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beyondVR

beyondVR

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Update Log: 2022/05/14 - It's 1.5 now

I'm calling this 1.5 now. Too much is being added for me to be able to call this a patch, so we're going all in with this one. Here's the usual list of additions and changes in test build, and also some upcoming plans I'd like to add.

I'm going to start providing the test build link in these posts since the old link is pretty buried under updates. The current test build c...

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Bus To Nowhere Poll: Voices or Textbox?

I am currently considering on whether or not I should change the way Karol and Virus function to the new system that the Passengers use to talk. There are a bunch of pro's and con's to this, and I figured this would be a good first poll to put out.

I made this little sheet below with the pro's and con's of both from my perspective. I personally would like...

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Update Log: 2022/05/11

Update Log: 2022/05/11

I'm about to scrap calling this 1.4.2 and just calling it 1.5 at this rate. We'll see what else gets added before I make that call.

Bus To Nowhere 1.4.2 Changelog:

  • You will now be able to find/unlock new passengers.
  • The passengers are from all around, some originating from locations the bus itself has travelled and others just being random stuff. You ...

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Oh, and one more thing before I sleep today.

Oh, and one more thing before I sleep today.

Virus Ending spoilers.

(I can't believe I just wrote that)

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Now Arriving At: Update Log: 2022-05-09

Now Arriving At: Update Log: 2022-05-09

Update Log: 2022-05-04

I've mostly been trying to finish up on a lot of the WIP stuff so that I can hopefully get the new update out sooner rather than later. I give it another month or so at the most. I've also been playing around with more concept idea's which I'll talk about another time once I have more to show.

The test build has also been updated with ...

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Update Log: 2022-05-04

Update Log: 2022-05-04

I spent some of today working on the bus, so heres some bus stuff.

I also might have covid, which kinda sucks.

Bus To Nowhere 1.4.2 Changelog:

  • Added new "low quality" lighting mode, which reduces realtime lights and removes shadows. Looking to add one for post processing/world overlays as well. Currently a bi...

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Update Log: 2022-05-02

Update Log: 2022-05-02

It's been awhile. I have taken a break from the bus for a bit to have some me time and to work on my other worlds to avoid complete burn-out. Currently have been playing with synced Nav Agents (AI) and was playing around with a few world idea's; so I thought I'd share them.

For those curious about the new plushies, they are still being added t...

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Update Log: 2022-04-25

Update Log: 2022-04-25

5 days since the big update and a patch; and I'm already working on another content update. It will not be as big as 1.4 was; so it will instead be released as a patch. 

No release date for this, but I don't think it'll take 3 months like the last update. I'm done with finals, so I have a lot more time to work on this.&nb...

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BUS TO NOWHERE 1.41 RELEASED

The patch has been added to the public build! This includes all of the previous changes, and a few more.

Bus To Nowhere 1.41 Changelog:

  • Three new Patron Plushies have also been added! Please please pretty please make sure you check your inbox for messages so I can add your plush! I have also added a small note on the billboard with patron name...

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Update Log: 2022-04-22

Update Log: 2022-04-22

First patch (1.41) releasing sometime this weekend hopefully, likely Saturday or Sunday depending if I can find a time where nobody is in any instances.

Bus To Nowhere 1.41 Changelog:

  • Lightning is now more common in the Bridge Biome (1/3) to help with getting lightning faster; as I understand the pain of waiting 10...

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Update Log: 2022-04-20

Update Log: 2022-04-20

Earlier today, or a few hours ago actually I released the update. I'm currently working on a small update to add and balance a few more small things, which will be version 1.41, I suppose. Unsure when it will release, but shouldn't be more then a few days; at most releasing whenever I remove the sticky note

The list of changes are below.

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BUS TO NOWHERE 1.4 RELEASED

Artwork provided by my good friend, Nami

The update is finally released after 3 months of development. Thank you for your support!

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Update Log: 2022-04-19

Update Log: 2022-04-19

One more day.

Bus To Nowhere 1.4 Changelog:

  • After 2 months, the Video Player has FINALLY 200% been restored.
  • Some more Bus Synchronizations have been added to add to the variety and widen the choice range, as well as accessibility. As of writing, there are 3 new synchronizations, found by ...

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Update Log: 2022-04-17

Update Log: 2022-04-17

3 days now. Maybe sooner. Looks like new WhiteNight will be released along with this update.

Bus To Nowhere 1.4 Changelog:

  • Increased length of the Storybook event, considering it is one of the most popular.
  • Potentially fixed WhiteNight Clock not syncing properly between master and clients. Regardless, any ...

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Update Log: 2022-04-13

Update Log: 2022-04-13

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Bus To Nowhere 1.4 Changelog:

  • New WhiteNight fight implemented in the test build. Still very WIP and probably very broken, but should function at least enough for it to be playable. Will be reverted if unfinished by release or the file size becomes too large. (WhiteNig...

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Update Log: 2022-04-9

Update Log: 2022-04-9

Okay, last addition, I swear. This is mostly WhiteNight plans that I would like to complete either before release, or as a small update after release. The main reason for this is that WhiteNight is pretty boring compared to Apocalypse Bird, so I hope to make the encounters more engaging.

With most of the major things fixed that I am aware of; u...

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Update Log: 2022-04-8

Update Log: 2022-04-8

There has not been much outside of various testing and fixes, which I guess I can list below to show that I'm working. The update will hopefully come out very soon; but I continue to be surprised by really dumb things that I am amazed that I didn't notice.

Bus To Nowhere 1.4 Changelog:

  • Killing Virus no longer kills ...

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Bus To Nowhere Testing Access

  • This long ugly link should let you access a friends+ version of the current debug build of Bus To Nowhere. You may bring people along as well.
  • This build will likely have bugs; but also have new content mentioned in update logs.
  • Note I will not update the world while people are in it, as there is a desync issue for late joiners if they join an old instance of the world. ...

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Update Log: 2022-04-01

Update Log: 2022-04-1

Two updates in one week? Wild. I think these will be the last major additions. Anything ahead of now will be polishing and bug fixes before public release. 

Bus To Nowhere 1.4 Changelog:

  • Every Instance Is Personalized: Beforehand, it was just the three posters, but now there is an entire set of...

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Update Log: 2022-03-29

Update Log: 2022-03-29

I can feel it, we're almost there.

Bus To Nowhere 1.4 Changelog:

  • Apocalypses Bird has finally been added. The fight features a random move set, with a total of 3 different moves, and 2 extra moves it can use during any of its attacks. Players must figure out how to destroy each egg using Apocalypse Bird's ...

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Bus To Nowhere 1.4 Teaser

Bus To Nowhere 1.4 Teaser

"A big, scary monster lives in the black, dusky forest!”

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Update Log: 2022-03-23

Update Log: 2022-03-23

Midterm time, updates will be even slower. Getting stuff done though.

Bus To Nowhere 1.4 Changelog:

  • A new machine has been added into the Engine Room, accessible after giving power to the engine. This machine will allow you to destroy an item with high potential to permanently alter the bu...

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Update Log: 2022-03-16

Update Log: 2022-03-16

I've mainly been working on a home world lately as well as college; so I haven't done much to the bus.

Bus To Nowhere 1.4 Changelog:

  • Syncing fixes; the batteries now work properly.
  • Improved some RNG based things, I think?
  • Removed yet more broken songs.

Waiting For Nothing: View Post

Update Log: 2022-03-08

Update Log: 2022-03-08

This log is mainly additions to help with bad RNG.

Bus To Nowhere 1.4 Changelog:

  • Drivers can now choose between 3 random destinations when nearing the end of a biome. The biome name will only be displayed if the bus has previously visited it before. This will hopefully make finding previously visited locations easi...

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Update Log: 2022-03-05

Update Log: 2022-03-05

Literally did nothing major.  I've been busy with other stuff; sorry!

Bus To Nowhere 1.4 Changelog:

  • Fixed some internal things that broke item pickup at some point?
  • Added some new songs to radio.
  • Vent room was redesigned.
  • Added a new channel that displays locations that have been vis...

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Update Log: 2022-02-25

It's been a busy week, but sadly, not for the bus. Nothing major to announce related to it at the moment.

Bus To Nowhere 1.4 Changelog:

  • Three "Batteries" added - Find and charge these batteries with lightning to increase bus speed; allowing you to reach your destination faster.

2022-02-25 13:32:03 +0000 UTC View Post

On the subject of Patreon Benefits in my worlds.

Discord Link: discord.gg/Bus-To-Nowhere <--- Most updates are here now.

These are the conditions. I am no professional, so bear with me. If you want to see what the current rewards are, scroll to the bottom of this post!

  • Rewards will be added alongside world updates. That being said, these rewards are only for patrons at the time of distr...

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Update Log: 2022-02-15

I've decided to just start posting changelogs of upcoming 1.4 additions to the bus, since I really don't have much to add that hasn't already been said in my last post.

Bus To Nowhere 1.4 Changelog:

  • "Lamprey Hole" event added.


Bus To Nowhere: Future Plans

Well, I said at least a post a week. So I guess I can post about the plans for Bus To Nowhere.

-- A Small Update: 1.33 --

A small update will likely be pushed at some point to fix a major bug I recently discovered; as well as to remove a certain song from the radio, as it is not globally available and bricks the radio whenever it plays.

I'll g...

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PREFAB: Simple Item Interaction

A simple script I use for pretty much every item in my worlds.

A simple cleaned up version of my all-in-one script I use for pretty much every single interactable item in my world. This requires VRCSDK3 & UdonSharp to work.

It is synced across all clients and supports things like playing particles or sounds on use. You can also trigger Animator Triggers on it. If you're better a...

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