The new year of 1994 arrived, and as usual, Zaboru celebrated with his family and his girlfriend. Continuing his tradition of generosity, he awarded a substantial bonus to all ZAGE employees. The staff were thrilled—once again appreciating how consistently generous their boss was with these annual bonuses.
In January, Zaboru and ZAGE released the Sailor Moon ZEPS game. The gamepl...
2025-06-20 01:55:22 +0000 UTC
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December brought a whirlwind of developments. First and foremost, while OutRun—the groundbreaking arcade game featuring real steering wheels, brakes, and gas pedals—was still making waves in both the U.S. and Japan, ZAGE dropped another bombshell: Dance Dance Revolution. This innovative rhythm game featured a dance pad with four directional arrows on the floor and a...
2025-06-20 01:54:54 +0000 UTC
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Following the release of Titan Drive, which truly shook the video game industry, November unfolded with several unexpected developments.
First, Titan Drive’s momentum continued strongly. Sales remained high, and although many players couldn’t afford the premium 16 console, its success was undeniable which makes Sonaya really pleased.
In the world of anime, Sailor Moon...
2025-06-19 01:54:41 +0000 UTC
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Following the release of Sonaya’s Titan Drive, a surge of players rushed to get their hands on it—and most walked away impressed. The console lived up to the hype, and the majority of buyers felt satisfied with their purchase. However, not everyone could afford the premium price tag, and some players were left watching from the sidelines. Still, the momentum was undeniable. Sonaya ha...
2025-06-19 01:54:12 +0000 UTC
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Saturday, 8 November 1992
It was early Saturday morning, and Zaboru sat alone in his office. Ayumi was busy at Akaishidan Studio, deep into developing a new game, so Zaboru had the place to himself. He let out a sigh. “Hmm, should I buy the Titan Drive myself? Then again, the line might be long.” He took a slow sip of coffee and added, “Well, there’s that e...
2025-06-18 00:47:10 +0000 UTC
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Tuesday, 4 November 1993
It was Tuesday morning, and Zaboru had made it clear the day before: every higher-up at ZAGE’s Japanese branch needed to attend today’s meeting. Even representatives from the Osaka office, including Shigeru Miyamoto, were now present, ready to discuss the company’s next move.
Zaboru stepped to the front, nodding to the assembled gr...
2025-06-18 00:46:21 +0000 UTC
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Sunday, 2 November 1993
Zaboru sat in his office, his eyes fixed on his computer screen, while Ayumi sat nearby, playing on her ZGB handheld console. She was fully immersed in Powerpuff Girls, one of ZAGE’s newest titles. After a few minutes of silent gameplay, Ayumi sighed.
“Zabo, I can’t believe this,” she said, shaking her head with a play...
2025-06-17 02:37:19 +0000 UTC
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Saturday, 1 November 1993
Hikaru Kurata stood in the Sonaya headquarters alongside Junpei Hoshida, his Head of Game Development, and key members of the R&D team behind Project Kagutsuchi—the company’s long-awaited 16-bit console. After more than a year of development, the project was finally complete. Now, the focus shifted to launch preparations and market...
2025-06-17 02:36:51 +0000 UTC
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October turned out to be Important and impactful months for ZAGE
As was becoming tradition, ZAGE released two flagship titles—one for each of its main consoles. For the home console ZEPS, the game was Castlevania 2: Dracula’s Curse, and for the handheld ZGB, the release was Powerpuff Girls. Each of these releases targeted different audiences but shared the sam...
2025-06-16 00:53:02 +0000 UTC
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In September, many pivotal events unfolded for ZAGE, continuing the company’s momentum. As expected, ZAGE released two new games—one for each of its consoles. For the home console ZEPS, the title was Shatterhand. For the handheld ZGB, the featured release was Super Mario Land 2, developed under the leadership of Shigeru Miyamoto at the Osaka Branch.
As usual, ...
2025-06-16 00:52:29 +0000 UTC
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List of Company owned or Partnership with ZAGE
Saiko Machine - Manufacture Company = ZAGE Own Partially - Partnership
Mirai Manufacture - Manufacture Company = ZAGE Own Partially - Partnership
Emerald Wings - USA Distributor = ZAGE own Majority
Miyagi Batteries - Batteries Company = ZAGE Own Partially - Partnership
<...
2025-06-15 02:13:59 +0000 UTC
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August marks another successful month for ZAGE, filled with rapid development, bold creative ventures, and internal surprises. On the arcade front, OutRun, developed by the Tokyo ZAGE branch, and Dance Dance Revolution, developed by the U.S. branch, are progressing smoothly. Both titles are set to launch in October—an impressively quick turnaround given their scale. P...
2025-06-15 01:56:32 +0000 UTC
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In July, following the explosive release of the new ZAS arcade game Marvel vs ZAGE, major developments unfold across the ZAGE empire. First, the official opening of ZAGE’s Osaka branch is completed. Zaboru fully staffs the branch with new hires and appoints his father—also the CTO of ZAGE—to oversee its operations. The branch’s infrastructure and requirements are handled...
2025-06-15 01:55:29 +0000 UTC
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Sunday, 12 July 1993
As the Marvel vs ZAGE hype continued to sweep across Japan, Zaboru’s next task took him to YaDo Studio—the anime production company now owned by ZAGE. Currently, YaDo had two major hits airing weekly on TV Tokyo: Sailor Moon and Let’s’n Go. Both series boasted incredibly high ratings and had become pop culture se...
2025-06-15 01:55:06 +0000 UTC
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Saturday, 11 July 1993
Today marks the official release of Marvel vs ZAGE in arcades across Japan. From early morning, excited players poured into game centers eager to try the new title. Dozens of arcades reported long lines, and some venues were already packed to capacity within an hour of opening. For fans, this wasn't just the launch of another fighting g...
2025-06-15 01:54:43 +0000 UTC
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Can't release chapter today but tomorrow will release 4 together.
because of overtime today i don't have time
2025-06-14 01:56:49 +0000 UTC
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While Zaboru was preparing to brainstorm ideas for July’s upcoming game releases, a knock interrupted his thoughts.
“Come in,” he called out.
The door opened, and his secretary, Yumi Ichijou, stepped in with a serious expression. “Boss, there’s something you need to see.”
She handed him that morning’s newspaper. Zaboru hadn’t had time to read it yet, but...
2025-06-13 01:12:54 +0000 UTC
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Monday, 6 July 1993
Zaboru was now relaxing in his office, sipping on a fresh cup of coffee as the morning sun filtered through the blinds. His mood was light, the soft jazz playing in the background giving his workspace a calm energy. The weekend’s buzz was still in the air. The MARVEL VS ZAGE ads had been a massive success—exactly as he’d e...
2025-06-13 01:11:34 +0000 UTC
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Sunday, 5 July 1993
As the event wrapped up and Sunday dawned, viewers across Japan who had watched the E-Sports broadcast on TV Tokyo were still buzzing with excitement. Families, teenagers, and even some older folks who had tuned in out of curiosity were surprised at how engaging the show had been. It was unlike anything they’d seen before on television. The en...
2025-06-12 01:25:59 +0000 UTC
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Zaboru and Endo stepped onto the arcade stage as the crowd’s anticipation reached a fever pitch. Meanwhile, Yumi, the ever-energetic presenter, shouted into the mic, “So guys! ZAGE’s boss—and my boss—Zaboru is about to battle the current champion Hayabusa! Who do you all think is going to win!?”
The cheers erupted into a storm. Banners waved, and fans shouted both names...
2025-06-12 01:25:32 +0000 UTC
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Yumi continued her commentary with enthusiasm. "Okay! So the first match in the semi-finals is a big showdown between Tokyo representatives! They already faced off once in the Tokyo Batch One final—Hayabusa vs. MuSho! Who will win this time!?"
MuSho (Yoko) and Hayabusa (Endo) approached the stage, shook hands, and took their seats at the arcade machines.
Yoko had been prepa...
2025-06-11 02:55:08 +0000 UTC
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After the conclusion of the Round of 16 and a short intermission for players and spectators to catch their breath, the tournament moves into the intense Round of 8. The match-ups are announced, and the atmosphere in the arena is electric:
Saturday, 4 July 1993 — ZAGE Event Building (ZEB)
It’s exactly 10:00 AM, the scheduled time for the main event to begin. The cameras from TV Tokyo are already rolling, set to broadcast the tournament live across Japan. Meanwhile, the 32 participants are led onto the main stage, greeted by the cheering crowd. Hosting the event, as always, is Zaboru’s trusted s...
2025-06-10 00:11:16 +0000 UTC
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Saturday, 4 July 1993 — ZAGE Event Building (ZEB)
At precisely 8:00 AM, the ZAGE Event Building opened its doors to the public, and within minutes, it was packed with excited ZAGE fans from all corners of Japan. Tickets for the event had sold out weeks in advance—leaving many hopeful attendees disappointed. However, their spirits weren’t entirely crushed; Zab...
2025-06-10 00:10:50 +0000 UTC
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Friday, July 2, 1993
After finalizing the concept for his latest game—a hybrid of DuckTales and Excitebike: Motocross Maniac—Zaboru called in his Japanese ZAGE team to brief them on the vision. As always, he worked diligently throughout the day, but by late afternoon, precisely at 16:00, he left the office to meet with his band, Zankoku, for a...
2025-06-09 02:47:38 +0000 UTC
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While Zaboru was taking a well-earned rest at ZAGE HQ in Japan, Hikaru Kurata sat in his Sonaya office, skimming through a thick report detailing ZAGE’s recent activities over the past few months. His brows furrowed deeply. Just a couple of months ago, when ZAGE bought the rights to Marvel, he had laughed smugly to himself, certain that Zaboru had finally overreached—finally made a misstep ...
2025-06-09 02:47:15 +0000 UTC
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Thursday, 1 July 1993
Zaboru visited the ZEPS Event Building, or ZEB for short—the iconic venue dedicated to hosting ZAGE’s biggest moments. The last time this landmark was used was for the ZAGE GOTY 1992 celebration, a major milestone for the company. Since then, Zaboru had personally overseen a major renovation of the building, expanding its floor space, upgr...
2025-06-08 02:31:00 +0000 UTC
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In June, Zaboru decided to dedicate all his focus and energy to developing the highly anticipated Marvel vs. ZAGE arcade game. Every member of the Tokyo branch was redirected to work solely on this title. Meanwhile, his specialized hardware development team, alongside the experts at Nanco, were busy constructing the arcade cabinets that would house the game. The teamwork paid off—the...
2025-06-08 02:30:01 +0000 UTC
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As in May, Zaboru is releasing two new games—this time, as usual, one for ZEPS and one for ZGB. For ZEPS, the featured title is Little Nemo: The Dream Master. This hidden gem from Zaboru’s previous life is a side-scrolling platform adventure. What makes this game stand out is the unique transformation system. When Nemo defeats enemies, he absorbs their traits and transforms ...
2025-06-07 04:13:45 +0000 UTC
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As of the end of March, many significant developments unfolded across April, May, and into June.
In April, Zaboru launched a specialized UFO catcher machine designed around Hello Kitty. This machine was already being prepared for months and It was an instant hit, especially among younger audiences and collectors. Riding the wave of popularity, he also released a charming Hello Kitt...
2025-06-07 04:13:20 +0000 UTC
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