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yiffalicious

yiffalicious

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yiffalicious posts

FurryVNE Build 2024-06-19

Hi all,

I apologize for posting a new build, but we have just discovered a critical bug affecting validation in the live build. Essentially, when we create a build, a specific file tied to that build is uploaded to the server. This file is essential for validation. Unfortunately, due to a bug, the internal build number was not incremented, causing this file to be overwritten when new (int...

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FurryVNE Build 2024-06-15

Hi all!

New build for you.

Some improvements and some bug fixes. See the release notes.

Other news

Still working on the cloud component for interactions. The cloud component is divided into 34 tasks. We're done with 24 of them.

Release notes

>>> CLICK HERE TO READ THE R...

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FurryVNE Build 2024-06-07

Hi all!

New build for you.

New anti shaft-clipping tech and some bug fixes.

>>> CLICK HERE TO READ THE RELEASE NOTES <<<

>>> CLICK HERE TO DOWNLOAD <<< (for patrons) View Post

Example interactions + News

Example interactions

Latest:

https://storage.googleapis.com/furryvne-downloads/Sample-Interactions-31-05-24.rar

Original post:

https://www.patreon.com/posts/97742602

...

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FurryVNE Build 2024-05-31

Hi all!

New build for you.

New body type "bt_f_curvy", new features, additions, changes and bugfixes! See release notes for full list.

>>> CLICK HERE TO READ THE RELEASE NOTES <<<

>>> CL...

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Upgrading old YL Characters

Upgrading old YL Characters

Here's a couple of screenshots of some upgrading going on for the OG characters from YL1.

Bunny.. now has a name! -reintroducing Maple. We're probably going to give the others remaning unnamed characters names in due time.

Blacky is our designated tailor and they did a real great job giving clothes to Maple. Maya is also going to get some drip later on as we have descided to make...

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Introducing bt_f_curvy

Introducing bt_f_curvy

Edit: Thank you THe GERio for pointing out the feet, it has now been fixed and I need to check up my unity project export. - Dogson

Hello, Dogson here with a couple of quick WIP screen of the next body type which is bt_f_curvy, a voluptuous shape for your characters and scenarious you'd like to have play out in interactions!

The release containing this body type a...

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Updated interaction examples

Here's an updated archive with interaction examples:

https://storage.googleapis.com/furryvne-downloads/Interaction-Samples%202024-05-06.rar

Instructions

Put the character hash files in %appdata%\FurryVNE\Cloud\Interaction\Characters, then load the in...

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Character restrictions

Given potential future implementation with putting user configured restrictions on characters, what options do you agree with below? (Multi-choice OK.)

Allow editing and use

No restrictions (as it is for all characters currently).

Restrict editing but allow use

Character would be publicly uploaded and displayed, but you wouldn't be allowed to download and edit them (...

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Problem with character exports?

Hi all!

Do you have issues with exporting characters for interactions?

We are aware some users had issues in the past. A few releases ago, we made some changes, hoping they'd fix the issues. We haven't really heard much since then, so that's why we're asking.

If you still do have issues, can you please send us your Player.log after trying to export a ...

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FurryVNE Build 2024-05-03

Hi all!

New build for you.

New spine stiffness slider and many important bug fixes!

>>> CLICK HERE TO READ THE RELEASE NOTES <<<

>>> CLICK HERE TO DOWNLOAD <<< (for pat...

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Updated interaction examples

Here's an updated archive with interaction examples:

https://storage.googleapis.com/furryvne-downloads/InteractionsExamples04222024.7z

Instructions

Put the character hash files in %appdata%\FurryVNE\Cloud\Interaction\Characters, then load the interaction....

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FurryVNE Build 2024-04-22

Hi all!

New build for you.

Some important bug fixes as well as new asset preview improvement!

>>> CLICK HERE TO READ THE RELEASE NOTES <<<

>>> CLICK HERE TO DOWNLOAD <<< (f...

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FurryVNE Build 2024-04-16

Hi all!

New build for you.

Some bug fixes. We really wanna start working on interaction for cloud, so wanted to get this out of the way.

>>> CLICK HERE TO READ THE RELEASE NOTES <<<

>>> CLIC...

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FurryVNE Build 2024-04-12

Hi all!

New build for you. New features as well as many important bug fixes. See the release notes for details.

After this release, we will begin implementing the long anticipated cloud component for interactions. This work will take a while, so we may not have more builds for a while, although we may release a content build at some point during the cloud interaction implementation ...

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Timeline zooming vs Cloud priority

Should I implement timeline zooming before cloud for interactions?

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FurryVNE Build 2024-03-24

Hi all!

This new build greatly enhances shaft and orifice dynamics in terms of performance and quality. Also several important bugfixes. See release notes for details.

>>> CLICK HERE TO READ THE RELEASE NOTES <<< 

2024-03-24 20:41:13 +0000 UTC View Post

FurryVNE Build 2024-03-12

Hi all!

New build for you. Many important bug fixes as well as workflow improvements.

We reckon this kind of work will continue throughout the month (fixing bugs and making improvements). Maybe next month we'll start implementing cloud for interactions (with a planned release sometime during the summer, if all things go according to plan).

2024-03-12 19:54:33 +0000 UTC View Post

FurryVNE Build 2024-03-05

Hi all!

New build for you. Time markers and some bug fixes.

Usually I'd wait and buffer some more fixes, but since people really seem to want to get their hands on time markers we're releasing this immediately.

>>> CLICK HERE TO READ THE RELEASE NOTES <<< 

2024-03-05 16:16:11 +0000 UTC View Post

Time markers

Time markers

We have now implemented time markers for the timeline in interactions. Furthermore, you can use right Ctrl while dragging keyframes to snap to increments of time.

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FurryVNE Build 2024-02-27

Hi all!

New build for you. This one fixes multiple issues (several of which were major), in addition to improving workflow in interactions. See the patch notes for full details.

>>> CLICK HERE TO READ THE RELEASE NOTES <<< 

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Improvements to workflow

The next build of FurryVNE introduces several new improvements to workflow in interactions, in addition to fixing multiple bugs (some of which were severe).

Step creation changes

Previously if you wanted to create a step, you had two options. Either you could click the "+" sign to create a "blank" step (although this blank step would automatically create keyframes for some propert...

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FurryVNE Build 2024-02-21

Hi all!

New build for you.

>>> CLICK HERE TO READ THE RELEASE NOTES <<< 

>>> CLICK HERE TO DOWNLOAD <<< (for patrons)

IMPORTANT - PLEASE READ!!

Due to an error with...

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Important notice!

Important notice!

We detected a bug in our SDF generation process (character collision system), causing some SDFs to end up incorrect (especially the pelvis).

(Examples of incorrect SDFs for pelvis area.)

SDFs are a major part of handling soft ...

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FurryVNE Build 2024-02-11

Hi all!

New build for you.

>>> CLICK HERE TO READ THE RELEASE NOTES <<< 

>>> CLICK HERE TO DOWNLOAD <<< (for patrons)

Download instructions

The app comes in a self-...

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Sub-part bug

Hi all,

Writing to let you know that a fix we recently released is causing issues with previous characters:

Previously, parts were organized in this fashion:

In latest release, they were however organized like this:

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FurryVNE Build 2024-02-09

Hi all!

New build for you.

>>> CLICK HERE TO READ THE RELEASE NOTES <<< 

>>> CLICK HERE TO DOWNLOAD <<< (for patrons)

Download instructions

The app comes in a self-...

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Poll

I'll at least be spending this week on fixing bugs and some other issues, but what about after that? Do you want cloud asap, or should I spend some time improving interaction editing?

Just a guiding poll, curious what the community wants.

- odes

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Problems & potential solutions

We've compiled a small list of problems that some people have been running into and some things you can try in case it has happened to you.

Can't export character

Make sure you extracted all the files and folders, and (if you moved them) that all items we're copied.

We've had several users not include the "External" folder after extract/copy. This folder and its contents are...

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Craket made a quick start guide for interactions

Craket made a quick start guide for interactions

If you want to make your own interactions, here's a quick start guide Craket made:

https://guide.furryvne.com/home/Interactions_List/Quick_Start

If you want to use someone else's interactions, we recommend you check out this link:

2024-02-03 01:31:54 +0000 UTC View Post