I think it's time for a lot of polish. The systems are there, all the building blocks are in place and (mostly) working. So how about some polish? I want to get some new armor sets and outfits into the game, more quest variety, add and polish animations, and do a pass on the environment. The idea is to focus on this beginning area of the game and turn it into a proper vertical slice.
This week I made the lowpoly for a new armor set and started on the textures.
I also blocked out the first proper dungeon. Which is the screenshot of all the purple cubes. I have a tendency to jump straight into the artwork side of things and start on the fine details when I'm making environments. This time I'm trying to take a step back and design the overall feel of the space and the gameplay before starting on the art. I hope it goes well and I'm hoping I can do one of those cool progress / before and after gifs when it's finished.