IllustratorsLeak
PWMods
PWMods

patreon


CakeTools 1.01.2b


Changelist:

- CAK keygen fully reversed, this allows for any non-original slots in BakedFile0-99 to be baked to.     

- Addressed issue in CT/MtlsEditor where folders required case-sensitive match for MTLs updates. ("Characters","characters",etc. )    

 - Added support for BC6UFloat textures. This fixes an issue with Skydome textures previewing/exporting. MDL Blender 1.19:     

- Added option for material groups split upon import.     

- Empty/Non-Weighted vertex groups are now culled on import

- Non-overwritable Cak Files: 0,1,2,3,4,5,6,7,8,20,21,50,60. These are just the original CAK numbers, all other index values from 0-99 should work


Also included is Discovery's SDB Editor as it's more compatible with 2K23's files, we completely swapped the original out for discovery's in the root CT folder.

Comments

After the new patch, the gfx and what was previously included with the mod don't work for me, do you need a new patcher or can someone help me guys?

Aj Nanno

It works perfectly fine with 1.10

Banshee

so when can we expect Cak tools for patch 1,10?

X-Factor Gaming

everytime i try 51 keeps the game from launching

Oran Gregory

If you’re on high graphics bake to 51 if standard you need to patch your game and bake to 61

PWM Admin

some reason i cant get the character models to change at all

Oran Gregory

An update will be posted today for the SDB

PWM Admin

same any one know whats going on with that?

amc biggums

Can you explain through pictures to install the files, thank you

علي المسماري ضريوي

I did everything I saw on video, except that I have a red cross on the WWE 2K23 folder, it tells me I don't have enough space on my OneDrive, I have baked51 and baked61

Guihan Sama

You install those within blender if you intend on creating mods

PWM Admin

I had this issue. First I had to use the patcher and that worked. I then stopped working when I changed my graphic settings. If your graphics are on "high", use folders baked51 to baked 59 and if your graphics are on "standard" use folders baked61 to baked69. Hope that helps!

Daniel

I can't put the mods on the game, yet I follow the instructions on Youtube but none of them work, can someone help me? Thanks

Guihan Sama

where does the mdl utilsv file go?

Day Day Management

great job guys !!! amazing !!!

Aj Nanno

I wouldn’t know the directory personally as I don’t make those. Video format is bk2 you’d have to go through the files to find the directory

PWM Admin

How do you import intro videos and transitions in? Whats the folder format to bake it in?

Larry Crider

For some reason when I try to save on sdb editor it says ' could not find part of the path'

Ronaldo Nazario

Thank you for providing these tools, I respect.

Core Dream Studios


More Creators