Seriously though, I do find the official maps can be quite empty, so I eventually started fleshing things out somewhat.

One thing that bothered ...

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Burgomaster's Mansion

Burgomaster's Mansion

Something I really struggled with in both the Burgomaster's Mansion and Death House was the inclusion of objects being covered by a white dust cloth. I don't know how it took me so long to try using the Pattern Shape Tool with a transparent white color, but it worked pretty well in the end. Now, getting the bear head mounted on the wall was another story - I had to place the bear rug on the 'be...

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Blue Water Inn

Blue Water Inn

No alternates or anything fancy with this one - just an inn full of interesting characters. I may come back to this and make an alternate for post-uprising Vallaki at some point.

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Old Bonegrinder

Old Bonegrinder

Another map whose name I felt the need to change - I called this one Durst Mill back when it was only intended for my players' eyes, and that stuck until I was getting around to uploading all my maps and remembered that's not the name the module gives the place. It's 'Old Bonegrinder' in my folders, but the files within those folders are all down as 'Durst Mill'. Forgive me.

Fun fact: I ...

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Tser Pool Crossing

Tser Pool Crossing

This map right here - this one was tricky.

First of all came the question, which way does the river flow? It took a lot of Googling and studying the map to figure out that it was flowing from east to west. I think. Honestly, I still expect to be told that I'm mistaken on this one, but such is life.

The second issue came when I realised that the map of Barovia only looks like View Post

Tser Pool Encampment

Tser Pool Encampment

I could not tell you much it pained me when I first made this map that I simply could not place some kind of flap over the entrances to the tents at the Tser Pool Encampment. When I came back to it at the end of the project, I had discovered the power of the Pattern Shape Tool and transparent colors, so I could finally fulfill that lifelong dream of having the entrances to tents be slightly les...

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River Ivlis Crossroads

River Ivlis Crossroads

There's not an awful lot to say about this particular map, bar the fact that I must have spent several weeks going back and forth between whether or not I wanted treetops to be transparent, so you could see exactly what was simply under the canopy and what was hidden behind tree trunks. In the end, I decided to keep the trees solid, as I just felt it looked so much better that way, but I reserv...

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Church of Barovia

Church of Barovia

I couldn't tell you why, precisely, but for some reason this was saved as 'Barovia Chapel' when I began work on this project, and I didn't notice it was incorrect until I had already created so many versions of the map that the thought of renaming it physically pained me. As such, it remains 'Barovia Chapel' in the Drive folders with all of the maps.

This was the second map I worked on f...

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Death House

Death House

The unfortunately named 'Death House' - I personally prefer to go with 'Durst Manor', as the original name is far too on the nose. Similarly, when I was running the area, I made a lot of changes, many of them taken from MandyMod's Fleshing Out Curse of Strahd series, as I felt like the whole thing was a bit much. I ran fewer combat encounters, but I also removed the mimic from the...

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Map of Barovia

Map of Barovia

I think that when I decided to run Curse of Strahd, I started by recreating the map of Barovia through Wonderdraft, using assets I had drawn with my Wacom tablet.

The scale is a little different to the scale in the module as written, as I wanted to increase the distance between the various locations across the region, but  this map is more for aesthetic presentation than accuracy an...

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