Thats the Name for the new Event featuring the Impaler. And its ready to download!
I´ve already posted to many pictures, so I dont want to spoil it any further.
As always, if you want to use it as an actual PA event, I STRONGLY recommend using a new save file.
But if you only want to see the scene, I´ve included (launcher) chains again. featuring full NPC support.
The Scene sh...
2022-06-14 13:38:06 +0000 UTC
View Post
I had to make some Backend changes to the base mod.
And while I was at it, I included a new endless mode.
As the name Implies, there will be no release events when toggled on.
Feature can be toggled even mid-sentence.
Admittedly, this would be more interesting with more daily events available, but they will follow eventually.
Just overwrite the existing version.
upgrade o...
2022-06-13 22:13:32 +0000 UTC
View Post
Just being curious.
Don´t think to hard about why I´m asking :p
2022-06-11 19:08:19 +0000 UTC
View Post
For those who haven't gotten it from Discord already, Im also putting it here first before putting it up on Loverslab.
It contains 2 new punishing events with no conditions rather than the "Lethality" option being enabled in PA´s MCM.
installation:
-install the mod
-run FNIS
-use new game
how to trigger (sorry, no chain this time):
-get imprisoned
-try to es...
2022-06-05 19:00:10 +0000 UTC
View Post
Once more, I´ve tried to find a solution for the invisibility bug some of you have encountered. Because i cant replicate this error on my machine, i cant verify wheter or not this solution works, so I need your feedback. What i did was replicating the "player.placeatme" console command, which seemed to circumvent the problem.
For those who can get the Thing to show up, I´ve build in th...
2022-06-05 18:52:35 +0000 UTC
View Post
(shockingly enough, patreon doesn't support video links from loverslab, so i had to make a gif -.- If you want to see it in watchable quality check out the discord or the post on LL )
A year after the initial attempt we finally got something to run ...
2022-05-30 14:17:45 +0000 UTC
View Post
Yes, I know, I´m late again, sorry for that. BUt the wait was worth it.
first off, i had to slightly change plans. Originally i wanted to make the PA event first and the independent variant for Deadly furnitures later, but this is obviously kinda backwards. PA- addons have deadly furnitures as a dependency anyway, so there isn't much point in doing a duplicate implementation.
which ...
2022-05-30 12:30:01 +0000 UTC
View Post
No need for panic just yet, I haven´t forgotten you.
So, whats the status?
Over the last 2 weeks, I´ve tried to find a good way to synchronize the animated movement of the victim with the scripted movement of the spike.
A task which proved slightly headache-inducing...
Even if you manage to get the timing right, the movement/acceleration of the spike will always be perfectl...
2022-05-26 00:49:33 +0000 UTC
View Post
Someone on LL pm´d me because he found a bug with Deadly furnitures (the Gallow to be specific) which could break other mods like "go to bed" when the non-lethal variant was used at any point by the player.
Fixing that didn't take overly long, but since I already had the thing opened up in the CK, I thought I could as well go the extra mile and address some of the other outstanding issu...
2022-05-07 01:13:05 +0000 UTC
View Post
Discord Server is up and Running. you can check it out here
Release backlog will be added over the next few days.
Right now, its primarily there to provide better tech support if one of you runs into a tricky error.
Another Idea I came up with is the new bi-monthly image contest. Details can be found in the Relate...
2022-05-02 01:50:33 +0000 UTC
View Post
Because Patreon doesn't let me include images into a poll, I have to make a separate post for this -.-
As seen in the previous post, there are multiple options for this scene.
-Automated device (could probably be added to deadly furnitures, as well)
-2 actor scene with simple ground spike (guard pushes victim down)
Both versions will require some time for the animations to be...
2022-04-27 17:52:42 +0000 UTC
View Post
Thanks to my longtime supporter Danath, I was reminded that the Impaler is still a thing.
last time i experimented with this, I ran into the problem that I didn't really have a suitable furniture or animation for it, so it never went anywhere.
But by now, I know enough about creating meshes/anims to remedy this.
Which means, the next event will be an impalement scene. there...
2022-04-27 17:42:23 +0000 UTC
View Post
Yes, I know, this isn´t necessarily something you want to hear about, but there are 2 points that need addressing.
1.
At the beginning of next month, I will be switching the payment schedule to up-front payment.
What does this mean for you?
Nothing.
It wont change anything for existing patreons. you will still be charged at the first day of every new month, ...
2022-04-19 19:19:04 +0000 UTC
View Post
Yes, i know I´m slightly overdue, but i think you will be able to forgive after trying the new events out.
Remember when I originally said i wanted to make a series of simpler events to get coverage fast?
Well, apparently i cant do "simple" and so i ended up making something which in my humble opinion is closer to a full fledged bad ends expansion.
So what do we get here? ...
2022-04-14 06:25:36 +0000 UTC
View Post
No need for panic just jet,
prototype will be ready within the next 2 days.
main reason for the delay is the attempt to make an universally working escort scene.
It took some time to make this work as universally as possible, but it will save days worth of time going forward.
2022-04-11 16:28:02 +0000 UTC
View Post
After spending way to much time on trying to work the previously shown inverted-suspension animation into a scene, I gave up and did the one thing I don't like:
Firing up blender and make some animations myself.
But the Results are in fact better than expected. As you can see above, efforts were focused on a drowning scene. you´ll get 2 phases of increasingly desperate struggle, as...
2022-04-05 05:09:46 +0000 UTC
View Post
Hey Guys, just a quick update to lett you know that I haven't forgotten about you.
I spent the last week on making new animations or modifying existing ones to make them work for upcoming projects
Since animations aren't exactly my forte, progress has been a bit sluggish, and I apologize for that. Once the assetsmaking has been sorted, the actual implementation of the scenes should be ...
2022-03-26 00:52:26 +0000 UTC
View Post
The public version is out, and it contains a few more Bugfixes, so you might want to grab it.
IMPORTANT
before installing the new version.
DELETE EVERY PREVIOUS VERSIONS you had installed. And I mean EVERYTHING.
2022-03-12 00:03:47 +0000 UTC
View Post
Still busy with some minor polishing before the next version of deadly furniture goes live, but nonetheless, i present you with the options for the next large PA-extension
1. Bad Ends Revived: Solitude will contain head chopping + a (mystery) new way of execution
2. Bad Ends Revived: Dawnstar will contain crucifixion and one (not sure which one yet) other way of execution.
3. ...
2022-03-08 22:55:28 +0000 UTC
View Post
After some more Bugfixing (special thanks to Virtualbom for the detailed report),
I´ve finished the version that will go public tomorrow. I´ll just post it here a day early.
Some of the Issues i found are caused by general script lag. I´ve done what I can to minimize it, but it might still be possible to encounter some slightly weird behavior from time to time (nothing serious though, ...
2022-03-05 19:34:27 +0000 UTC
View Post
Sorry for the Slight Delay with the Public version of the Gallows.
My mind was slightly preoccupied with Russia's ongoing invasion of Ukraine last week, and I needed a few days to come to grips with this new Reality.
Remaining Bugs will be polished as soon as possible, and the thing will hopefully be live by this weekend.
About possible new content:
A few weeks ago, I rea...
2022-03-01 08:35:45 +0000 UTC
View Post
Since the number of supporters here has risen significantly over the Last few months, I have been wondering.
Of All the mods I have available on Loverslab, which one in particular made you say: "Yup, I want more of that, I´m gonna throw money at this" ?
So, was there any particular mod that lead you here?
(you can vote for multiple options)
I would like to see on which direction...
2022-02-23 19:16:49 +0000 UTC
View Post
Its been almost 2 years now since I uploaded my first File to Loverslab, And I would never have expected how much of an impact this would have on my Life. I´ve really come to love the entire community around modding, And much of the contributions i made have been possible thanks to the motivation and support I got from you here.
I just felt the need to express my thanks to all of you, a...
2022-02-16 15:52:42 +0000 UTC
View Post
I know, I know. Im a bit late on this again. Sorry.
Got a bit carried away with the escape minigame.
As suggested by one of you, I added a slider to the MCM which allows you to select a death expression. Said expression will now also be properly re-applied after a gameload or cell-refresh.
Another addition is the option to release/rescue waiting or hanging NPC´s
MCM opt...
2022-02-16 01:46:48 +0000 UTC
View Post
As announced in the previous post, heres the current version.
notable changes are the modified intro-stage, as well as a major revision to the persistence system. It should now properly work in outdoor cells, but I´d likie some feedback on that if possible. Especially from SSE users.
Installation:
overwrite the previous version and re-run FNIS.
you will need a new game for t...
2022-01-26 02:02:40 +0000 UTC
View Post
Because I have a Goldfish-brain and cant remember my form Id´s, I´ve finally caved in and added a spell to spawn all the Devices from deadly Furnitures, As well as a duplicate of the command spell already seen in the crucifixion mod.
Those spells are not visible by Default, They have to be enabled via the MCM. This is done to preserve immersion for those who only have Deadly furniture's in...
2022-01-25 23:52:38 +0000 UTC
View Post
A bit later than announced (sorry), but here it is, a working version.
I must however preface this by saying that it is nowhere near finished. It works, but the Alternative animation style, sounds, facial expressions and some more cosmetics and customizeables are still missing.
A lot of time went into a subtle, but interesting new feature:
the current versions of the Anima...
2022-01-18 02:43:04 +0000 UTC
View Post
Just a quick update on the current state of affairs.
Aside from some minor cosmetic issues (namely head-tracking), the new devices are coming along smoothly.
I switched over from using Actual furnitures to using activators, which eliminated a few of the limitations usually associated with furnitures.
This means no more Misalignment, the ability to toggle animation-styles vi...
2022-01-10 22:28:02 +0000 UTC
View Post
Just in time for Christmas, its here. The public version of the Riften Events.
Changes from V0.7 include:
-minimal timing adjustments for the Hanging Scene, should result in slightly smoother animation transitions.
-changes to the ai-packages, this should result in less erratic behavior with skyrims pathfinding.
-Added baskets to the Guillotines
-revamped the NPC-only...
2021-12-23 17:40:30 +0000 UTC
View Post
Since there haven´t been any major Bug-reports about the Riften Events, I think its time to move on. I´ll add some minor details and polishing to it (yes, Buckets) and fix a few issues that have come up. Public release will be before Christmas.
As for what comes Next, its once more time for you to decide. I must however preface this by saying that I currently dont have enough...
2021-12-15 17:22:09 +0000 UTC
View Post