Just in case the embed doesn't work for anyone here's the direct NSFW link - https://redgifs.com/watch/growlingunitedhadrosaurus
"Remain stalwart and true adventurer. For the temptations of this world are many. But if your heart remains pure... oh wait, what? Already!?! You haven't even made it out of the tutorial yet! This is literally the first goblin you encounter in the entire game. I have a feeling this is going to be a very long adventure at this rate. *Sigh*. It's fine. You'll just respawn back in the first room again. Maybe next time you'll be able to go more than two steps without burying your face in goblin ass."
Still doing the stuff. Still chipping away at dialogue trees and scripting.
One major milestone - the skill tree is put together and the logic of assigning and unlocking skills is all working. It's the usual thing as other games. The player will gain a skill point when they level. Then they can spend that point to unlock something on their skill tree. There are base skills to unlock before being able to unlock more specialized skills. For instance the player will need a melee proficiency before being able to unlock the 2 handed swords proficiency. Players without the 2 handed proficiency can still use 2 handed weapons but they won't get the bonuses for them. At least that's the plan. The actual gameplay number modifiers aren't in there just yet. But I'm working on it.
slaen
2021-11-14 01:20:56 +0000 UTCBazsiHUN
2021-11-10 08:50:21 +0000 UTCKinnu
2021-11-10 04:22:25 +0000 UTCBuzzbomber
2021-11-10 04:19:51 +0000 UTC