
Changelog:
- New UI element for targets (with own status panel)
- Fixed bug with UI Buttons (visible after Menu)
- New .JSON configuration file: EnemyStatusPanelSettings.json
- New parameters for .JSON file StatesPanelSettings: maxLines
2019-01-15 13:32:47 +0000 UTC
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Thanks to your support, the first goal was achieved. This means that I started working on the implementation of compability Yanfly Battle Core and Alpha NET.
2019-01-15 13:32:42 +0000 UTC
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Q: Why is still version 1.2, not 1.3 ?
A: Version 1.3 - is a rewrite (from scratch) of the Alpha ABS, which has improved the core logic and supports an advanced AI. It's still in development. I don't want to keep you waiting for a long time, so I decided to introduce a new UI for testi...
2019-01-09 15:57:53 +0000 UTC
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In last Alpha ABS private Build 998 a bug with target selecting (keys Q and F) was found.
This bug may crush the game, hot fix:
https://www.dropbox.com/s/5vqyp275xnpwrtt/Alpha_ABS.js?dl=0
Thanks 2019-01-02 07:04:28 +0000 UTC
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Thanks for waiting news for me and ABS development. I know the last update was quite a while ago and it was supposed to be last week, but it was some troubles with develop. But works in progress... Now I'm working on a new AI system (for party and enemies), it's touch a very large part of the plugin core code, so I can't release small builds yet.
In 2019 i will release Alpha ABS 1.3...
2018-12-27 19:06:24 +0000 UTC
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Hi all! I haven't written in a while. I am currently working on a new AI system (party and enemies) for Alpha ABS. Code and algorithms ->therefore, there is nothing to show yet. I will try done build in the end of this week.
Also almost finished first private beta Alpha NET with PvP, will be available next week.
Thank you all for your support!
2018-12-14 16:40:19 +0000 UTC
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2018-12-07 07:06:15 +0000 UTC
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Small update with new UI element.
- Support JSON configuration.
- Support different styles for different states.
Manual : https://github.com/...
2018-12-01 14:22:39 +0000 UTC
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Switch game mode in plugin parameters.
This is build for testing!
Multiplayer game mode :
- Allows players be on different maps
- Separate battles
- Global events are disabled (works like simple events)
- For changing variables and switches bet...
2018-11-20 17:47:02 +0000 UTC
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Thanks for waiting. This build doesn't include all the new features and interface elements ( I just didn't have time to test everything to add in this build). Early November I had a lot work. But now I'm freer, so the builds will be more often. Next week will be new build for Alpha...
2018-11-18 16:55:44 +0000 UTC
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Last week i have been to busy on work. So there was not much time to development plugins. But anyway, i have something to tell.
Alpha ABS
I work on new UI (user interface) system. New private build will be available on this week.
If you have any ideas about changes in user interface, say in the comments.
Alpha NET
I...
2018-11-12 19:09:41 +0000 UTC
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Small step to the big multiplayer. Today i done with separate map system. It's been not easy work, because events moving and when player go the map where another player, it's should get all changes. Also server should be control event movements between all players on same map.
2018-10-30 17:40:05 +0000 UTC
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https://www.dropbox.com/s/a96hlc7lqqsn18h/Build980_Demo.zip?dl=0
Project with Build 980 and fixed SRD HUD settings
2018-10-30 17:22:56 +0000 UTC
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Download last build 980 .js file from this post, because this is [P] version (with extra features for Patrons )

2018-10-29 07:55:38 +0000 UTC
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Ideas for developing plugins in the near future. Write comments with your suggestions, I always try to consider all the suggestions.
October (end of month)
Alpha ABS
New build, will be includes:
- game development API - script calls for control the basic functions of ABS system through events
- NoTarget...
2018-10-25 07:04:24 +0000 UTC
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Motion system guide: https://github.com/KageDesu/Alpha-ABS/wiki/Motion-System
No Target system guide: ht...
2018-10-17 16:51:07 +0000 UTC
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Tutorial about enemy spawning and Demo project
https://github.com/KageDesu/Alpha-ABS/wiki/Enemy-Spawning
2018-10-15 23:58:43 +0000 UTC
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In this video i show how using Alpha NET plugin and create a multiplayer game in RPG maker MV.
F.A.Q https://github.com/KageDesu/AlphaNET/wiki/F.A.Q
2018-10-12 13:55:34 +0000 UTC
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2018-10-09 15:15:54 +0000 UTC
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1. New build with bug fixes and some features will be available soon. Delays because the preparation of Alpha .NET beta version to release.
2. Thank you all for suggestions about the plugin. At first, i decide start working on the animation system.
3. Changes in the distribution system of the plugin. All my patrons will receive a builds wi...
2018-10-08 18:46:22 +0000 UTC
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This week I spent time to finalize the plugin Alpha NET. I can say that the Beta version of the plugin is ready for 80% and this month the Beta will be released. The first beta version of the plugin will not support Alpha ABS, but only the standard combat system. The first Beta is designed to test the overall game process and work with game events.
2018-10-04 18:16:56 +0000 UTC
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Video about how to setup different skill types.
2018-10-03 17:27:14 +0000 UTC
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What new features do you want to see in Alpha ABS? Or what of exists features need to be upgrade at first? Please leave your comments.
2018-10-02 19:15:55 +0000 UTC
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The plugin has a lot of bugs, this is due to the fact that the plugin is very complex (20,000 lines of code) and i have not many free time to developing. Adding new functionality, I do not always have enough time to test everything and make it fully completed. Therefore, there are bugs and flaws. From version 1.0 to the present day, the plugin is expanding and bugs are fixed. Thank you all for you...
2018-09-30 19:28:03 +0000 UTC
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You can play Demo game from Alpha ABS build 950 video and learn how create a firearms weapons.
https://www.dropbox.com/s/ymdw0lnhxtgvymv/FirearmDemo.rar?dl=0
2018-09-28 19:23:30 +0000 UTC
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Separate manual how to setup firearm weapon i will do later.
In the video I showed how to set up firearm weapon. In build 950, firearms are only supported for the player. Enemies and party members do not know how to use it.
2018-09-25 21:09:30 +0000 UTC
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