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Zaborn_1997

Zaborn_1997

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Chapter 415: December Release and Super Mario Land

Saturday, 27 December 1992

ZAGE's December release brought two long-anticipated titles: Super Mario Land for the handheld ZGB, and Bionic Commando for the home console ZEPS. Both games made waves, but Super Mario Land stood out as a standout Mario title, captivating fans who have always had a deep love for the franchise.

From the mo...

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Chapter 414: Zaboru Featured on TV

Friday, 25 December 1992

After an emotional conversation with his father and pitching the idea to establish a hardware specialist team, Zaboru returned to his office, mind still swirling with reflections.

Leaning back in his chair, he muttered, “I’ll be damned. My dad’s past is nothing like it was in my previous life.” A grin crept across his face. ...

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Break

I'm sorry I couldn't keep my promise not to take a break this week. I'll be working overtime tomorrow, so it seems impossible to write anything. But I might create an additional chapter over the weekend.

Very very Sorry, guys.

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Chapter 413: Zaboru – “Who Are You?”

Zanichi smiled. “Do you want to hear a story?”

Zaboru looked puzzled. “A story? About your past? Sure—I'd love to hear it.”

Zanichi chuckled. “Alright then, sit tight, son. Do you have time? Because this could be a long one, and I think it’s the right moment for you to learn the truth about my past.”

Zaboru leaned in, intrigued. In his previous life, his...

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Chapter 412: ZAGE's New Team – Hardware Specialist

After wrapping up the earlier meetings, Zaboru turned his focus to the next item on his agenda—creating a new development team tailored for future projects, particularly arcade machines with unique hardware configurations. While he had experienced these in his previous life—steering wheel setups, motorcycle simulators, dance platforms, and more—he never fully understood their inter...

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Chapter 411: Potential Branch in Japan and State of ZAGE Partnership – Part 2

Zaboru had already begun laying the groundwork for ZAGE’s domestic expansion. On a crisp weekday morning, he summoned his top executives to the familiar meeting room on the upper floor of the ZAGE building. As the team settled in, Zaboru stood at the front, energized and focused.

"Thank you all for coming. Today’s meeting is about our plans to expand within Japan," he began, pa...

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Chapter 410: Potential Branch in Japan and State of ZAGE Partnership Part 1

Friday, 25 December 1992

After Zaboru the Gamer was unleashed last night, he returned to his work with renewed focus. The December game releases were set for launch tomorrow, Saturday 26 December, along with the highly anticipated ZAGE Game of the Year (GOTY) event.

Today’s agenda involved critical discussions about expanding ZAGE’s physical presence with...

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Chapter 409: Sonaya’s Double Release

Thursday, 24 December 1992

The day after Zaboru extended a personal invitation to Hikaru Kurata and Junpei Hoshida for the upcoming ZAGE event, he was back in his element—working tirelessly on ZAGE’s December game releases and fine-tuning two arcade titles slated for January. He stayed at his desk until 20:00, and when the clock struck the hour, he leaned back,...

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Chapter 408: ZAGE Events Hype

Wednesday, 23 December 1992

With all the details finalized for the upcoming ZAGE Game of the Year (GOTY) event, Zaboru shifted into high gear for promotion. He commissioned an outsourced company to distribute colorful flyers across Tokyo and worked directly with TV Tokyo, who enthusiastically agreed to air a live broadcast of the event. Scheduled for Monday, 29 December 1992, the t...

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Chapter 407: ZAGE GOTY Event Details

Monday, 22 December 1992

Following the successful premiere of the Sailor Moon anime on Sunday, which received overwhelmingly positive feedback from viewers, Zaboru was back at work early Monday morning. His agenda for the day wasn’t limited to preparing the final December game releases. He was also focused on mapping out the intricate details of ZAGE’s first-ever Game ...

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Chapter 406: Sailor Moon Airs for the First Time

Sunday, 21 December 1992 – Morning

Yuuta Hamasaki was a middle schooler unlike most of his peers. While other boys his age were glued to their game consoles, Yuuta’s heart belonged to something else entirely: storytelling. Whether it was movies, TV shows, or anime, Yuuta thrived on narratives and characters. Sure, he owned a ZEPS and ZGB—birthday gifts from his well-meaning p...

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Chapter 405: Sonaya’s Reaction to the UFO Catcher

While ZAGE, HanDai, and Nanco were celebrating the meteoric success of the UFO Catcher arcade machine, the mood at Sonaya was far more reserved. Hikaru Kurata, Sonaya’s CEO, had acquired one of the machines and installed it inside Sonaya’s headquarters. Now, alongside his head of game development and a developer team, he stood silently observing the machine at work.

Kurata fold...

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Story pace and Not a chapter

Story Pace

Well, hello guys—just wanted to give a quick update.
I’m sorry if I haven’t been replying to chats recently; I’ve been extremely busy!

You guys remember how I said that in August I might have more time, like when I first started writing this story, right? I was actually thinking of increasing the number of chapters I release in August so there...

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Chapter 404: Sailor Moon Preparation and A Mistake

Friday, 19 December 1992

Following the release of the UFO Catcher, Zaboru turned his attention to preparing for the launch of Sailor Moon. That evening, he paid a visit to YaDo Studio and met with its owner, Yasu Domachi. Although Zaboru had acquired YaDo, he allowed Yasu to remain in creative control, fully respecting the older man’s passion and commitm...

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Chapter 403: UFO Catcher Ad and the Escalating Frenzy

Friday, 19 December 1992 – Evening

Following the Tuesday debut of ZAGE’s UFO Catcher arcade machines, a nationwide advertising campaign launched on 18 December during prime-time on TV Tokyo. The commercial, though minimalistic in style, captured the imagination of viewers with its direct footage of the UFO Catcher in action—players intensely focused as they guided the claw me...

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Chapter 402: UFO Catcher Craze

After Satonaka had finished testing the UFO Catcher at Dream Catcher Arcade, the doors opened for the afternoon rush—just as school let out. Zaboru decided to stay and watch the players' reactions to the new machines. With his workload at the ZAGE office temporarily lightened, he welcomed the chance to observe the excitement firsthand. A break like this, he reasoned, was well-deserved....

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Chapter 401: UFO Catcher Readiness

Tuesday, 16 December 1992

The day after Zaboru’s surprise birthday party, he expressed his appreciation by treating all ZAGE employees to free lunch and dinner. It was a small but heartfelt gesture that left the team smiling and even more motivated.

That morning, Zaboru decided to visit the Dream Catcher Arcade, where the new UFO Catcher arcade machines had already been ins...

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Chapter 400: Zaboru's Birthday

Monday, 15 December 1992 – Morning

Today was Zaboru’s birthday, but he shrugged it off and continued working as usual. That morning, his family offered him birthday greetings over breakfast. No party, no gifts—just heartfelt words and warm smiles. Still, Zaboru smiled genuinely. That was enough for him. As long as they remembered, that was all that mattered. ...

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Chapter 399: Birthday Party Preparation

Thursday, 11 December 1992

It was a typical day at ZAGE headquarters, but for Zaboru, it was just another blur of productivity. In his personal workshop, the energy buzzed with the usual creative chaos: the clatter of keyboards, the scribble of pencils sketching fresh ideas, the quiet hum of machines, and the comforting scent of warm coffee wafting through the air....

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Can't post a chapter

Sorry guys i can't post a chapter today because sudden overtime. Tomorrow i will post 6 chapter

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Chapter 398: ZAGE Offices and Employees

After the interview with Shigeru Miyamoto, Zaboru sat back in his chair and took a deep breath. The moment felt right to pause and reflect on just how far ZAGE had come. In under two years, what began as a humble, almost experimental project had become one of the most rapidly rising companies in the industry.

"It started with just me, Yugo, Yuna, then Shinsuke, Sayuri, and Kudou......

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Chapter 397: Another Unexpected Employee

Tuesday, 9 December 1992

Zaboru continued his work while organizing the upcoming ZAGE Game of the Year (GOTY) event. Later that morning, he slipped into one of his familiar routines—reviewing job applications with a careful eye. He wasn’t just scanning for experience or qualifications; he was on the lookout for any familiar names from his previous life. If no s...

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Chapter 396: ZAGE's Next Events

After meeting with Tetsuo Hara, Zaboru returned to his desk with a renewed sense of drive. While much of his time was dedicated to game development and refining creative concepts, today his focus shifted toward a broader vision: building a lasting legacy for the gaming industry. Something beyond a single console or genre. It was time to initiate the second official ZAGE event of the year...

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Chapter 395: Call from a Manga Artist

Monday, 8 December 1992

Zaboru sat in his office, deeply immersed in development tasks, refining designs for the upcoming arcade releases. With each page of his notebook filling rapidly, he alternated between scribbling gameplay tweaks, balancing notes, and quick character sketches for potential new titles. The early December chill outside contrasted with the warmt...

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Chapter 394: Next Arcade Games

After thinking about the surprising success of Warcraft following its low-profile launch, Zaboru turned his focus back toward ZAGE’s arcade division. The momentum in the arcade market wasn’t slowing down, and he knew that maintaining ZAGE’s relevance in both home and public gaming spaces meant continuously innovating—within reason.

"In December, there will be a new...

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Chapter 393: Warcraft Release 

 December 4th, 1992

After wrapping up the series of strategic meetings with Emerald Wings, Zaboru and his father, Zanichi, returned to their hotel, where Keiko, Sanika, and Ayumi were already resting. That night, the whole family decided they would extend their stay in the United States for two more days. It had been a rewarding business trip, and the idea of relaxing a little...

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Chapter 392: Talk with Emerald Wings

After the intense and business-heavy ESRB meetings concluded, Zaboru, Zanichi, Ryan, and James returned to the Emerald Wings office. Unlike the earlier formalities, the atmosphere in the meeting room now felt casual and lighthearted. The tension had cleared, and the four men settled into plush leather chairs, surrounded by dark wood panels and many artistic paintings.

"Zanichi, do ...

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Chapter 391: Arrival in the USA – Meeting with Sonaya Regarding Game Ratings

After the Renkonan family and Ayumi arrived in the United States on Saturday night, they quickly checked into a hotel in Los Angeles. Everyone was exhausted from the long flight and settled in for a night of much-needed rest. The next morning, Sunday, they woke early to explore. The sun cast golden light over palm-lined streets, and a cool breeze swept in from the Pacific.

Sanika a...

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Chapter 390: Go to USA

As Akechi's game finished its internal review by Zaboru and was greenlit for release, Akechi quietly left the ZAGE offices, his expression unreadable as always. Ayumi, however, stayed behind in Zaboru's personal workshop, a space filled with prototype unfinished gadgets, posters, and rows of sketchbooks stacked across the workbenches. She didn't disturb Zaboru while he worked a rhythm sh...

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Chapter 389: Akaishidan Akechi New Game 

Friday, 28 November 1992

After finalizing the plans for ZAGE's upcoming December releases on ZEPS and ZGB late the previous night, Zaboru returned to work early the next morning with renewed energy. The day was packed. Having decided to greenlight only two in-house games for December—Super Mario Land for the ZGB handheld and Bionic Commando for the ZEPS—he was...

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