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Oerba Dia Vanille Basic for Blender 4.x

Oerba Dia Vanille Basic for Blender 4.x

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)

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Kuma S1 Premium for Blender 4.x

Kuma S1 Premium for Blender 4.x

•Shaders

•Renamed bones

•Facial Mechanism

•IK Mechanism for Animation

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)

•Rigged Cloth, Hair & Acc.

•You can c...

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Kuma S1 Basic for Blender 4.x

Kuma S1 Basic for Blender 4.x

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)

•Rigged Cloth, Hair & Acc.

•You can control and modify the colors at will via sha...

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Cloud (Locke Outfit) Premium for Blender 4.x

Cloud (Locke Outfit) Premium for Blender 4.x

•Shaders

•Renamed bones

•Facial Mechanism

•IK Mechanism for Animation

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)

•Weapon in a separate folder

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Cloud (Locke Outfit) Basic for Blender 4.x

Cloud (Locke Outfit) Basic for Blender 4.x

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)

•Weapon in a separate folder

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Raven (Multiversus) Premium for Blender 4.x

Raven (Multiversus) Premium for Blender 4.x

•Shaders

•Renamed bones

•Facial Mechanism

•IK Mechanism for Animation

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)

•Procedural Eye Shine - Fully Editable in the Shader...

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Raven (Multiversus) Basic for Blender 4.x

Raven (Multiversus) Basic for Blender 4.x

•Shaders

•Renamed bones

•In-game rig

•Facial Mechanism

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)

•Procedural Eye Shine - Fully Editable in the Shader Editor

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Abzu (Tiamat) Premium for Blender 4.x

Abzu (Tiamat) Premium for Blender 4.x

•Shaders

•Renamed bones

 •IK Mechanism for Animation

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Optional Weapon (Click armature -> item -> properties)

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Abzu (Tiamat) Basic for Blender 4.x

Abzu (Tiamat) Basic for Blender 4.x

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Optional Weapon (Click armature -> item -> properties)

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Widowmaker (Spellbinder) Basic for Blender 4.x

Widowmaker (Spellbinder) Basic for Blender 4.x

•Shaders

•Renamed bones

•Facial Mechanism

•IK Mechanism for Animation

•Fixed meshes

•Fixed normals

•Fixed bone axis

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Widowmaker (Spellbinder) Basic for Blender 4.x

Widowmaker (Spellbinder) Basic for Blender 4.x

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)

•Procedural Eye Shine - Fully Editable in the Shader Editor

•Switch Colors (Click arm...

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Prishe of the Distant Chains Premium for Blender 4.x

Prishe of the Distant Chains Premium for Blender 4.x

•Shaders

•Renamed bones

•Facial Mechanism

•IK Mechanism for Animation

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)

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Prishe of the Distant Chains Basic for Blender 4.x

Prishe of the Distant Chains Basic for Blender 4.x

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)

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Keyblade Graveyard Area B for Blender 4.x

Keyblade Graveyard Area B for Blender 4.x

•Shaders

•Custom Lighting

•Custom Sky + Sun

•Optional Default Lighting via Collections in the Outliner

•The Map is a bit heavy, recommended to navigate through it in solid mode and hide what wont be in the scene for rendering.

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Vi (Fortnite) Premium for Blender 4.x

Vi (Fortnite) Premium for Blender 4.x

•Shaders

•Renamed bones

•Facial Mechanism

•IK Mechanism for Animation

•Fixed meshes

•Fixed normals

•Fixed bone axis

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Vi (Fortnite) Basic for Blender 4.x

Vi (Fortnite) Basic for Blender 4.x

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

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Lightning Knight of Etro [Shader Update] Premium for Blender 4.x

Lightning Knight of Etro [Shader Update] Premium for Blender 4.x

•Shaders

•Renamed bones

•Facial Mechanism

•IK Mechanism for Animation

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)

•Optional Damage Textures (Click mesh part ->...

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Lightning Knight of Etro [Shader Update] Basic for Blender 4.x

Lightning Knight of Etro [Shader Update] Basic for Blender 4.x

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)

•Optional Damage Textures (Click mesh part -> item -> properties)

•Switch betw...

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Wrecking Ball 8-Ball Premium for Blender 4.x

Wrecking Ball 8-Ball Premium for Blender 4.x

•Shaders

•Renamed bones

•Facial Mechanism

•IK Mechanism for Animation

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)

•Wrecking Ball in a separate folder

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Wrecking Ball 8-Ball Basic for Blender 4.x

Wrecking Ball 8-Ball Basic for Blender 4.x

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)

•Wrecking Ball in a separate folder

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Chaos Advent [Shader Update] Premium for Blender 4.x

Chaos Advent [Shader Update] Premium for Blender 4.x

•Shaders

•Renamed bones

•IK Mechanism for Animation

•Fixed meshes

•Fixed normals

•Fixed bone axis

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Chaos Advent [Shader Editor] Basic for Blender 4.x

Chaos Advent [Shader Editor] Basic for Blender 4.x

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

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Sephiroth (Edgar Attire) Basic for Blender 4.x

Sephiroth (Edgar Attire) Basic for Blender 4.x

•Shaders

•Renamed bones

•Facial Mechanism

•IK Mechanism for Animation

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)

•Weapon in a separate folder

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Sephiroth (Edgar Attire) Basic for Blender 4.x

Sephiroth (Edgar Attire) Basic for Blender 4.x

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)

•Weapon in a separate folder

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Scala Ad Caelum - Classroom

Scala Ad Caelum - Classroom

•Shaders

•Custom Lighting

•Custom Sky + Sun

•Optional Default Lighting via Collections in the Outliner

•The Map is a bit heavy, recommended to navigate through it in solid mode and hide what wont be in the scene for rendering.

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Aerith 7R [Shader Update .4] Premium for Blender 4.x

Aerith 7R [Shader Update .4] Premium for Blender 4.x

•Shaders

•Renamed bones

•Facial Mechanism

•IK Mechanism for Animation

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)

•Weapon in a separate folder

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Aerith 7R [Shader Update .4] Basic for Blender 4.x

Aerith 7R [Shader Update .4] Basic for Blender 4.x

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)

•Weapon in a separate folder

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Mike Myers (CoD) Premium for Blender 4.x

Mike Myers (CoD) Premium for Blender 4.x

•Shaders

•Renamed bones

•IK Mechanism for Animation

•Fixed meshes

•Fixed normals

•Fixed bone axis

  • UPDATE: Fixed weights on spine & Neck

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Mike Myers (CoD) Basic for Blender 4.x

Mike Myers (CoD) Basic for Blender 4.x

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

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Hydaelyn [Shader Update] Basic for Blender 4.x

Hydaelyn [Shader Update] Basic for Blender 4.x

•Shaders

•Renamed bones

•Facial Mechanism

•IK Mechanism for Animation

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)

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