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Lockpicking UI

Finally took a bit of time to do an art pass for lockpicking. It still needs some proper textures and animations but it's a lot better than the placeholder cubes it was using before.

The tavern quests are mostly in and working. These are the intro quests that will introduce the player to the tavern, how things work, and the people that work there. After these quests I plan to have it branch out and give the player multiple options for how to continue. Will they be serving drinks, running errands, smuggling ingredients, servicing patrons, or servicing Xandra? But those will come a bit later once I finish up the rest of Redtree's intro content.

I also did a little bit of work on goblin animations. I updated their rig to polish a few things with the feet and jiggling support. Then reworked the default idle animations and walk cycle. Because of the rig changes I need to go back and re-export a bunch of animations or else fix them in game. Hopefully I'll be able to squeeze that in for this upcoming build.

Next up I'm going to work on the blacksmith intro quest line. Then we'll see how much time is left if I can get the general goods quest and maybe one of the farming quests?

Lockpicking UI

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