I've finished implementing the things I wanted for this month and will begin working on a short promotional video demonstrating the new features that I'll share publicly on Twitter and FurAffinity. But regarding the detailed walkthrough, would you guys like a text + animated pictures as usual or a longer video? They both take about the same amount of time to make so figured I'd ask what you'd p...
2022-02-25 15:26:08 +0000 UTC
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Notice to patrons. There was a small bug in last release which is now fixed:
* Fixed an issue where app could soft lock when loading a character if the previous character was using a fur mask from texture asset.
Download from the download page:
https://furryvne.com/download/patreon
All...
2022-02-24 02:47:45 +0000 UTC
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Hi all!
We're proud to present yet another content build of FurryVNE. For this release we have implemented parts and templates for eagle. There are also multiple bug fixes.
>>> CLICK HERE TO READ THE RELEASE NOTES <<<
You can find the download here:
2022-02-23 22:59:47 +0000 UTC
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Hi all!
As always, you can find the build at our download page:
>> CLICK HERE TO DOWNLOAD <<<
Download instructions
The app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you fee...
2022-02-23 22:58:01 +0000 UTC
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A quick preview of the female and male eagle template, with bird feet added too
2022-02-23 12:34:21 +0000 UTC
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Hi all!
Been a while since I posted something so thought I'd share some info.
A new content (+bug fix) build will most likely be published later in the week.
I'm also getting close to sharing what I've been working on this past month in regards to animation and physics. Very excited about this work. While the in-depth text about it will be for patrons only, I will be publishin...
2022-02-22 20:30:16 +0000 UTC
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Hello, Dogson here with a bird head I finaly feel confident of showing off to you, a eagle head.
I need to confess that this pretty much owned me for some time as I tried to nail the design but felt defeated and dissapointed for quite a while, but I feel that we're almost there now.
Next step is a template of both male and female eagles and we should have a content release for nex...
2022-02-08 10:21:43 +0000 UTC
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A major concern I've had for quite some time is regarding the size the characters occupy in VRAM (memory on GPU). The great majority of this space is occupied by textures.
In order to draw on textures using the GPU (the coloration system in FurryVNE), we're using something called a "render texture". While being versatile and allowing to draw into them, these are raw, uncompressed data, ta...
2022-01-20 05:13:39 +0000 UTC
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The longer a project is into its development, the more rigid it becomes. At some point, the only way to make big changes would be to start a new project.
With the interaction systems, we have been developing generic technologies that we will employ in it, such as our custom made physics engine. But as for the interaction systems themselves and how the actual editor will operate, things ar...
2022-01-16 12:14:45 +0000 UTC
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Hello, Dogson here to share a alpha map made for the pads in mind for the new Canine Digitigrade 3.
As we work on interactions we don't have much time for any other new implements of maps for parts as off yet, so this will be a temporary solution so far that we share specific alpha maps.
2022-01-14 16:07:32 +0000 UTC
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Hi all!
We're proud to present yet another content build of FurryVNE. For this release we have implemented parts and templates for hyena, as well as major rework of fur/appendage coverage function for clothing.
>>> CLICK HERE TO READ THE RELEASE NOTES <<<
You can find the down...
2022-01-14 16:01:29 +0000 UTC
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Hi all!
As always, you can find the build at our download page:
>> CLICK HERE TO DOWNLOAD <<<
Download instructions
The app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you fee...
2022-01-14 15:57:34 +0000 UTC
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Hello, Dogson here with a wip of the template for Female Hyena
We're getting ready soon for content release but I will have to ask for some extra days to tighten things up even more before we can do that, so perhaps around thursday-friday or the weekend at most.
- Dogson
2022-01-10 20:53:50 +0000 UTC
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The amazing work of Blacky has made me aware of several shortcomings in the implementation of fur map baking and appendage covering.
What is fur map baking?
In order to prevent fur from sticking out of clothing, we offer the option to bake something we call a "fur map" or "c...
2022-01-07 04:28:44 +0000 UTC
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A better view of the beans.
- Dogson
2022-01-05 20:15:02 +0000 UTC
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Hello, Dogson here trying to catch up with things after my recovery from the flu.
I've decided to throw in some extra parts with the pending Hyena content release with a new part that is canine digitigrade 3 - This foot will have dedicated foot pad and toe beans modeled directly in to the mesh
"But don't we already have a canine digitigrade where we can dot out se...
2022-01-05 12:50:09 +0000 UTC
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Hello, Dogson here to say that this month has been quite troublesome for me as it is the holidays and I am currently recovering from a case of the flu. Was first tested postive for covid but it later changed false positive and it was downgraded to common seasonal flu - no idea how that works since the healthcare here in Sweden seems to be in a disarray for the moment.
With that said...
2021-12-31 21:46:47 +0000 UTC
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Hi all!
Apparently not all fixes got included in last build, so making a new one.
As always, you can find the build at our download page:
>> CLICK HERE TO DOWNLOAD <<<
Download instructions
The app comes in a self-extracting archive. You can either run ...
2021-12-18 20:38:15 +0000 UTC
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Hi all!
A patch build fixing some issues.
As always, you can find the build at our download page:
>> CLICK HERE TO DOWNLOAD <<<
Download instructions
The app comes in a self-extracting archive. You can either run the exe to let it extract itself, or ext...
2021-12-16 22:24:55 +0000 UTC
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Hi all!
Work on the new interaction and animation systems continues, and this past month we've been very busy working on simulation of shafts as well as a new LookIK system. Built using our new custom made physics framework, we have managed to create something we believe to be the most advanced shaft ...
2021-12-10 15:44:01 +0000 UTC
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Hi all!
We're proud to present yet another content build of FurryVNE. This one implements someone you might recognize - Elaine! You can find her on the cloud platform.
Many thanks to HollandWorks for lending their OC.
This build also introduces a few new parts as well as general bug fixes and improvements.
2021-12-01 02:10:12 +0000 UTC
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Hi all!
As always, you can find the build at our download page:
>> CLICK HERE TO DOWNLOAD <<<
Download instructions
The app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you fee...
2021-12-01 01:55:49 +0000 UTC
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Yes, soon...
- Dogson
2021-11-30 16:41:36 +0000 UTC
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Hello, Dogson here first with a small apology of my silence since I'm juggling work for this months pending release and RL things to take care of.
I just want to thank all the active patreons that gave me a wonderful treasure trove of references on various three toed scalie feet, really really appreciate that!
- Dogson
2021-11-24 10:33:10 +0000 UTC
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Okay, in preparation for bird head in January we will probably need one bird feet, while still at it I think we can squeeze in a three toed digitigrade scalie foot (since they're rather similar in structure.) and since a lot of you have been asking for them.
My problem is where to begin to look for references, so I thought that why not ask you patreons if you have any good pictures...
2021-11-16 11:23:00 +0000 UTC
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Okay so this months head poll is done and to, at least my big surprise, Hyena head spurted ahead and snagged the first place. Goat seemed to be the obvious winner for quite a while, but democracy has spoken and Hyena it will be then!
We have been conceptualizing and idea of making one (or two depending on how well they'll deform) generic bird head with a featureless beak, this bea...
2021-11-14 13:36:28 +0000 UTC
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Hello, Dogson again. This time we're showing the work in progress of Elaine Applebottoms from the old casts head.
I've been corresponding with her OC holder, Hollandworks, of references and their various wishes and as you probably will immediately notice her design is quite radical from the other heads we've done. This is why I decided to split the two deer heads into two - one wi...
2021-11-05 13:14:53 +0000 UTC
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Hello everyone! Here's WIPs of the parts for the deer theme release for this month -
Head and bovine plantigrade feet.
(All mesh is still subject to change)
- Dogson
2021-11-04 20:17:28 +0000 UTC
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OK! Deer won the latest head poll with 99 votes total (as of today 31-10) And I'll begin work on it starting tomorrow monday.
Again, let's see what other head will win this round?
- Dogson
Edit: I am aware that the Owl got double tagged, Patreon API doesn't allow us to delete the double entry and restarting the poll would be seen as unfair so the second owl in vertica...
2021-10-31 14:44:00 +0000 UTC
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There were some bugs with gazelle head and 4 finger hands in the latest build. New build is up.
https://furryvne.com/notes/2021-10-30.2
https://furryvne.com/notes/2021-10-30.3
Download (for patrons):
2021-10-31 00:40:57 +0000 UTC
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