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HGameArtMan
HGameArtMan

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V0.22.0 Beta

V0.22.0 is finally ready for testing! Lots of bugfixes, tweaks, more work on maps, and a fun new scene where you can share the tentacle parasites with Eliana!

Updates-

-Added a new scene: Tentacle Parasite: Eliana - Requires you to have seen all her scenes, and to be currently carrying the parasite Tentacle Pods: Fertilized

-Reduced the size of the F2: Church map

-Added failure states to the optional realism mode! Failing to use the restroom and eat properly lose a single time block! Not too punishing, but enough to encourage use of the systems if you enable it.

-Changed transports on school outer entrance to reduce travel time to the village

-Traveling Potions Merchant was added! Located in the middle of the new dining hall, he's here to sell potions and buy a few ingredients from you until I properly fix potion making!

Changes-

-Changed blessing of piety compulsion when donating to the church to 1/5th of your gold on-hand, instead of 1/10th

-Set default save state to 1 (since it kept defaulting to the autosave slot at 21)

Bugfixes-

-Fixed water class transfering you into a wall afterward

-Fixed Neutral Magic 1's assignment log showing the wrong objectives and description

-Removed a fadeout from tutorial message transports to reduce screen flickering

-Fixed getting stuck in the desk after library tutorial on day 2

-Fixed an old bust of Anya's showing up during morning 4 tutorials in artifacts hall

-Fixed getting stuck in gardening club entry in tutorial

  -Fixed class errors when taking less than 4 classes (at least, I think they're fixed, more testing to make sure is required)

-Fixed old Anya bust after beating the slimes in the waterway

-Fixed a broken shortcut in spellcasting wing leading to the old Floor 2 Stairs instead of the new (and added the missing counterpart to the new F2 stairs)

Known Issues- (Some bugs, some misc thoughts on development)

-MAJOR- Can't learn potions recipes for some reason (or rather, they get deleted?) Been happening for a while, need a third rehaul to fix it.

-New scene's artwork is still unrefined. Will be tweaked later!

-Balance is all over the place. Once I get a baseline in I need to make sure costs aren't too high or low, monsters aren't too dificult/easy to defeat, etc etc.

-Morning 3 tutorials Anya vanishes when walking

-Can study Null (new placeholder for empty class) and can also see it in stats screen, travel, etc

-Double text appears if you click too fast when starting the choir club

-Leaving without cleaning something in a room when it doesn't need to be cleaned counts as a failure in the tavern ptj

-Choosing classes UI needs updates (I need to figure out how to make better UI in general) At the very least, it should show classes you chose so far.

-Class selection after finals can bug out, showing wrong course (workaround - Chose 4 cheep courses, get to the end of selection, and choose not to take them)

-Class costs need some tuning to start, before you get raises it's a bit of a pain the first few semesters

-More maps still need to be redesigned, particularly large empty ones like the combat wing, Waterway dungeon, F2 corrupt church, school outside, infirmiry, village, etc

-Neutral magic wing transport needs to be decoupled from mana manipulation room

-Secret passages need some sort of labeling system - Will look into it for later


Windows - Mac - Linux 


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