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Andrew Gray

Andrew Gray

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Andrew Gray posts

Release 1.15

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Main update is Centaurs, horses and their queen Epona in patron version. They should drop in mayhem and there is a new level in Latex labyrinth dedicated to them.

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Release 1.14-Patreon

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Release 1.14

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This release is focused on bugfixes and optimizations. I returned to body size rules and updated them, for instance make them functional. Now having huge breasts should makre difference in comabat and subjugation. Fixed also few issues related to saving and scri...

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Release 1.13 Patron version

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Thank you for your feedback in the polls and thank you very much for your support.


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Release 1.13

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New release contains updates of UX such as changed info animation dialogs and fast action selection. Animations are fixed, there should be no more black spots.

There is a new perk tree for basic levellers, one for warrior (with attacks, pushes...) and one ...

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Game speed and performance

I test the game on i5 and i7 CPU with both with more than 8GB of RAM. I would like to know it the game is still slow for you.

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What I work on now

At the moment I'm looking into UI optimizations (remove excessive info dialogs, place dialog on better places). I have added animations for splatter effects and now the monsters may bleed (at least some). I would like to create new set for hentai flavor with zombies, demons, tentacles and other stuff you can find in hentai comics. I will also correct the animations for info dialogs (they are aw...

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What to do next

I would like to ask few questions where should I put my focus. First is about what you enjoy more. I would like to know if I should spend more time on handmade mazes or new creatures, items and better random mazes and drops.

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Release 1.12 Patreon version

In patron version you get cleaned up templating mechanism for effects and transformations. This should allow you to arm your monsters with transformation into any form.

I also changed how monsters are dropped in levels and mayhem, you should be able to adjust the values if you want more or less challenging game.

There is also generic action (and example GiveFootJob) this should allo...

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Release 1.12 ready

So 1.12 is out. Main differences are optimizations and free aiming spells. Other smalled fixes are about improved droppers for monsters in levels and mayhem, it should make more sense. Improved monster strategy for some spell casters and there is also shortcut on keys 's' and 'd' (seduce action on selected monster and most dominance rewarding action on the same. See the changelog for details. View Post

Release 1.12 is almost ready

Main difference is I finally managed to remove the biggest memory leak in the game and made several optimizations so it uses much less memory and is faster. This should improve player experience much. It runs smooth on my i5 and I will need to get slower computer for testing.

I changed the way effects and spells are created and created templating mechanism you may use to create new monste...

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Release 1.11.0 Patron version

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Release 1.11.0 Ready

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So finally release with open files is ready. I did not only clean up the structure, but also refactored editors and made them available in patron version of this release. Have mercy with me, it is still quite raw, there are some unintiutive things, but it shoul...

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Release 1.10.1-patreon

Fixed the leveller issue of Bloberina. It was a shame.

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Simple question

Could you advise me where I can share my game so more people see it? Is there any forum, game sharing server or similar it may be suitable for?

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What now?

Thank you my patrons for support. There are two winners of the poll: voodoo and transformation into body part. This will be part of next release (voodoo is almost finished, the other one is more difficult). Other topic will be to open the game and let you design your own levels and gameplay and to add content. For that I see two tasks: redesign packaging of the content so it may be added easily...

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Release 1.10-Patron

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Release 1.10

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There are lots of small things in this release, it is again focused on improved gameplay, there are two new effects that should give player tactical advantage, we have squirting for female characters and improvements in mayhem in terms of diversity of dropped mo...

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Where to go next

Thank you so much for your support. I'm so happy that so many of you think my game is worthwhile. Now I would like to ask what to do next. I would like to give you possibility to affect new things in the game.

In next release (in 1-2 weeks) I will add slime creatures that may swallow and absorb body mass. There will be  a new player avatar Bloberina focused on swallowing monsters and...

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Fix 1.9.1-patreon

I'm sorry. I forgot to clean up saves, so saving did not work. This is the fix.

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Release 1.9 Patron version

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Release 1.9 with optional Patron content

Today for first time I would like to reward people who have supported me in last 14 months. Release 1.9 has two versions. Standard release covers many bugfixes, updates of levellers so it makes more sense, small changes of behavior on mouse clicks (stop on right click). And then there is a Patron version that has new 10 levels (first half of big content pack) with many new monsters: fro...

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Release 1.8

So again I planned to do only a small fix and ended with a massive update that impacts many things. I'm sorry for the delay again. Biggest changes is rework of all levellers, especially basic levelling should make more sense now. There are many new perks and effects you can gain. Humiliation now also makes more sense, you progress towards humiliating form of the avatar and after you change the ...

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Bugfix 1.7.1

I'm sorry, I dont have time now. This is a quick fix that should fix the talking monsters and levellers, but it is not complete. I will finish in a week.


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Release 1.7

I'm sorry for the delay again, but I wanted to optimize the game and it was much harder than I expected. I reduced memory consumption by 40% and improved performance a lot, but there are new things that should improve experience.

Biggest difference is that walking is automatic, if you click on a field then the game will evaluate fastest path and your avatar will walk to the target unless ...

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Update 1.6

I'm sorry for the latency. My life was very busy, I could not make new release, but in spared time I worked on the new version. There is not so much new content (I spare that for the promised first patron release), but there are lots of optimizations. The game should be much faster with graphics and enemy strategy calculations. I also caught loads of bugs.

But there are two big changes! View Post

Release 1.5 (target: balance)

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In this release I focused on playability, balance of monsters and player levelling. Big change is in Perk section, the perks improve faster, improvement is seen in log as colorful line and there a progress shown in Perk panel. To get more detailed informati...

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Bugfixing 1.4.1 release

This release covers mainly bugs especially with saving the game. Biggest improvement is performance. It should be much faster now, I found some serious issues in monster processing. I also added tutorial with game basics. I will maintain it in the future, for now it should help with the start of the game.

Changelog 1.4.1
- Fixed issue with starting from saved game (without previously s...

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Release 1.4 (Big one)

https://mega.nz/file/FEo3EKJY#MN9PWJeyHDkJnuAGKhhdB-B5oJAmJzVH7nrHMwbsRFk 

I'm sorry the release took so long. I wanted to address many things, in the end it was much more than I thought and on top I was busy with other stuff. But it is here and it should be better than t...

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Release 1.3.0

https://mega.nz/file/cFowxQpB#dYoe13EaQgqY0cD49N7w8L0IXNz2k_Cok2b3B1j3zAQ 

New release consists mainly of bugfixing and performance optimizations, but there are lots of new spells available for the player, including placing sigils to trap monsters. Existing levels are imp...

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