Collectibles finished
I recently just finished the collectibles with a little animation of Axyn showing his discovery. You can guess the influence there.
2024-03-17 23:48:36 +0000 UTC View Post
I recently just finished the collectibles with a little animation of Axyn showing his discovery. You can guess the influence there.
2024-03-17 23:48:36 +0000 UTC View PostToday, I can show you my advancements on the collectibles. I made a bunch of them inspiring myself off Mario 64.
I also show the basis for the inventory.
Spent a lot of time doing those.
This update is on Discord since it's a video with nudity, can't upload it on Youtube.
Check it out on the server.
Today was writing day, so I don't have much to share that wouldn't spoil the whole story. But I have this lexicon of places and terms of the universe in Axyn, I just hid the spoilery ones.
2024-03-13 00:34:06 +0000 UTC View PostThis update is on Discord since it contains explicit sexual depiction.
Please make sure to join if you didn't already.
Today I made the inside of Axyn's airship in Blender, I'll try to import it in Godot. This will be used for... special scenes.
2024-03-10 23:28:17 +0000 UTC View PostHere's a song I made for the world map, tried to go with a nostalgic chord progression.
2024-03-08 22:48:45 +0000 UTC View PostHere's the last main character, Yunn as well as his turn around reference I drew and the one for Leaf.
Next I'll try to make sex animations in 3D. :3
Here's a theme I just made for the sunset town.
I tried to make longer music phrases on this one.
I might still improve it in the future, but I'm happy with how it is right now.
Hey everyone,
I worked on a bunch of stuff lately, mainly pre production stuff.
Here's a bunch of sketches I did for Axyn.
1. The first two pictures feature 2 different outfit for Axyn as well as all the main characters of the game. I'll model those characters using the base mesh I did for Axyn but reusing the whole skeleton.
2. The next two are sketches of levels, level ide...
I incorporated the dialogue system in the game using the fantastic plugin Dialogic.
There's also a little teaser for level elements finally being created.
Ok, I almost finished with the full moveset for Axyn. I refactored everything and now the code is more flexible and readable.
I'll probably add a few more moves and states, but for now, this is the main mechanics.
You can :
-Jump
-Double Jump
-Dash
-Dash jump
-Wall Slide
-Wall Jump
-Ledge Grab
-Slide
-Backflip
-Attack
-Charge Attack
Today I'm working on the Wall Slide and Wall Jump animations for Axyn.
Still work in progress, but here's the base pose. Inspiring myself off Megaman X.
Here's another song for Axyn, this one's for a floating islands level.
Feel the breeze as you fly through. :3
Ok so now I can get back on Axyn... Finally after so long ! xD
So, what will happen for this project for now ?
1- Refactor the whole code:
Now that I have much better experience with Godot thanks to Mousegun, I can finally do a much cleaner and efficient code. Meaning I'll have to kinda rework everything that I already did. I'm currently in the midd...
2024-02-23 00:13:19 +0000 UTC View PostHere's another song I made for Axyn, an ambiant one inspired by The Legend of Zelda Ocarina of Time. One of my favorite OSTs.
2024-02-22 13:49:23 +0000 UTC View PostHey, not the most interesting devlog, but I've be remaking the menus for Axyn to make them slick as possible with some amazing sound effects by David McKee (ViRiX) soundcloud.com/virix
Edit : Sorry, had to censor the title screen since the video is uploaded on Youtube
Today I got inspired to make some music for Axyn.
Trying some stuff out with what I'm learning from music theory.
I'm not the best musician, but I try to do what I can.
Here's a little illustration I did of Axyn as a first post exclusive to Patreon. :3
There's some wallpaper and cropped versions.
Hello everyone, I finally decided to open a Patreon. I really want to spend more time making cool lewd games for you all, but sometimes, well, you need money to eat ! haha
That's why I decided to open this page and see if people are interested in my games enough to decide to support me.
Obviously, you have no obligations, I will still make games, but know that it will be very appreciated ...