Found a little bit of time to do some sculpting. This guy still needs a lot of love like some actual hair and a loincloth that isn't just a placeholder. I threw a rough version of him into the game to get an idea of how he would relate to the other characters. He's a full head taller than the human characters and I think he'll be properly intimidating when he's done.
Most of the week was spent working on the slime girl assets. I almost have all of her scenes in game, setup, and working. There's a few bugs I need to work out with her attack animations.
The non-violent systems are also coming along. There's a few kinks that I need to figure out like when exactly an NPC will use non-violent options and when they'll just use regular attacks. At the moment I have it set that if the player doesn't have a weapon readied in their hand then the slime girl will use the non-violent options but once the player readies a weapon then the slime girl will use regular attacks. This whole system will probably take some iteration but I think this will be a solid first step.
slaen
2019-12-12 23:08:39 +0000 UTCArtem
2019-12-11 04:38:40 +0000 UTC