Quick little update this week.
Scripting has progressed nicely, and I've only got one scene left to script. After that, I'll be jumping right into the actual personal testing, variable checks, transition adjustments, music, sfx, and so forth.
Episode 3 will be sent to the testers next Friday, and I'll also reveal the release date then.
Last preview before the release, guys.
2024-10-18 12:00:16 +0000 UTC
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As mentioned in the last update, I decided to put in a bit of extra time and effort this week, and it paid off.
U4iA Episode 3 is now the largest release I've done regarding any numbers, whether it's script size, music, lewd scenes, or other visuals.
This is about the time in the development cycle when I stop posting numbers, but I've notified my testers of a potential date for test...
2024-10-11 12:00:15 +0000 UTC
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To start with the positives, I finished a scene that is a bit different visually than static images alone. I wanted the scene to feel more alive and thus had to make a moving background. It turned out to be easier than I had suspected, but took a bit of time making the visuals.
I also experimented with some of the new features of the latest version of Renpy, which will be very useful goin...
2024-10-04 12:00:14 +0000 UTC
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Around 4k lines of script/dialogue were done, along with adding some renders here and there, which so far is just about the same as I wrote in last week's update (yes, I briefly considered copying/pasting that one :p).
But that's about it for similarities.
In this episode there is a hidden 'mood' variable for every person, which goes up and down depending on what happens, and your a...
2024-09-27 12:00:13 +0000 UTC
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I've spent the whole week scripting and working on the Renpy part of the game. I had a lot of fun doing it, too, as it's always nice to see everything coming together.
I completed around 4k lines of scripting and dialogue and added many UI elements, icons, effects, roam hovers, etc. To compare, episode 2 had about 15k lines, so there is still plenty to do, but it's good progress.
I'...
2024-09-20 12:00:13 +0000 UTC
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Progress
It's Friday the 13th, but it hasn't come into effect yet. :p
Because it's been another week of good progress. Finished up the last 'normal' scene, and I have one big cinematic-type scene to do. In addition to that, I also made some renders for the phone and plan to add them to the wallpaper app as well. 147 renders were done in total.
I've also ported the existing ep...
2024-09-13 12:00:14 +0000 UTC
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Progress
Great progress this week. I've finished all of the solo scenes with the girls and the planned transition scenes. 153 story renders and 262 frames of animation were done. On paper there are only two scenes left to pose and render (unless I add something during testing).
I won't say anything about one of the scenes as I don't want to spoil it. But it's the ...
2024-09-06 12:00:12 +0000 UTC
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I was working on Sam's solo scene this week. Since we've spent little time alone with Sam so far, I knew I had to establish a solid foundation for future content with her, but after looking at the first completed renders, I just couldn't feel what I was going for.
So I ended up scrapping what I'd done completely and taking a few days off, buying new assets for the scene, and just playing ...
2024-08-30 12:00:16 +0000 UTC
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Progress
Working on this is like going through an everlasting bullet list of things to do. Some weeks feel frustrating because you spend two or even three weeks on a single bullet point, but this week, I got through three and started on the fourth. Great for dev morale and also for progress.
Numbers
Last week, 213 story renders were comple...
2024-08-23 12:14:31 +0000 UTC
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Progress
I was going to focus 100% on scripting this week, but I was able to do renders instead. I finished Sea's scene, and that's the last of the lewd ones. There's still one major animation scene, but I'm holding that off until the very end, as it can be rendered through testing when I get to that point.
There are still quite a few scenes to do otherwise, but I...
2024-08-16 12:00:11 +0000 UTC
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This week was mostly about rendering animations. Not a lot of stills were done.
As I mentioned some weeks ago, I'm having some work done on my property. They were supposed to start working on September 2nd, but I woke up this Monday to find them working in the garden at 7 a.m.
Why is that a problem, you ask? They are going to remove 250 square meters of mountain (more than 30 trucks...
2024-08-09 12:00:15 +0000 UTC
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It's been a fairly straightforward week. Sea's hair reacts a bit weirdly to sunlight, so there were a few re-renders due to it; other than that, she's been behaving exceptionally.
I know that people have wanted to romance Sea since she was introduced back in Leap of Faith, so doing the actual scene seemed more daunting than normal as I wanted to do it justice. But it's looking very good s...
2024-08-02 12:00:14 +0000 UTC
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One of the things I love about making these games is that the characters evolve almost beyond my control as the story progresses. As I mentioned last week, I was working on a scene with Teagan, and as I put her and 'you' into the scene and saw how you got along, everything changed from what I had scripted.
As a result, the 'two or so' animations I had planned turned into much more, and th...
2024-07-26 12:00:15 +0000 UTC
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Thank you for the helpful suggestions last week concerning my SDD clone task. I tried the software mentioned, but one gave an error due to too many bad blocks, and the other outright lied to get me to buy a full-year subscription.
However, the hardware I bought did a great job cloning the non-system disk, and I can very much recommend it if anybody wants to upgrade their storage space wit...
2024-07-19 12:00:14 +0000 UTC
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The U4iA Steam store page is now up. Have a look, and remember to Wishlist so you get all the news directly in your Steam client.
And thank you to everyone who Wishlisted it so far, pushing it into the popula...
2024-07-19 11:32:30 +0000 UTC
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I finished the big scene this week and ended up with 200 renders for that scene alone. I still have a big non-lewd cinematic animation scene to pose and render. And, of course, all of the scenes where you get to spend some one-on-one time with the girl(s) of your choosing.
But I feel I can finally see a light at the end of the tunnel. It's approaching slowly, but it's there.
Other t...
2024-07-12 12:00:14 +0000 UTC
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Seems it's Friday again, and I hope all the Muricans had a nice 4th yesterday.
Progress
When you are making a game like this, there will always be stuff you dread having to do. And I had this scene with everyone in the same room, which is always going to be an annoying and time-consuming thing to do. So, I decided to start it this week and almost completed it...
2024-07-05 12:00:12 +0000 UTC
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Okay, so I went a bit nuts on the Roxy lewd scene. I ended up with 20 animated sequences, which have been rendering all week and finished up about an hour ago. So, no story renders were done this week, but a hefty 2,647 frames of animations were done, which is the maximum I can output in a single week.
I did finally add 'bones' to the ass cheeks on the girls. This adds for some more 'jigg...
2024-06-28 12:00:14 +0000 UTC
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First, thank you very much for last week's kind comments. I hope all of you have just as nice memories from your grans as I do.
It seems that last week's events didn't hinder progress too much, as I was still able to get a good chunk of work done, especially on the animations. The output was 1,223 frames of animation and 62 story renders.
I started the Roxy scene, and since you all ...
2024-06-21 12:00:13 +0000 UTC
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This week, the main focus was posing and rendering animations, which has kept my render rig and me busy all week. 1,879 frames were rendered, and 48 story renders to complete the scene.
On a completely different personal matter, we were notified on Wednesday that my grandmother was on her deathbed, and sure enough, yesterday, she passed on. She was a wonderful grandmother to me and has be...
2024-06-14 12:00:14 +0000 UTC
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I reached a few milestones this week by surpassing 2,000 story renders and equalling the number of animations from u4ia Episode 2, which is my biggest animation update so far.
Unfortunately, it doesn't mean the release is right around the corner. There's still a heck of a lot to do.
Currently, I'm in the process of working through the scenes that are essential for any playthrough. O...
2024-06-07 12:01:04 +0000 UTC
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I had a small hiccup where the renders turned out extremely grainy, and I was eventually able to track it down to a small picture frame that had neon lighting surrounding it. And even if that wasn't even close to being in the camera, it impacted lighting for the whole scene. Neon surface lighting = bad for grain. Noted.
It was also a fun week where I laughed a lot while posing. This means...
2024-05-31 12:00:17 +0000 UTC
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Last weekend was a long weekend here in Norway, with both Friday and this Monday being national holidays. But from Tuesday, it was business as usual, and I finished up the first part of the free-roam segment.
I also spent quite a bit of time making sure the girls were dressed up properly for the fun stuff, and that was quite a bit of work with wardrobe changes, hair, makeup, and whatnot f...
2024-05-24 12:00:12 +0000 UTC
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I'm trying something new today, as this post is going out about a day after I wrote it. That is because "today/Friday" is Constitution Day in my country, and I'm out celebrating.
This means I don't have any numbers this time, but I'll just give you a little rundown on something I had to do this week.
Last week, I mentioned Nyah had some quirks with her eyes. She's based on the Genes...
2024-05-17 12:00:15 +0000 UTC
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Since it's the month's preview this week, I thought I'd just throw out the numbers real quick, so we can jump right onto the visuals.
I've been rendering animations all week, and it just finished up a few hours ago. A bit more than 1000 frames of animations were done in total. So now it's back to story renders for a bit and see if I can build a bit of a render queue.
So, for the pre...
2024-05-10 12:08:18 +0000 UTC
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Most of this week I did animations, and added almost 1000 animated frames to the count. Still got time to do quite a few story renders too.
In total, I'm at 1,612 story renders and 6,582 animated frames.
I'm hoping to give you a poll for a threesome soon. But honestly, I don't want to give you completely random candidates for it, so I'll have to see how this party unfolds to get a b...
2024-05-03 12:13:46 +0000 UTC
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I finalized the script this week, so now it's just to get the renders done.
However, there are a heck of a lot of renders left to do. Looking at the script is almost demoralizing, so my main focus is to keep putting in the hours and working through them one by one. Eventually, it will be done.
For the most part, I've been setting up the whole free-roam (as it's the only big free-roa...
2024-04-26 12:00:01 +0000 UTC
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As I mentioned two weeks ago, I've been trying to finish everything in the story except for this trip we're going on and do that last. That's now completed, and only the trip remains. This week, I did the prologue, epilogue, and a guest cameo.
Story renders are at 1,447; no new animations were done this week. However, that should change in the upcoming weeks, as I expect to do quite a bit...
2024-04-19 12:06:16 +0000 UTC
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Back to full-time rendering this week, and after last week's extremely annoying scene, this is been much more enjoyable.
I noticed one of the animations rendered really quickly, so I decided to render it in 4k, as it's been on my to-do list to try that.
Of course, the leap in quality is noticeable, but I doubt I'll start doing it for all animations, as the only advantage is that mor...
2024-04-12 12:19:42 +0000 UTC
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I've been working on a very annoying scene this week. It was so irritating to pose that I felt more or less burned out at the end of it. But in the end, I got through it somehow without wanting to strangle myself or contemplate my life's choices that led me there. :)
Play Leap of Faith and u4ia on the Iphone or Ipad.
2024-04-05 12:25:37 +0000 UTC
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