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Leap of Faith - Chapter 6 - Release Date

Leap of Faith - Chapter 6 - Release Date

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Illustrated Dev Diary, July 30th, 2021

Illustrated Dev Diary, July 30th, 2021

So far, so good!

This week I haven't rendered a single image (what a horrible way to start a weekly update). On the other hand, I've been writing about 8,000 lines in Renpy, then removing 2,000 of them to avoid the chapter being an exposition dump and keep continuity.

About 2 hours ago I caught up with latest renders, and shifted my attention back to posing renders and animations. View Post

Dev Diary, July 30th, 2021

So far, so good!

This week I haven't rendered a single image (what a horrible way to start a weekly update). On the other hand, I've been writing about 8,000 lines in Renpy, then removing 2,000 of them to avoid the chapter being an exposition dump and keep continuity.

About 2 hours ago I caught up with latest renders, and shifted my attention back to posing renders and animations. View Post

Illustrated Dev Diary, July 23rd, 2021

Illustrated Dev Diary, July 23rd, 2021

It's been another week of making decent progress. I've been posing and rendering all week, and have finished almost all the visuals in all the scenes except for the ending. Mostly animations, but some story renders as well.

Next week I'll be at our summer house where I'll focus on catching up on the writing and scripting, before I move on to work on visualizing that long sequence of scene...

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Dev Diary, July 23rd, 2021

It's been another week of making decent progress. I've been posing and rendering all week, and have finished almost all the visuals in all the scenes except for the ending. Mostly animations, but some story renders as well.

Next week I'll be at our summer house where I'll focus on catching up on the writing and scripting, before I move on to work on visualizing that long sequence of scene...

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Illustrated Dev Diary, July 16th, 2021

Illustrated Dev Diary, July 16th, 2021

I've been grinding away at the big scene I mentioned last week and it's all coming along, albeit at a slightly slower pace than normal.

To summerize, it takes 5 minutes to load the scene into Daz, and another 5 minutes to clear the scene. I'm also overshooting my 64gb of ram and 24gb of vram, so render initialization takes another 5 minutes. Also, 5 people in a scene means 150 finger join...

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Dev Diary, July 16th, 2021

I've been grinding away at the big scene I mentioned last week and it's all coming along, albeit at a slightly slower pace than normal.

To summerize, it takes 5 minutes to load the scene into Daz, and another 5 minutes to clear the scene. I'm also overshooting my 64gb of ram and 24gb of vram, so render initialization takes another 5 minutes. Also, 5 people in a scene means 150 finger join...

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Illustrated Dev Diary, July 9th, 2021

Illustrated Dev Diary, July 9th, 2021

There's some things to cover this week, so I'll jump right into it.

Progress

First of all, it's been an extremely productive week. I think I've rendered more than I've done in any single week before. In addition to that I spent 2 days building what will be the centrepiece scene of this chapter and completed the light-test renders (which I don't add to the render cou...

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Dev Diary, July 9th, 2021

There's some things to cover this week, so I'll jump right into it.

Progress

First of all, it's been an extremely productive week. I think I've rendered more than I've done in any single week before. In addition to that I spent 2 days building what will be the centrepiece scene of this chapter and completed the light-test renders (which I don't add to the render cou...

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Illustrated Dev Diary, July 2nd, 2021

Illustrated Dev Diary, July 2nd, 2021

No talk of hot 3090's this week. In fact I did no further testing at all. In the end it took the fun out of this and left me feeling burned out and uninterested.

Instead, I decided to sit down and push forward with the story in HD, and I had a blast doing so which the render count increase for this week should confirm, which is now at 648 story renders and 7,135 animated frames. The quali...

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Dev Diary, July 2nd, 2021

No talk of hot 3090's this week. In fact I did no further testing at all. In the end it took the fun out of this and left me feeling burned out and uninterested.

Instead, I decided to sit down and push forward with the story in HD, and I had a blast doing so which the render count increase for this week should confirm, which is now at 648 story renders and 7,135 animated frames. The quali...

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Illustrated Dev Diary, June 25th, 2021

Illustrated Dev Diary, June 25th, 2021

I really enjoyed working on Chapter 6 this week as I finally got a chance to dip into more of the more serious part of the story, and I have been steadily grinding away at posing and rendering.

I did notice that the 3090 vram temperature is at a steady 92C when rendering in 4k. After checking in with Kentyrr and Stoya who did test renders just to give me some referring values, I could con...

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Dev Diary, June 25th, 2021

Dev Diary, June 25th, 2021

I really enjoyed working on Chapter 6 this week as I finally got a chance to dip into more of the more serious part of the story, and I have been steadily grinding away at posing and rendering.

I did notice that the 3090 vram temperature is at a steady 92C when rendering in 4k. After checking in with Kentyrr and Stoya who did test renders just to give me some referring values, I could con...

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Dev Diary, June 18th, 2021

Dev Diary, June 18th, 2021

Weekend once again!

I really wanted to do story renders this week, but realized it's almost summer and that means people will be around the house for both early and late hours. In short, I had to finish up the two lewd scenes I was working on, instead of worrying of curious eyes.

At least those scenes are completely done now, and for the next weeks I'll concentrate on the story itse...

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Dev Diary, June 11th, 2021

Dev Diary, June 11th, 2021

First of all some good news, and for those that doesn't know it yet, I was finally able to get a hold of a 3090 GPU this week. That, alongside new PSU, completes my rendering rig for now, making the whole process from posing and pre-rendering a whole lot faster as I don't have to minimize lighting anymore, or compress textures to avoid using more memory than my previous GPU could handle.

...

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Dev Diary, June 4th, 2021 - and a thank you!

Dev Diary, June 4th, 2021 - and a thank you!

As we step into another month and seeing you are still here on Patreon, I wish to take a few moments of your time to express my gratitude for your support.

My motivation isn't to get rich or earn big bucks, but to put my story out there in the best way I'm able to. And with your support, you help give me the tools to do so. Everything from Patreon goes back into the game in form of Hardwa...

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Illustrated Dev Diary, May 28th, 2021

Illustrated Dev Diary, May 28th, 2021

This time I'd like to say something about the actual progress of the story and not so much about the technicalities of actually making it.

I've finished the prologue, the actual intro, and as of right now I just rendered out the last image from the first girls path. Meaning, that I've got three more girls to cover - in addition to all the intermediate scenes connecting it all together. So...

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Dev Diary, May 28th, 2021

Dev Diary, May 28th, 2021

This time I'd like to say something about the actual progress of the story and not so much about the technicalities of actually making it.

I've finished the prologue, the actual intro, and as of right now I just rendered out the last image from the first girls path. Meaning, that I've got three more girls to cover - in addition to all the intermediate scenes connecting it all together. So...

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Custom Renders, April 2021

Custom Renders, April 2021

Also, as a side note, when creating Lexi (level of fame and fortune), I used Rihanna as a "model", so one of these customs hit right home.

U-u-u-um-brella, ella, ella. :)

edit:
Ok, so I made a slight mistake this month and forgot to limit the custom render post to the correct tiers. Which means you can all see it. Well, the error is on me so I'll leave it standing (as you...

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Dev Diary, May 21st, 2021

Dev Diary, May 21st, 2021

This week has been a tough one, where I've spent all my free time in Daz studio. There was a huge amount of scene setup, and on every single render I had to do a lot of posing. Thankfully Wibble came through once again with an asset you just can't buy anywhere - and he did so in roughly 20 minutes. The help I get when reaching out is just unbelievable, and thank you once again.

I decided ...

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Illustrated Dev Diary, May 14th, 2021

Illustrated Dev Diary, May 14th, 2021

A relatively quick post this week, as this period of development is more or less about pouring out renders none stop, while finalizing details in the script and setting up locations. Several of these dialogue scripts had me laughing out loud, and that is always a good sign.

It's a nice feeling returning to the same locations where LoF started before we went off to Lexi, and I think you'll...

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Dev Diary, May 14th, 2021

A relatively quick post this week, as this period of development is more or less about pouring out renders none stop, while finalizing details in the script and setting up locations. Several of these dialogue scripts had me laughing out loud, and that is always a good sign.

It's a nice feeling returning to the same locations where LoF started before we went off to Lexi, and I think you'll...

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Dev Diary, May 5th, 2021

Dev Diary, May 5th, 2021

"Get off your ass, Cece. We have a game to make!"


I hope you all had a good time playing Chapter 5, or if you didn't play it yet - hope you will.

The first dev diary after a release is always a bit underwhelming with not a lot going on concerning progress. Most of the week has gone past backing up my project, answering questions, bugfixes - in addition to the rel...

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Leap of Faith - Chapter 5, is now Live!

Leap of Faith - Chapter 5, is now Live!

Leap of Faith - Chapter 5!

It's been great fun making, and I hope you have a good time playing it.

Cheers, and I'll be seeing you in a few months time! :)

Changelog:

  • Added 1,480 story renders
  • 13,120 animated frames
  • 9,330 lines of script/dialogue
  • 25 new songs
  • Upgraded models from Genesis 8, to Genesis 8.1
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Dev Diary, 23rd of April, 2021

Dev Diary, 23rd of April, 2021

Last few words before next weeks Chapter 5 release.

This week has been all about polishing and getting the final touches in. There's still some scripting to do on the Steph route, but other than that it's all minor corrections here and there, plus the post-work in photoshop, before I can hand it over to the testers tomorrow.

I played through it just now, and I'm very pleased with th...

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Dev Diary, 16th of April, 2021

Dev Diary, 16th of April, 2021

We're getting there, one bullet point at a time.

Development

This week has been mostly about getting the dialogues and menu choices in place. In addition to that, music has been selected and the choices and branching is done. There's still a lot to do like, phone elements, character trait scenes, some ui changes, the end of chapter screen, a roam event and a scene t...

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Illustrated Dev Diary, 9th of April, 2021

Illustrated Dev Diary, 9th of April, 2021

3 weeks to go. It may sound like a lot, but there's still a whole lot left to do.

Current render totals are 1,323 story renders and 12,575 animated frames, so for those taking notes you'll see that I've been mostly focused on doing story renders this week. I've been wrapping up a big scene that's been a slight drag to deal with due to it being rather demanding on the hardware. But at leas...

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Dev Diary, 9th of April, 2021

3 weeks to go. It may sound like a lot, but there's still a whole lot left to do.

Current render totals are 1,323 story renders and 12,575 animated frames, so for those taking notes you'll see that I've been mostly focused on doing story renders this week. I've been wrapping up a big scene that's been a slight drag to deal with due to it being rather demanding on the hardware. But at leas...

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Illustrated Dev Diary, 2nd of April, 2021

Illustrated Dev Diary, 2nd of April, 2021

I hope you enjoyed the release date video last week. I'm sorry I couldn't push the date further forward, but there's just too much work remaining.

On the bright side, this update is by numbers the biggest single update yet. The complete chapter 4 is still slightly bigger, but was released in two parts.

I've finished almost all of the planned animations this week. One big and three s...

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Dev Diary, 2nd of April, 2021

I hope you enjoyed the release date video last week. I'm sorry I couldn't push the date further forward, but there's just too much work remaining.

On the bright side, this update is by numbers the biggest single update yet. The complete chapter 4 is still slightly bigger, but was released in two parts.

I've finished almost all of the planned animations this week. One big and three s...

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