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March Progress Report (The Show Must Go On)

March Progress Report (The Show Must Go On)

Hey ya'll,

Sorry about the late progress report this month. It's been a hectic week so I'll try to break things down as concisely as possible.

Due to the Corona Con Cancellation Craze plans had to change for the big multi-thousand dollar BGP summer tour.

Couldn't have predicted all this back in January and crossing my fingers and waiting isn't a very solid strategy so pl...

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February DevLog: Fully Functional Battles!

February DevLog: Fully Functional Battles!

... Aaaand one month full of crunch later, we've got battles! Actual working in-game battles! You can swap forms, use moves, alter stats, drain meters, and everything! Some visual effects are still a bit rough but all that's coming in the polish stage. The most important bit right now is getting the logic behind everything working as intended.

Now, some of the special side-effect...

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February Progress Report (Good Impressions)

February Progress Report (Good Impressions)

Kicking things into overdrive! Get ready for a MEATY post this time around, cuz I wasn't kidding about progress speeding up this year.

We came into the month HAWT with a game jam to get a battle system up and running. Attacking, deciding turn order, calculating damage, l...

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January DevLog: Battle System Framework

January DevLog: Battle System Framework

Rapid progress continues. We've got menus up and running better than ever, some really polished placeholders, fleshed out design notes, charts and graphs for pony stats, hundreds of character animation files, and most of the math behind the revamped battle system!

You'll need to get more info on ...

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January Progress Report (Winter Wrap-Up)

January Progress Report (Winter Wrap-Up)

It's been an exhausting yet exhilerating few weeks into the year already. Making killer progress with the game's menus and managing data behind the scenes as well as making a whole bunch of pixel art graphics to dazzle you all with once the next demo comes out.

There's been countless discussions ...

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December DevLog: Prototype Detailed

December DevLog: Prototype Detailed

Battle Gem Ponies is shaping up nicely. The fun little details are being added in now and we're seeing how far we can run with the little things being implemented in this prototype.

 We've got villain concept art, working data, cutscene scripts, character animations, working menus like the Ponipedia, and calculations for the battle system all done over the holiday break! 

...

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December Progress Report (Eventful as HECK!!)

December Progress Report (Eventful as HECK!!)

This has been quite a month so far, everything is moving at a nice pace as we gain momentum to CRUSH through into the new year! 

For starters, we not only got accepted into BABScon as vendors, but were offered a special position in their Arcade!  Here's some screenshots of what went down:

2019-12-17 04:32:07 +0000 UTC View Post

November DevLog: Getting the Little Things Right

November DevLog: Getting the Little Things Right

Despite numerous distractions like travel, coma-inducing Thanksgiving meals, and an intense workout regiment to counteract it all, progress is still being made towards BGP's public prototype launch.  There's a lot of little changes being made behind the scenes to turn this into a super smooth operation that can sidestep mistakes of the past and there's still a couple week's worth of proble...

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November Progress Report (Menu Setup)

November Progress Report (Menu Setup)

This month's main objective is to get the various interfaces up and running. My task is to lay out, anchor, color, and attach scripts to the sprites [complete]. Then hand them over to the Programmer for data display and management. Then once he has em all nice, dynamic, and  funct...

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October DevLog: Full Speed Ahead!

October DevLog: Full Speed Ahead!

The initial hurdles of learning to work together and getting a foundation in place for the project are all behind us now. The Yotes Games team is hard at work every day and we're knocking out features one-by-one.  

Here's a tiny bit of redecorating for the Battle Gem Ponies Download Page in an...

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October Progress Report (Grid Movement, Animations, & Teamwork)

October Progress Report (Grid Movement, Animations, & Teamwork)

Earlier this month I said I'd talk more about the new workflow for Battle Gem Ponies now that there's 2 people on it on all hours but 9 to 5. Having a programmer help me tagteam this is such a godsend and we are straight zooming through the to-do list at record pace. We might even have a release window in mind, but more on that at the end of this post...


Anyways, I thought I ou...

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September DevLog: Forming a TEAM!

September DevLog: Forming a TEAM!

I finally did it... I caved in and sought help. You know those plucky prodigy millennials, 25 and under, somehow both fresh out of college AND equipped with 5 years of professional experience with a portfolio stretching across multiple related software / hardware / IT / & database sectors of an industry? 

Yeah, well I found one of those. His name is Brandon Deaton. He's the cowor...

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August DevLog: Variables & Messes!

August DevLog: Variables & Messes!

 State of the Game

I converted all of the game's 600+ variables into Playmaker Globals that can be accessed both in scripts and easily within playmaker itself now. It was pretty tedious and took a few days of work to finish what i started but things are ready to be put into action now.

2019-09-04 17:47:45 +0000 UTC View Post

July DevLog: Aha! Now I see...

July DevLog: Aha! Now I see...

Time was in fact wasted cleaning up old code and creating all those Variables in EzDataManager, because Playmaker isn't as compatible with them as I thought. Extra oof because I spent a couple weeks tidying up my old code to find out enough small pieces were still missing to not have it working the way it did 2 years ago. 

All the hoops to jump through to get these scripts &...

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June DevLog: A World Restored!

June DevLog: A World Restored!

The biggest win this month has been the successful revival of the lost Tilemaps I spent a week on just a while back covering all the zones to be available in the Alpha demo.

After the tragic loss of the Battle Gem Ponies files during what I call The Great Calamity, one of the losses was the overworld layouts I converted from graph paper doodles to playable micro-worlds.

2019-07-02 01:00:03 +0000 UTC View Post

Late Post is Late (and possibly abridged after rewriting)

Was literally minutes away from posting a super long update full of pictures and explanations of whats been going on this month. Then power goes out and I lose all forward momentum... 😑

Oh, the irony... This is so familiar.

No drafts saved. Spent like an hour writing that and gathering screenshots. Its the little hiccups like this stacking up that make me wanna lay on the groun...

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May DevLog: Back to Basics!

May DevLog: Back to Basics!

I spent more time trying to figure out new tools than actually implementing anything, and that hurts. This stuff was meant to make things easier and faster, but I find myself hitting roadblocks and playing stop-n'-go when I've only got a few hours in the day to focus completely on gamedev. 

It's maddening and I think I'll need to brute force some stuff just to see anything get done.&...

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April DevLog: Align the Stars!

April DevLog:  Align the Stars!

     Currently still getting everything into place to make sure this works out perfectly. I'm really just taking it one day's mission at a time in order to not get overwhelmed and stumped by paralysis anymore. 

     I mean, this project gets really scary when I think about how much work there's left to do and how much my life depends ...

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March DevLog: Warmed Up & Eager!

March DevLog: Warmed Up & Eager!

 

        A lot of gamedev went on this past month. Hope to be dishing out some videos on the matter soon enough. See what's cooking so far on 2019-04-01 03:47:53 +0000 UTC View Post

Battle Gem Ponies DevLog (February: Charted Out)

Battle Gem Ponies DevLog (February: Charted Out)

 I'm basically a month behind the 2019 master plan. Cleaning up the multi-hundred page design docs for BGP is taking way longer than I thought, so to celebrate fresh beginnings in March, I'll be switching over to framework development and save polishing out the details for when they become relevant. 

     So for right now, what I need to have on paper is the fina...

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BGP @MAGFest 2019! (The 1st 4-Day Con Booth)

BGP @MAGFest 2019! (The 1st 4-Day Con Booth)

 

     This past Magfest certainly was an adventure! Supplies were gathered, 2 friends volunteered to help, and we ran the biggest Battle Gem Ponies booth yet. And for 4 days straight! I thought some folks out there would li...

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DevLog November 30th, 2018

DevLog November 30th, 2018

Really looking forward to what's to come. To be this pumped up about the project this many years later, and somehow feeling more confident about how it'll turn out has to be a sign of love. This project means everything to me and I have to see it through. 

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DevLog Nov 14, 2018

DevLog Nov 14, 2018

    Serious planning has begun, so far it's only been preemptive measures and bookmarking things to come back to later. Now I'm getting down the fine details of everything I need to know, do, study, and purchase in order to make the most out of this Magfest trip.

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BGP DevLog #195 (Inspiration Manifestation)

BGP DevLog #195 (Inspiration Manifestation)

My entire past week revolved around a game that wasn't mine for once. I took the time to play the newly released followup to my favorite indie game of all-time (Undertale, in case you didn't know) and it was time well spent.

I came out the other side of those credits re-energized, inspired to work harder, and pumped up on well-designed RPGs and quirky/interesting fantasy wo...

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DevLog: Nov 1st 2018

DevLog: Nov 1st 2018

Happy Halloween, Folks! (Give or Take a Day)

     Only thing scarier than the monsters out tonight is the possibility of Battle Gem Ponies getting delayed again. Amirite? Harharrr!

But really.

     You know how everybody hates the sound of their own voice in recordings? I've been tackling that uncomfortableness all...

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Changing Direction

Changing Direction

Like, literally all the posts from the last few months have been depressing #sadboi news and this blog's not about that. Gotta pick up the pace with the videos and breathe some energy back into the hype machine!

January 2019 is when I'll be going full steam ahead, but I definitely want these videos out there holding you over til I have new goodies to share.

For those sticking around throug...

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DevLog #192 (Missed the Train, So Up the Standard)

     Tiny bits of progress get done week-by-week and right now I'm one step closer to getting those YouTube videos ready to fill in the gaps. With scripts written, it's a matter of recording all of them and splicing a few videos together.nI can hope ...

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Battle Gem Ponies DevLog #190 (Lackluster Progress)

     Here's my attempt to associate with the moth meme. Just wanna make a public PSA, the Battle Gem Ponies project is NOT dead. It's just kinda on life support. It's hosp...

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Hiatus is Over, Battle Gem Ponies is NOT Dead!

The last few weeks took a lot out of me, the devlogs went up on my site thanks to auto scheduling, but I could never squeeze in the time to repost on all the other sites and social pages until now. 


I really have my work cut out for me these next few months, but this is going to be as worse as it gets. Only getting better from here as I squeeze more and more time out of the day t...

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Development Update (Aug 22, 2018)

Development Update (Aug 22, 2018)

Yotes Games is in serious need of financing, so the search is on. With the way things are going, I may have to rely on a mix of day job hourly pay and Patreon support to carry me to the next BGP milestone.

That beautiful Vertical Slice to share with the world. A super polished vision everyone can see.

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