Holy shit, it's the middle of September already.
I did mostly animations this week. More than 1k animated frames and some 75-ish story renders. I'll shift back and forth between story renders and animations now for the remaining scenes.
There's still a lot to do, so there's no immediate release, but I can definitely see the light at the end of the tunnel.
I also spent a full d...
2023-09-15 12:04:25 +0000 UTC
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It's that time of the week again, and I'll try to keep it short although there are some important things going on right now.
Progress
Numbers so far are at 2,116 story renders and 8,461 animated frames and my NAS server tells me it's 50GB of raw data. All of those images are denoised, manually post-edited, resized, and saved in the correct format. I expect the story...
2023-09-08 12:18:52 +0000 UTC
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I've been working on preparing the last scene with the interactive screens that a free-roam consists of.
It's a bit hard to explain exactly what I'm doing, but this phase of setting up such a huge scene is about planning where to put the different placeholders of what you can interact with of people and objects.
Inside a house, this would be much easier to do, as you've got di...
2023-09-01 12:32:42 +0000 UTC
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I mentioned last week that I had some problems with an asset and was running out of VRAM when rendering.
Turns out it was a much bigger problem than I anticipated initially, as I couldn't even render a scene with three people in it without the GPU refusing to work with me. That would have been a huge problem when I wanted to use this scene for the ending of the episode with 16 people in t...
2023-08-25 12:05:46 +0000 UTC
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As expected, there was some downtime as my office was occupied for quite some time this week - and I didn't really want to have my computers rendering when they were working in here (for obvious reasons).
In addition to that, many of the renders in the queue came out black due to me going over the VRAM limit, which means I must have been balancing right on the limit as about half the rend...
2023-08-18 12:02:15 +0000 UTC
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I was working on a lewd scene for most of the week and finished up two other scenes as well.
It's always exciting when you have a good idea for a scene, especially when it's lewd, but you have to wait about a week until you can see the final result. It was a bit demanding, and I had to re-render several of the animations due to some problems.
I mean, bouncing tits are nice and all, ...
2023-08-11 12:04:33 +0000 UTC
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I've been making good progress this week too, completing more than 200 renders and 1600 animated frames. It's very enjoyable working through the scenes without any hiccups.
In total, I'm at 1,481 renders and 5,951 frames of animation at this point, and a look at the overall progress should be in order.
If I'm going to estimate roughly where I'm at, I'd say around 80% done with the f...
2023-08-04 12:00:01 +0000 UTC
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I've been spending the full seven last days posing none stop. 266 story renders and close to a thousand frames of animation were added - which completely shatters my previous record of what I've been able to output in one week. Completed renders now count 1,263 story renders and 4,308 frames of animation.
It's now that the free-roam is mostly done that I'm able to output more renders than...
2023-07-28 11:57:10 +0000 UTC
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Quite an uneventful week, which is always good. Knocked out more than 220 renders and some animations, giving a total of 997 story renders and 3,398 animated frames rendered and post-edited, in addition to doing this month's custom renders for the top Patreon tier.
One of the reasons I'm very satisfied with this week's work is that I'm not pumping the render number by doing a whole lot of...
2023-07-21 12:00:42 +0000 UTC
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It's been posing and rendering all week. Last time Lin was the focus, and as you might have guessed by playing the first episode that Synne is offering an alternative, more milfyer route - and that's been this week's focus.
The free roam is getting close to complete. As this is a hotel, there will be a lot of rooms, and there's no way I can put people in every room. So I thought, why not ...
2023-07-14 12:20:49 +0000 UTC
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I promised you some numbers last week, so let's start with that. Story renders are at 612 and completed animation frames are at 2,576. In other words good progress over the last few weeks.
I also signed some new songs. One of them is very good and gave me the idea for a scene, where I basically animate a segment through the whole song. These scenes are very complex to do, but I feel add s...
2023-07-07 12:02:11 +0000 UTC
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Nothing too exciting to report this week. I wasn't too happy with the numbers last week, so I gave it a little push to catch up. I've been setting up animations, and they have been rendering none stop. I don't have the exact numbers, but last I checked they had increased by a thousand. And while they have been rendering, I've also built a decent render queue for the story renders, so my compute...
2023-06-30 11:58:15 +0000 UTC
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So, that's it for the creation of the new love interest. It was the closest poll by far, and ended up being the battle of the redheads.

Ginger (opt 6) and Red (opt 5) had an equal amount of votes all the way up top the last hours, when some late votes (or change of mind) tipped the scales in the ...
2023-06-23 12:05:10 +0000 UTC
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Okay, so finally we're at the last poll for the custom LI. It's been quite a bit of work trying to give you different options to vote for. I realize that most of you will probably only get one or two of your favorite options included, but I hope it was a bit of fun designing her anyway. And honestly, you all did good, because she's a beauty.
Option 9 won last week, followed closely by 5 w...
2023-06-16 12:22:54 +0000 UTC
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First vote here, third vote here.
2023-06-16 12:22:46 +0000 UTC
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This has been another week where I've spent a lot of time setting up the main free-roam of the chapter, which is the hotel you briefly visited in episode 1.
It's a massive free-roam with a total of 9 different floors, and everything takes quite a bit of planning with everything from saving camera angles, lighting the locations naturally so they look equally good with or without people in ...
2023-06-09 12:24:58 +0000 UTC
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First vote here, third vote here.

ps: Vote for your favorite hairstyle - not color! We'll have t...
2023-06-09 12:24:50 +0000 UTC
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I've been having a bit of a recurring headache lately, and since it's been showing up more and more often, I took a trip to the doctor.
Long story short, he said I had an infection in my neck. Gave me some pills and told me to take a few days off. While doing that I invested in some new office furniture, and I'm now sitting more ergonomically correct, and am noticing an improvement in my ...
2023-06-02 12:08:53 +0000 UTC
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Use your Tier 3 vote for the face appearance of the custom LI.
First vote found here.
Third vote found here.

2023-06-02 12:08:46 +0000 UTC
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You can find the first vote here (with a big version of the image), and the third vote here.

2023-05-26 12:26:23 +0000 UTC
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Been working my way through the intro for episode 2. It's been several scenes to set up, as I wanted to show some flashbacks shots instead of just telling the backstory of the girls in the story as you get to know them a bit more.
Next week I'll prepare the one free roam that's planned for this episode, which is quite large in size. You've probably already realized you have two major rout...
2023-05-26 12:26:18 +0000 UTC
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Started the week strong by going on a shopping spree and buying more than 200 new assets, and getting them properly installed and backed up on both machines. This is actually more fiddly and time-consuming than you might expect, but it's done now and I jumped right into doing the episode two prologue.
I always enjoy doing the prologues, as they have a simpler setup and are more like kinet...
2023-05-19 11:59:20 +0000 UTC
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Your second vote poll for body shape.
Links: First vote, third vote

2023-05-19 11:59:04 +0000 UTC
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First of all, I hope you enjoyed the release of u4ia. I was very nervous about it as the last few weeks of rendering and testing were very stressful sleep-and-work weeks, and I didn't get to do as much testing as I would have wanted. But that's a lesson learned for future releases.
As you might have seen, the first episode was much about world-building, so there was less one-on-one time w...
2023-05-12 11:17:51 +0000 UTC
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I'm proud to present to you the first episode of -u4ia-
Hope you enjoy it!
Click here for download links.
Changelog:
- 1,907 story renders
- 16,764 animated frames
- 18,770 lines of script/dialogue
- 33 songs (1 exclusive)
- More than 400 UI elements
...
2023-05-05 13:39:33 +0000 UTC
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Changelog e1.01c:
- 1,907 story renders
- 16,764 animated frames
- 18,770 lines of script/dialogue
- 33 songs (1 exclusive)
- More than 400 UI elements
- u4ia is running on Ren'Py 8.1.0 - Prerelease (which should fix lagging animations and CPU spikes issues on mid to low-end computers)
Changelog e1.02c
- Fixed a critical bug tha...
2023-05-05 13:39:26 +0000 UTC
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I've been so busy working on the game this week, I almost didn't register it's Friday, and dev update already.
The whole week went for playtesting through the different routes, doing script changes and variable checking, and oh boy, it's a lot to test.
Script size is almost 18,000 lines of code and dialogue, which is way bigger than any of the chapters in LoF. The render count is le...
2023-04-28 11:56:07 +0000 UTC
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A short 'meet the girls' video for those waiting for u4ia.
Almost there now.
2023-04-23 19:51:39 +0000 UTC
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This week I'll just give the rundown on the release and the things that can normally be a bit confusing surrounding it.
Release Date: May 5th - $10 tier and up
On every release, the download links are pretty much instantly overloaded and shut down. The last time I had to update the links a total of 9 times (that means uploading about 100-120GB for the different systems...
2023-04-21 12:26:59 +0000 UTC
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I've been trying to finish up all the visuals this week so I can jump into Ren'Py mode for the rest of the time until release. Because there's a whole lot to test and tweak.
Didn't quite get to where I wanted, but I almost did, so I'm counting that as a win.
Numbers are now at 13,722 frames of animation and 1,771 story renders.
I've got some very good news for you who are inte...
2023-04-14 12:09:48 +0000 UTC
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